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Showing content with the highest reputation on 2021-04-16 in all areas

  1. Rough 3D sketch for a human house, just to get the ball rolling.
    3 points
  2. @wowgetoffyourcellphone btw I really like the artist that made those characters https://www.deviantart.com/jfoliveras/gallery
    3 points
  3. Starting to sketch the civic center. At this stage, I just want to get the general form right, before I start to texture it and give it details.
    2 points
  4. Instead of manually picking a commit I suggest you use git bisect instead. See https://git-scm.com/docs/git-bisect Example start: $ git bisect start --term-old broken --term-new fixed $ git bisect fixed master $ git bisect broken A24b After that git will checkout an appropriate commit for you to test and mark as either broken or fixed, this repeats till you found the commit you were looking for.
    2 points
  5. Would be fine as long as you credit the original author. One could ask him permission too. However the model is no way game ready See all those triangles? EDIT: Would pretty great to bake onto a low poly model to get a perfect normal map.
    2 points
  6. I thought it'd be funny to do a Minion map so I did one. the xml seems broken / unable to upload ... maybe this'll work as is ets me know if it doesn't. Its a little derpy but lets not take it too seriously. Bob.pmp
    2 points
  7. Check out their Art Station! https://www.artstation.com/jfoliveras Let's hire this person.
    1 point
  8. It might be enough yes, you might get some errors, but as long as you manage to start a single player game you're fine
    1 point
  9. @wraitii @Freagarach EDIT: In A25 You'll be able to use generic actors as parents, so you could technically use that to define the burning stuff. and only have that file to change if you want to add poison.
    1 point
  10. I'm sorry that came out wrong. I mean different gameplay impact. Batch training is not so much automation as it is also incentivizing bulk purchase. Therefore both can exist together.
    1 point
  11. No problem, as I said I just found the idea of the mechanic interesting and wanted to try out how it would fit in the game. Maybe @azayrahmad will come up with a better use for the mechanic Regarding your thoughts on panic in battle: I would say this is highly depending on the nature of the animal. Horses would certainly not attack. Elephants on the other hand might want to flee also, but if they see no way out (middle of the battle) the will try and defend themselves. For humans I would say it is dependent on what is on the line. If you are fighting to defend your cit
    1 point
  12. I'd argue that they are complimenting each other. Batch training has gameplay impact though, while auto queue simply let you focus on other things beside 'always creating citizen' micro.
    1 point
  13. Guys I'm trying hard to not be too critic, but I just can't keep it together. @maroder I don't think this is an improvement. For what we know about battles, morale and herd behaviour, neither people or animals would act that way at all. Also, I'm afraid randmness makes it harder to understand and gives it a kind of buggy feel. I'm hopeful that, in the context of a game mod that includes a whole morale system, these panick mechanics have good potential, however, as a simple mod only regarding elephants, I don't think the result is realistic anyhow. For the best of my undertandment, this is
    1 point
  14. Well it's ubisoft so it's just a reference XD Easy? Not so sure.
    1 point
  15. I went through 2 years of post history of a certain former staff member also involved in the thread and traced it to a thread from September 2018. Evidently no patch was made since what exactly needs fixing was unclear. The issue arises due to bad map code. On the other hand one could also argue it is because of incomplete placement functions. I guess none of us reached the conclusion given that either fix is pretty easy.
    1 point
  16. Lamassu statues for the Persians
    1 point
  17. So, perhaps these would be better for the Mauryan cult statues, closer to the time period. The Buddha statues can go to a potential Guptas faction.
    1 point
  18. @Lopess I can modify it and create a texture for various relief type objects and put colors on it.
    1 point
  19. Say something that in the first place that is a topic if you want to talk about politics or some contemporary behavior (of that kind)I think you should open a new topic, Because you're honestly proving my point of view. The next alpha is going to get neither an elephant nor a starfish. Second, I am not interested in debating or arguing who is right to raise an ego on the internet. I only tell you based on what my experience tells me about the developers in the game, therefore they will end up taking it suggestions that are in the game. And finally this is
    1 point
  20. I had to see them played by pros, but probably they have to be nerfed. They seem very gold dependant for anti-cavalry.
    1 point
  21. The problem is precisely the permissions to write the configuration in the home directory. I reproduced on my computer: $ rm ~/.config/0ad/config/user.cfg $ sudo chown root:root ~/.config/0ad/config ERROR: CConfigDB::WriteFile(): CreateFile "config/user.cfg" failed (error: -110300) Try cleaning your config directory (type in terminal): sudo mv ~/.config/0ad /tmp/0ad_backup and reinstall snap in dev mode (without restriction) snap remove 0ad snap install --devmode 0ad https://snapcraft.io/tutorials/advanced-snap-usage#3-handling-interfaces-a
    1 point
  22. There are numerous threads on this forum discussing each individual civ.
    1 point
  23. I really don't appreciate the tone of some community members. This makes me sad. Giving critical reviews is essential for the developement of the game, but not a wildfire of anger. Thats detrimental to the morale of a dev team. A critical statement should always include a very specific description of an issue, a reasining wha it is a problem and a qualifier on how much it actually reduces the fun in the game as well as a suggestion on how to resolve it. I would like to ask people to use this forum to support de devs and not just rant. And yes, I agree that the un-diversifivation of the fa
    1 point
  24. OMG, what have they done to my Ptolemäer?!! The Civilisation is completly mixed up. New Pictures for Units and Buildings. All Civilisations are nearly the same. New Bugs, Bowman now dont work. I will not play Alpha 24.
    1 point
  25. Just to chime in with my opinion: I barely play anymore, because a24 just feels dull and boring, as civs are now all (more or less) the same. I really liked the kind of differences between the civs before. Aside from that the most annoying changes for me are the sounds as well and the reduced movement speed of units.
    1 point
  26. There could be two seperate ranks ? One for 1v1 and one for TG ? But I also agree TG ranking should use more than win/loss to get established, like the KD; eco and so on... or we need a OP AI to analyze the game ^^
    1 point
  27. You're very skilled, wow... The statue isn't exactly suitable for the vanilla game because it seems to depict a Norman warrior, which is quite anachronistic. @Genava55's references are the ones to use if you want make a Gallic statue. That having said, perhaps replacing the Kite shield with a more fitting Gallic shield, or removing the shield altogether might be all it takes... Not sure about the helmet. But again, lovely work man! These are my very low poly attempts for the new Gallic sanctuary:
    1 point
  28. @wowgetoffyourcellphone, I remembered taking some pics at the Metropolitan Museum of Art in New York, back in 2011, including some Achaemenid artefacts and Neo Assyrian reliefs and a Neo Assyrian Lamassu, very similar to the Persian examples. Perhaps useful or interesting references: I'd also like to remind our talented in-house artists ( @LordGood, @stanislas69, @Alexandermb ) that a proper version of the lamassu is important for the "Gate of All Nations", which needs to replace the Hanging Gardens of Babylon. The outer gate of the Gate of All Nations is flanked by two giant bul
    1 point
  29. that rush strategy in my opinion was historically unrealistic. They looked like Mongol hordes. With an exaggerated but disproportionate amount of cavalry.
    0 points
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