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  1. Here is the first 'Release Candidate' of Alpha 26 - Zhuangzi Downloads - Current bundles are for SVN revision r26926/0ad6d7bbedf4edb0a5053539b99c5c3295934516 Linux data and build macOS (x64) macOS (ARM) (Unavailable for now) Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A25 config file somewhere, ideally. What changed: Alpha26 – Wildfire Games How to port my mod PortA25ToA26 – Wildfire Games What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Upload your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Play in LAN Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
    11 points
  2. Sorry if this sounds like a ridiculous idea, but since 0AD is a historical civilizations game, I am making a mod to explore Early Hominids in Africa, I think it would be cool to explore the lineage of our ancestors evolving in prehistoric Africa, in a mod, Sorry if sounds like a ridiculous idea, but I am doing this mod so I can not only make a mod for 0AD of this, but to allow me to explore early hominids and make some interesting models, and landscapes in Atlas and Blender, just thought I would tell you guys I am in the works of making this, any ideas are welcome for this project! Now I already have the plans laid out of how to portray them in a mod, but I am making different maps based on location and research of where they evolved in, and what weapons and tools they used, I am also using mixed textures of real animal images obviously using CC-BY-SA and Public Domain to create Mammals that lived alongside our ancestors. But yeah I am in the early stages of this project, and I hope to eventually release it after the loads of research I am doing to apply with the 0AD engine's limitations, but I am a huge expert and really into research on early hominids, and I look forward to sharing some pics with you guys, I look forward to your ideas and I will be showing some pics soon!
    10 points
  3. Fight the tyranny of the Archbishop as the Adrestian Empire or defend the "Holy Church" as the Knights of Seiros! Journey across Fodlan and take part in some of Fire Emblem's most iconic battles, but this time in an RTS format. As rumors of war begin to formulate in the surrounding villages due to the tensions between the Church of Seiros and the Empire, the Archbishop, Lady Rhea, forms an army in secret just in case the rumors become fact, what happens next is something entirely different than what she had expected and it all began with three students being chased in the woods by bandits... Release Date: TBD An Empire in the Making (View Original Post) The Adrestian Empire is located at the south end of Fodlan bosting the famous Black Eagle house to represent them at Garreg Mach Monastery which lies at the center of Fodlan. It is said that the founding of the Adrestian Empire was aided by Lady Seiros when they helped her defeat Nemesis (The King of Liberation). The "Crest of Seiros" runs through their family bloodline as a gift from the goddess for lending their strength to Lady Seiros. The Black Eagle house was named after the traditionally black armor of the Adrestian knights and the twin-headed eagle on the Empire's coat of arms. The Black Eagles' attendants this year are as follows: Edelgard (The only child left of House Hresvelg and the only heir to the throne of the Adrestian Empire), Hubert (House Vestra), Bernadetta (Only daughter of House Varley), Ferdinand (House Aegir, in line to become the next Prime Minister of the Empire), Capar (One of the sons of House Bergliez), Linhardt (House Hevring), Petra (House Macneary and in line for the throne of Brigid), Dorothea (The only commoner in Black Eagle). Help Wanted: If anyone wishes to help in the development of this mod we will be grateful to hear from you on our Discord Server. We are currently in the need of a 3d modeler, music help, and some artists. If you wish to help in any other way then you are always welcome on our team. Thank you. Fire Emblem: Three Wars Reddit Fire Emblem: Three Wars Discord Server Fire Emblem: Three Wars Mod DB Page
    8 points
  4. Introducing God's Eye. I've been working on this mod for about just 48hrs now. Not so lone but due to the pace I'm moving, I am almost done with beta version .0.01 and I'm looking for testers who will use the mod, duscover bugs and add it to the known issues so that i can get it patched and release the entire mod to everyone as soon as possible. Don't hesitate to inbox me if you are willing to help build up this mod or have any interesting feature you would like to request. My arms are opened!, Request a feature or suggest and it will be added as soon as I can. PM me if you would like to test the v0.0.1 updated: v0.0.2 (6/30/2022) updated: v0.0.3 (7/02/2022) updated: v0.0.4 (7/03/2022) - reduced file size and cleanup Features Overview Auto Login Vision Ally Stats Auto Away Start into lobby Improved UI Design Functions with all mod Network warnings Late Observer Joins Auto Share Resources Among Teammates When You Resign A Team Game Fight Ratio Calculator Lobby Notification from in-game New music added Sound on message sent added New chat notification sound added Known Issues Minor typos ( fixed ) Unclickable chat input Installation guide; 1. Download both mod.json and godeye.zip files ( attached to this post ) 2. Make a new folder and name it godseye in your mods folder 3. Paste the mod.json and godseye.zip file, no need to unzip it 4. After following the above steps, you are good to go! Open the game and you will see it in your mod list Alternatively, you can download it from the game through the mod downloader or visit https://0ad.mod.io/gods-eye-mod?preview=c0076b5082eb4209ca4277950830f43d Mod Folder locations- linux into ~/.local/share/0ad/mods/godseye windows typically: ~\Documents\My Games\0ad\mods\godseye mac: ~/Library/Application\ Support/0ad/mods/godseye mod.json godseye.zip Main Lobby Page Player List Panel Game List Panel Chat Panel ( Additional Buttons ) God's Eye Settings Page Main PreGame Page
    7 points
  5. This issue is solved for now and the lobby is back up again.
    7 points
  6. Hello everyone, Following recent & less recent discussions on the forum, the team has a proposal on how to improve balancing that seems viable in the short term. This post will explain the 'what' and 'why'. What We will make a copy of the files relevant to balancing (templates, civ data, techs, ...) as of A26's release, and create a new repository on Gitlab. This repository will be bundled as a 'A26 community balance' mod, and regularly signed & uploaded on mod.io by the 0 A.D. team. The mod will also be easily downloadable directly from gitlab. Community members will be granted commit access to this repository, on a voluntary basis, by 0 A.D. team members. This commit access is subject to the expected rules, such as not trying to mess everyone's work and generally behave productively. More generally, the mod will be public and anyone can easily make PRs using GitHub/gitlab's interface, and people with commit access will be able to merge PRs. This mod can then evolve on its own after A26's release, independently of 0 A.D.'s work towards A27. Why We agree with you that balancing is a sore point for 0 A.D. The issue is complex, and the team lacks time to fix it. Previous efforts, such as the balancing PM or the balancing subforum, did not work well enough. Furthermore, we receive a lot of feedback from the community on gameplay and would like to give the community a more hands-on approach. There are far more players than team members, and we hope that having more people with commit access will speed things up. We understand that Phabricator is a little unwieldy. Using a better known tool will also make it easier for people to make changes. We cannot currently give commit access to the whole SVN repo, nor can we easily split the 0 A.D. mod to make balancing its own repository. Making more regular releases seems unrealistic at the moment. Migration to gitlab is also a work in progress. Therefore, we think this is an easy way to make strides forward while not increasing the workload of the team too much. By making it a mod that can easily be downloaded, and that's provided by the 0 A.D. team, we can somewhat ensure that the mod will be played, and thus a better product. This also relieves the team of some of the pressure of balancing the release right away, since we know unbalanced units (which are somewhat inevitably discovered after release) can be fixed. What happens with A27? This balance mod's scope will not follow potential engine changes in A27, and may not be immediately portable when the time to release comes around. Our hope is that, by comparing the mod with A26, the 0 A.D. team can understand the direction that things should go in and port relevant changes in a coherent manner. This will almost necessarily lead to some changes not being ported, or to some work being necessary to do so. To summarise: we'll give you the keys to the car to make A26 a more fun game. By the time A27 comes, we can hopefully use your work (and our own) as a good template for a better game out of the box. If this experiment is a success, we may reproduce it after A27, but time will tell. --- The repository will be shared around the A26 actual release, to make sure the files are indeed those from A26. In the meantime, feel free to share feedback on the idea and indicate what you'd consider a fitting role for yourself.
    7 points
  7. What toxic 0 AD players think they are like: What they actually are like:
    6 points
  8. I will add these beautiful animals to the protoclassic maya mod. The cobra and the parrot were on the forum but still in .blender files I exported them and the animations created are working fine (create a simple snake version from the cobra). I will make available the animals already implemented so that other moders who want to use it will be easier to do. Does anyone know if it is possible to decrease the size of units directly in the game? Example: the snakes were the size of a large snake, but many snakes were no more than 1.50m.
    6 points
  9. Have you ever found that you are floating a lot of resources in the game, or some of your production buildings are idle because you are lacking one type of resource? This is because your economy isn't optimized to support the production of units. It is not trivial to know how many production buildings you should build, and how to accurately distribute your workers on each resource to support non-stop production of these buildings, so that little resources are floating and no production building is idle. If you are interested in building the most efficient economy, my study may be able to help you. I have analyzed the economic structure of 0 AD Alpha 25 and searched for the most efficient economic models to continuously produce units in different scenarios (see the attached file). By considering the gathering rate of workers, the cost and production time of different units, I derive a simple formula to calculate how many workers are needed on each resource to sustain the production of units at different batch sizes, with and without the economy upgrades. From the calculation results, I make a number of exemplary economic models to illustrate how to distribute your workers accurately on each resource in different scenarios. The results may be adapted to design other economic models for different strategies, and shall be particularly useful when combining with the auto-queue function of the game. You are welcome to give comments to make improvements. Designing economy in 0 AD.pdf
    6 points
  10. I think making all civs play the same is undesirable.
    6 points
  11. I have been modding a little today and I managed to create a variation of mainland where players start with walls.
    6 points
  12. I am in the works of making an African Wildlife game using 0AD's assets, I am using the Unity Game Engine and luckily, they allow creative commons. My game takes place in the Serengeti National Park stretching out into the Masai Mara and Ngorongoro Conservation Area, I will be posting pics soon, and I look forward to hearing your feedback, I also followed the rules of the licenses. Hope you all will enjoy my progress of this project!
    6 points
  13. Hello community, I would like to tell you about an alternative to discord that is open source. If you like to have a server on an open-source service. I could create one and maybe make it official one day. The site in question https://revolt.chat/ Ilt1s
    5 points
  14. @borg- @real_tabasco_sauce @maroder @chrstgtr @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone Now that the last release blocker is fixed I'm gonna soon make a second release candidate. That will also be the beginning of string freeze meaning no new auras or techs, or units can be added so that translators can finish. So I'd like to have list of remaining patches you want to merge for A26, and I'd like everyone to comment on them if possible.
    5 points
  15. @LordStark Everything is now here. https://github.com/0ADMods/medievalad @Lopess and everyone else, any help is appreciated in making the mod playable.
    5 points
  16. Selam, There is a player called doctororgans who created a new account with name wercinlitorix and continues to be the most toxic player in this game. I mute kind of these players and today i just didn't enable any mods and got this message on my screen. I hope you do what to do as soon as possible. Also he lost (as usual) last team game maybe it could be the reason of this overreacting.
    5 points
  17. Buenos días o tardes; Algo de fauna ibérica; (Hábitat ;mitad norte peninsular) Bisonte europeo. Hice hasta 4 modelos , 2 hembras y 2 machos (con barba en el cuello); Referencia de bisontes europeos; -Igual me animo a modelar linces y otros animales , también haré animales para los mapas Mayas. -¿Qué opinan? @Lopess , @soloooy0 , @Lion.Kanzen , @wowgetoffyourcellphone , @Stan` , @Ultimate Aurelian , @Genava55 Disculpen las molestias*
    5 points
  18. https://code.wildfiregames.com/rP26944 https://code.wildfiregames.com/rP26943 the distinction between grain and rice was removed, so they now only have the regular gather rate: https://code.wildfiregames.com/rP26937 https://code.wildfiregames.com/rP26891
    5 points
  19. @real_tabasco_sauce mentioned that autotraining in larger batches will start the second batch faster, which is something that I did not take into account. So I am now comparing autotraining in batches of 2 units to autotraining one by one. The mathematical derivation: Plotting the two functions onto a graph in Desmos: Vertical axis: total resources gathered (arbitrary unit) Horizontal axis: time passed (arbitrary unit) Blue line: R(t) for 2 by 2 Red line: R(t) for 1 by 1 Black line: the amount of resources by which blue leads red. Analysis and conclusion: Initially, red is greater than blue: 1 by 1 wins for short time lengths. If you want a quick burst of resources then training 1 by 1 is superior for a short duration. Then blue catches up and exceeds red at a finite time: this is the critical value; if you are planning on batch training continuously for longer than this critical value then 2 by 2 will maximise your economy. The black line suggests that the advantage of 2 by 2 will blow up after a significant amount of time, so if you are booming peacefully from scratch then 2 by 2 is favourable. @berhudar This may be of interest to you. Would you like to develop a build order for 2 by 2 training? Tessekurler
    5 points
  20. I mean I keep promoting mods I keep retweeting when people tag me, we have mod.io and moddb, I talk about mods at events, I even showed @maroder 's new UI at the Japan Tours Festival. My issue right now is I'm maintaining too many of them. Warcraft Themed one, starcraft, wwII, american civil war, MLP etc...
    4 points
  21. 4 points
  22. @Stan` @Lion.Kanzen Sorry for late reply , i was traveling if i get it correctly the discussion is if in Persian empire (old era ) women were involved in military actions or not. well it depends you look at which period of time , I believe you are referring to Achaemenid empire during the Achaemenid empire era and even after that till the end of Sasanian Empire ( invasion of Arabs) women had equal rights same as men .. they were free to chose their occupation and they also get paid equally to men based on their performance.... not only during the Achaemenid and since long time back every child ( boy / girl ) had to learn swim / using bow / riding horse... no difference between the King's child or farmer child .. boy or girl you had to learn these skills ( because of this Parthian army was strong even without standing army) Also they had chance to join military although it was not common .. https://en.wikipedia.org/wiki/Pantea_Arteshbod https://en.wikipedia.org/wiki/Apranik https://en.wikipedia.org/wiki/Princess_Sura_of_Parthia https://en.wikipedia.org/wiki/Artemisia_I_of_Caria https://en.wikipedia.org/wiki/Gordiya
    4 points
  23. Obviously because the devs messed up. And obviously not because no-one proposed patches for them as "the devs" are usually not the ones with balancing knowledge. Sorry, but I feel mentioned every time someone says "the devs".
    4 points
  24. The consensus is to change the Persian wonder to the Throne Hall of Darius (the "Apadana"). We'd change the current "Apadana" structure to the "Tachara" (Winter Palace). We can then use the Hanging Gardens of Babylon, Mausoleum of Halicarnassus, et al. for a new Capture the Wonder game type.
    4 points
  25. Two articles about the role of women: https://www.iranicaonline.org/articles/women-i https://www.worldhistory.org/article/1492/women-in-ancient-persia/ A few pages from The Armies of Ancient Persia: The Sassanians by Kaveh Farrokh:
    4 points
  26. In reality, the crossbow cavalry is weaker than the archer cavalry, so there is no need to do it. I don't know why some people are obsessed with this unit. It is necessary to know that the Han Dynasty is played in the game, not the Qin Dynasty.
    4 points
  27. As each 0AD player knows, female armor looked exactly like this:
    4 points
  28. The Han should definitely be included. Regarding the reasons why they wouldn't be included, here is my humble opinion: Screw the balancing team Screw the historians. Screw the programming team. Wth that being said, the Han should be included in Alpha 26. P.S.: For those of you who have no sense of humor, my responses to the previous objections are something that is called "a joke". I can give you more information about that, including links, it's a fascinating topic. As for the inclusion of the Han, that part of my message was not a joke.
    4 points
  29. Japoneses (periodo Yayoi) , de @Lopess y @Stan`;
    4 points
  30. Version 2 of patch. - Immortal can switch bow / spearman - Add tooltip icehouse persian0.2.zip
    4 points
  31. Dang, why is random civ so complicated? perhaps it should just be..... fully random?
    4 points
  32. A meat shield is efficient Doesn't mean the people in it are not treated like trash. Crossbowmen were peasants given a crossbow. So cheap and expendable. Crossbow taking down buildings sounds terrible...
    4 points
  33. As I played the campaign, I truly enjoy 0ad's single-player experience. The use of trigger scripts always makes the missions exciting and a real struggle to complete, but all the more rewarding when you actually win them. Favourite single-player mod to date.
    4 points
  34. Yeah, your problem is this: https://github.com/0ad-matters/community-maps-2/blob/master/maps/random/gaia.js#L363 So better to use addProps only on unreachable areas.
    4 points
  35. Or collision circles really need to be increased... and if that requires reducing unit counts so the engine will remain performant then so be it. What is the point of having 800 units on screen if you cannot clearly see a single one of them because they all congeal into a single undifferentiable blob of human neutronium?
    4 points
  36. First patch is complete. - Women defend themselves with bow. They can also hunt wild animals with bow. Attack: 2 Distance: 48 Attack Rate: 1250 - -10% batch training time for cavalry each phase advance. - CC train all cavalry except champions. The cavalry training requirement phase does not change. - Apadana stone cost reduced to 200 stone from 300. Food trickle and wood removed. Now gains metal and stone only at a rate of 1.0/1 sec from 0.75/2. - Add Icehouse. Cant garrison Built in own/neutral territory. Village Phase Build time: 50sec Cost: 100 wood Food trickle 1/2sec. Building limit 30 - Immortals technology no more health penalty. - Barracks and stable batch training time technology are removed for balancing. Well I would like as many people to test it for good feedback. Tnx. pers0.1.patch
    4 points
  37. @Stan`@borg- It would be nice to add some features to Persians for the first release candidate. So I would like to get some indication on when and what is happening. I think @real_tabasco_sauce has put forward a bold approach on differentiating the axe cavalry. My suggestion would be that @borg- creates a patch that does not conflict with @real_tabasco_sauce axe cavalry. I think it is fair to accept the proposal of @real_tabasco_sauce as an essential part of a community project is respecting the proposals of other people. I would like to ask borg- what his plans are for his patch on RC1. Finally: Stan` can you give a deadline for patches to be shaped and accepted for the first release candidate?
    4 points
  38. he starts sending ton of tribute, i had to pause so messages are visible(already gg, ofc) i tell him to resign, he says "im leaving bye" and abandons. then he says in general chat that he resigned, while im afk(writing this). i ended game, alegedly he resigned, then he wont give points ofc(no point transfer since i ended) stupid way to abandon game and pretend it wasnt his fault, ofc wont give points after either. heres replay, and screenshots. commands.txt metadata.json
    4 points
  39. delete skirmish useless unit
    4 points
  40. Not sure if we need another wall or if this is useful for someone by I just found this nice CC0 model: https://polyhaven.com/a/modular_fort_01 At least from the pictures it looks low poly enough that we could use it without much changes and even if it is too high poly: the textures also look very good. ping @Stan` @wowgetoffyourcellphone
    3 points
  41. Actually Sparta's army had also slingers, a role reserved to helots. Would be also very cool to consider a new unit based on the figure of the "aulos" players. Aulos is a sort of flute, and those players had the role to guide and keep orderly the formations of hoplites through their music. They were highly respected among the population. They should have an aura and could give some bonuses only to infantry set on formation. Something similar to the Trumpeters of the Gauls. "It was a sight equally grand and terrifying when they marched in step with the rhythm of the flute, without any gap in their line of battle, and with no confusion in their souls, but calmly and cheerfully moving with the strains of their hymn into the deadly fight. Neither fear nor excessive fury is likely to possess men so disposed, but rather a firm purpose full of hope and courage, believing as they do that Heaven is their ally." Plutarch, The Parallel Lives (Chapter II, section III) "And then there was the clash: the Argives and their allies advanced impetuously and full of anger, the Lacedaemonians instead advanced slow and at the cadence marked by numerous flutists placed among them not for reasons of religious worship but to be able to march in step with that rhythm and so the ranks would not get confused, which often happens to the great ones when they go to the assault " Aulio Gellio, Noctic Atticae (I, XI, 1-5) Could also be considered to add a new figure to the Temple: the oracle. Among ancient greek civilization was very common to make animal sacrifices towards the gods before engaging a battle, to determine their will. We could add the possibility to train this figure inside the temple, who can use hunt to make those sacrifices. These can give positive or negative response, in a completely random way, with a consequent temporary bonus (or maybe a malus if response is negative) for the army.
    3 points
  42. For a laugh: Problems: Games are shown as black even though I have no incompatible mods Random kicks and bans No games can be displayed Rating system is completely broken IN SOVIET RUSSIA I BAN LOBBY BOTS!
    3 points
  43. Please monitor all smurfs same way. I guess issue is not chat text as full story is that someone used network attack to ddos Wercinlitorix and it was just his response to most probable attacker he detected. Further from all past history it leads to one player who using lots of smurfs (person who performed/ing DDOS attacks when dislike someone) Let me also remember last time i reported smurfs accounts of berhudar nothing happened, and further forum topic was deleted (can't be done by creator anyway). So to just review: AlbertBorla DoctorOrgans Wercinlitorix - smurf #1 of DoctorOrgans here berhudar Hakan-BEY- JayCay Yafes Catherine G.O.A.T Janissary_tr Unknow_Player whim xZen - smurfs of berhudar maybe they can just handshake... Further I would also recommend forbid accounts sharing as recently happened with felixix (hi S...Rdz hi berhudar hi others..... to hide true owner) I would say banning is not enough for both of these players .-) let them live.. @user1 @Dunedan @superflytom @rossenburg @Stan`
    3 points
  44. It's improved the same as the infantry, but cavalry doesn't take more 'space' than infantry despite the larger mesh size. That remains future work for now.
    3 points
  45. If you want to do something like that, I would just give one extra horse (like how kush gets a healer at the start) and keep the starting 4 women. Unless there is good hunt, the proposal will really slow down Persia's boom, which is already slow. For reference, a simple test shows that the proposal will result cause to already being 20 seconds slower at 20 pop (and that one extra cav unit will be a drag on the boom). With the proposal, I suspect no one would ever play Persia in team games because they would be too slow. In other words, 4 starting women and 1 cav can make an extra cav unit and still be about 20 seconds faster by the 20 pop mark. So 4 starting women is always superior. If there isn't extra hunt (i.e., no need to make a second cav unit, then 4 starting women will become much, much faster
    3 points
  46. I don't think archer are supposed to be able to fight or escape from a charging mob of javelineers, they are supposed to beat them by staying at standoff range with a meatshield or buildings protecting them from the enemy. If archers could also kite other ranged infantry that would once again turn them into a very hard counter to all infantry units, which does not seem in the spirit of 0 AD. Plus a speed change would boost their economic value and create chaos for civ balance (again).
    3 points
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