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Thank you all for your kind words, made my evening! I'm always so glad to hear the various ways people connect with the 0 A.D music! <311 points
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11 points
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Please be more respectful and appreciative of other people's work. The addition of the Germans was certainly not rushed; the pull request was open since well before the release of A27 and being reviewed for a full year before merged. And that time doesn't even include much of the work of creating the content itself, like researching, brainstorming, making the 3D models, the portraits, and putting everything together. Creating a complete new civilization takes tremendous effort and we should all be grateful for the wonderful people who dedicated their free time to achieve it. And in my opinion the Germans are definitely up to the standard of other civilizations in terms of art, historical accuracy, uniqueness, and balance. Stuff like custom phase names are just the cherry on top and can very well just be added in the future.7 points
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6 points
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6 points
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Athenian olive mill/press @Thorfinn the Shallow Minded @wowgetoffyourcellphone@real_tabasco_sauce and whoever is interested, mod file is attached, let me know what you think At the corner I tried to stack a three spart_path decals on top of the dirt decal, but sometimes they are hidden by the dirt decal. Is there a way to define priority of the decals in the actor file? olive_mill.zip5 points
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Hey everybody! The newest release is out, Version 0.6.0: Aquamentus. This release adds the nomadic Zola civilization, several new maps and GUI tweaks, and two new unit systems: Stealth and Camouflage! Check out the download pages to learn more: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-060 and https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/v0.6.0.5 points
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5 points
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Hi all, I finally want to share the results of a project I've been working on for some time and abandoned several times in between. So here it is, the royal kurgan, a burial mound for a wonder for the scythians. Two main difficulties: (1) somehow make look interesting, what in references is just a bare hill and make it look built by humans (2) let an organic building blend in with the surrounding topography. Concerning (1): It might look too busy, there might be better options for prop placement, player color is difficult to add, maybe too many different/ not fitting stone colours, maybe add flora? Concerning (2): The underground part consumes a lot of tris, but the gravel stones blend in nicely with the ground also on uneven terrain. I don't know if it goes deep enough though. Further references: Some CC0 models I used: Feel free to test from the zip I added and let me know. I also added 7 different steles and two stone heaps of different sizes: This is how it would look without the reddish stones: What is left to do: Choosing the final layout; maybe some colour adjustments; deleting all those hidden faces from the stones on the inside, tthen bake ao; checking on naming conventions, actor files and materials. Also the foundation is just prototype. Edit: I played around with the colours a little bit, turns out that adding some warmth to the gravel base helps a lot, so the contrast between the grey and the reddish stones isn't that harsh. @wowgetoffyourcellphone do you think you could work from here? My skills with colours and picture editing are very limited. 862891456_kurgan0_28.1.zip5 points
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Currently some characters of the Han civilization in 0AD do not exactly show the style of the Han Dynasty. I have made several models based on the pottery figurines and stone reliefs of the Eastern Han Dyansty (25 AD - 220 AD), as I wish to bring the clothing of the Han Dynasty to 3D based on archaeological documents. I use Marvelous Designer for designing clothing and use Blender for designing the rest. I may offer clothing models. I cannot offer human models and materials as they are restricted by licenses. For human models, perhaps you may offer base human models, so I can adapt clothing to them. I am not able to make animation or skeletons. So if you need a character to perform a specific action, I am not able to do that. Some pictures of the models I made are attached.5 points
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5 points
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Hey everyone! I’ve been asked to bring some great news — a new 0 A.D. tournament is coming this December, organized by SaidRdz! He even made a flyer himself… let’s just say it comes with his signature dark humor (as u can see he is master in paint ) If you want to join the fun or need more info, hop into the Discord channel — everyone’s welcome, whether you’re here to win battles or just laugh at the chaos! https://discord.gg/eDbquTwh4 points
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4 points
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4 points
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More Updates on the World Rising Mod: Units and Technologies! Hello everyone! I'm pleased to share further progress in the development of the World Rising mod! The focus of this update was to further enhance the troops and technological progression: Units with New Textures: I bring you new images of the units, now featuring completely redone textures! They are more detailed and faithful to the historical period. New Technologies: I have added 12 new technologies to expand the options for development and strategy in the game. My goal is to finish all units by the end of this week. I hope you like the work! Please take a look at the images below and leave your comments!4 points
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4 points
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I'm very happy that you're interested in playing my mod. I'm also eager to release it, but there's still a lot of work to be done. Please follow the updates here in the thread, comment, and share with your friends.4 points
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Lately I’ve felt something slowly slipping out of my hands… something I never thought I’d lose. 0 A.D. wasn’t just a game to me—it was a place where time paused for a moment, where the world outside couldn’t reach me, where I could forget everything and just be. But living in Iran means living inside a cage built by sanctions, restrictions, and barriers that keep tightening around even the smallest joys. Things that should be simple—like entering a game, joining a match, sharing a few peaceful minutes with others—turn into struggles that wear you down. And now, access to the game has become so difficult, so unstable, that it feels like a door slowly closing, no matter how much I try to keep it open. It hurts in a way I cannot easily describe. To watch something that once brought me comfort fade away. To realize I can no longer enter the world that once felt like a home made of pixels and imagination. And maybe the hardest part is knowing that I wasn’t always the perfect player. I made mistakes. I wasn’t always as good, as patient, or as helpful as I could have been. For that, I’m truly sorry. To everyone who played with me, taught me, laughed with me, or simply shared a moment on the battlefield—thank you. Thank you for the fun, the challenges, the conversations, the small escapes from reality. You’ll never know how much those moments meant to me. I won’t say the word “goodbye.” Some things are too painful to name. But if there’s a quiet sadness between these lines… it’s because a part of me will always remain in the places I can no longer reach. Thank you for everything.4 points
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This is actually an excellent idea for a Wonder. Much better than the destroyed Roman army camp.4 points
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https://interactivepasts.com/civilized-barbarians-in-0-a-d/ Another article.3 points
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Yes. I'm talking about battalions between. 15 and 30 units (max). @Radiotraining: And then you get that personal "immersion" or "attachment" in how you can upgrade each battalion individually and make them unique. Add an officer, a noise maker, upgrade their armor and weapons, etc. Maybe even have a meta where there's a screen outside the match where you can customize battalions and they show up in-game available to train in the UI.3 points
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Is it just me, or do these people above have bot-like names?3 points
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3 points
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3 points
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I think it looks good to include a bit of their equipment. They are not screenshots of the actor units, but they do have components from screenshots. In fact, they are so fit into the "norm" that they are long lost cousins of other heroes! The fact of the matter is nothing gets done unless someone does it. I am no artist and I don't think we should wait years for artists to deliver stunning portraits just for the GUI.3 points
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Just a quick feedback post on this release, since I see there is a heated discussion around the quality of some art. I do still lurk here, at times. Correct, I've noticed the departure from A23's quality portraits in later releases. Especially (some) hero portraits. I don't mind people doing this, as long as the coloring is "right". But, that is a quite difficult thing to do, which is seen in most of the German unit portraits. That said, @Carltonus, you shouldn't expect a lot out of the project that is done by a handful of volunteers in their spare time. I'm sure all of them love this game, and would be happy to work on improving things over time. Someone mentioned Han as another example of an "unfinished" civilization. I don't know, I think the Han need only a better Ram and Siege Tower models. Everything else looks fine to me. On the topic of "yet another civilization". My idea that the game doesn't need to encompass each and every civilization from the target time period. Having only major civilizations at their best (like Romans, Persians, Greeks, Carthaginians, etc.) would have been a better end option. Late Roman republic had Legionaries. Gendered Citizens should have been introduced a looooong time ago. Having specifically female workers in a ancient war game is beyond strange, to say the least. And with this, I leave you. Looking forward to the release 28! EDIT: Oh, there's no more alphas...better fix that real quick.3 points
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Note: This has already been fixed on the release branch. The Germans will be actually playable in the next release candidate.3 points
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I figured out the instructions required setting the rally point before they were finished being recruited! ;P3 points
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I think slowly, over time, it might be interesting to introduce Phase 2 champs, log rams, and maybe even heroes to each civ. Again, slowly and deliberately roll it out, or slowly and deliberately put an entire concept together, apply it to all civs, and test it out before rolling it out in an official Release.3 points
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.3 points
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Created a new work-in-progress Civ entry on the Wiki. Better update the portraits ASAP? Especially the heroes... who was that doing the Han heroes and Cleopatra?3 points
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The only illustrative reference is from Ancient Warfare magazine but it is a sketchy simplification : The boat was submerged with blacksmith tools, with wooden vessels and recipients, animals were sacrificed, notably a horse and two dogs. Spears and oars were thrust into the silty bottom to anchor it. There were dozen of spears and shields submerged with the boat.3 points
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Alright everybody! The new version is ready! Version 0.5.0! This release adds the Lanayru Province, one of the three Zora civs that will be in the mod. Here are some pics You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-5-0 and here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new. I hope you all enjoy it!3 points
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3 points
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I heard upper case [C] captures faster. And don't forget to say: Wololo!3 points
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I've been working on the Scythians a lot lately for DE (and eventual inclusion on EA. R29?). Ported over a few assets from Endovelico. Made some actor and mesh improvements, rethought a few things, etc. An updated direction for the Market. This is just a mockup, but easily accomplished: Their "Academy" (Imperial Academy/Syssiton/Gymnaseion) structure, the Royal Yurt. Trains champions and heroes: Stable, by @Duileoga: Corral: Ovoo: Thoughts: Google Translate now has the Ossetian language, which is the closest living language to Ancient Scythian. Let's leverage Ossetian for SpecificNaming. Nomadism Buildings auto-build, but have -50% health and capture points. While they are easier to destroy or capture, they also don't capture decay in neutral territory (they don't require territory roots). Receive special Ox Carts which are mobile resource dropsites (like the German ones) but can also transform into Houses and Storehouses at-will (and back) in own/allied/neutral territory. The Civic Center +25% territory influence radius (a great bonus), but its weight is -50% less than normal (their borders push much less against enemy borders than other civs do). Scythian Commoners (their Citizen-Civilians) have a range attack (use bows instead of knives) and an attack bonus vs. fauna. These traits can go to any nomadic civilization we may include, such as Xiongnu or Huns. Pastoralism Corral technologies research instantly. Receive a special Corral technology: Extensive Husbandry (boosts ranching) Receive a special Corral technology: Falconry (boosts Cavalry vision range and hunting) Raiders and Plunderers Scythian Maiden Huntresses +500% (TBD) loot while killing enemy units or destroying enemy buildings. These units are glass cannons, but if used right can more than pay for themselves in loot gained before they are killed. Scythian Buildings and Units only give half-loot when killed. Winds of the Steppe A team bonus for Cavalry or Stables or both. The cult of Scythian Ares The Scythian Ovoos are their primary territory pushers. No other structures besides Civic Centers and the Fortress (see below) have territory radius effects. The Ovoo also has an aura that boosts soldier attacks ("Sword of Ares") and Priestess stats ("Cult of Ares"). Scythian Priestesses can also pray here to get resources (TBD). Ovoos cost stone and metal and are very very tough and uncapturable (must be destroyed). Eventually we can create a new model which is the wooden platform with the sword at the top as described in the Histories. Maybe we can change the cost to Wood and Metal then, or give the Scythians the option to build either the stone ovoo or the wooden platform. Fortress The Scythians do receive a stone Fortress structure, but it's treated like a special building in that only 1 may be built. It becomes available in Town Phase. It has a territory radius, but functions more like a hard point for defense or offensive push, more typical of a redoubt. Fortress units (Champions and Heroes) are moved to the Royal Yurt (see image above, information below) as well as standard Fortress techs. The Fortress does get to train the Scythian Battering Ram in Town Phase and research the ram's relevant siege technologies. Royal Yurt Their "Academy" type structure, similar to the Spartan Syssition, the Han Imperial Academy, and or the Athenian Gymnasium in that it trains Champions and Heroes and researches relevant techs. It's also given the standard Fortress techs, such as Espionage and Will to Fight. Can invent a Special Tech for here. Maybe "Cavalry Tradition" or a special rank promotion tech applicable only to Cavalry. Technologies A special Forge technology: Goldsmithing (a boost to Market/Trading). The only Forge tech in the game with a specific economic effect. A special Forge technology: Composite Bows (boosts infantry and cavalry archers specifically). Replaces the final melee attack tech. They receive Archery Tradition like the Persians. Most technologies, except those in the Civic Center, take 25% longer to research or cost 20% more (TBD). I think something like I outlined (the exact values of things open for balance and design) keeps the core territory gameplay of 0 A.D., but adds enough distinctive features to make them feel a lot different than the other more "sedentary" civilizations. For DE specifically, I'll differentiate them even more with Cult Statues, Scouts, Cavalry are builders etc. But for EA I think what I've outlined is more than enough. What think?3 points
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2 points
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That sounds like it's going to be a blast! Whether it's legendary or just plain hilarious, a tournament always brings the community together. Can't wait to see what quirky battles and epic moments unfold, count me in!2 points
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Buenos días ,tarde o noches; -Muchas gracias por la aclaración, no se preocupe, miraré este foro en busca de información y referencias para las distintas tribus de la cultura, influencia o fenómeno Escita. Encontré algunos foros concretos sobre los sármatas pero este es el mejor foro. -Para el mod Endovélico ,TODAS LAS CULTURAS abarcan del 500 a.c-1 d.c, en el que estoy trabajando con @Lopess ya tenemos varias facciones escitas: Escitas Sármatas Yuezhi Dahae Escitas -Me inspiré sobre todo en las tribus de Asia central ,como los Massagetae(Uzbekistán),así que solo requiere un ligero cambio de nombres y los empezaré a denominar como "Masagetas". ¿Mejor así @Genava55? Sármatas Yuezhi Dahae (Los Dahae serían una facción nómada plena ,pero con la descarga de una tecnología cultural única ,se podrían convertir en la facción sedentaria de los Arsácidas/parthians,mudando la apariencia de los edificios , unisdades etc... ) Arsácidas/parthians Disculpen las molestias*2 points
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A couple citizens is enough to hold a tower in enemy territory. Other than that I agree.2 points
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Ambient sound effects would be nice. I mean for the units, not just random birds and stuff. It would be cool to hear the occaisonal conversation (like in Halo Wars), and for certain buildings (the market, the barracks, etc.) to constantly generate sounds (market is some low murmur of people, the barracks has weapon sounds, the forge a hamer ringing, etc.). It would also be interesting to add musicians (who rely on the ambient sounds), and make nearby units have a health or healing bonus.2 points
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Stan you did it again! Thanks for the help. I had multiple materials. When I removed them, I proceeded to have some model encoding issues which resolved when I deleted the constraints. The error I was getting was: XmlParseEntityRef:NoName I know that is something to do with how Blender set up the XML data in the DAE itself, but idk. Deleting the constraints worked... Anyway, thank you very much for your help, the model is showing up in game!!2 points
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2 points
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2 points
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2 points
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I now understand that you prefer PureOS because it's "Pure." I was surprised that you were interested in flatpak – on the one hand, "Pure" and on the other, flatpak – but let's leave that aside. Just because Pure hasn't released an updated ISO image for two and a half years doesn't mean they're not doing anything. I looked at their repositories: https://repo.pureos.net/pureos/pool/main/ You can see that they're releasing newer packages there: https://repo.pureos.net/pureos/pool/main/b/base-files/ There's also 0ad: https://repo.pureos.net/pureos/pool/main/0/0ad/ Therefore, I suspect you didn't read the PureOS documentation about how to update releases. PureOS is based on Debian, and I suspect it also uses Debian release codenames. You're probably stuck on Bullseye – hence the version 0.23.0 available. https://packages.debian.org/bullseye/0ad I would try this: I would check the entries in the '/etc/apt/sources.list' file – if the word 'bullseye' is there, that's the cause. In that case, you should update sequentially: bullseye -> bookworm -> trixie, rather than straight to trixie. But to be sure, I would read the PureOS documentation. If this update were successful, I would download three files: 0ad, 0ad-data, and 0ad-data-common (version 0.27.1-3 from Debian trixie-backports): https://packages.debian.org/trixie-backports/0ad and I would install them manually (dpkg -i file.deb). I would then have the latest 0ad for PureOS – but this is just my guess, as I've never used PureOS. In summary – first, issue the following commands: cat /etc/os-release cat /etc/apt/sources.list Regarding your question, I believe there are currently no Linux distributions that meet Richard Stallman's rules. Which distribution doesn't use proprietary firmware? Best regards Postscriptum --------------- PureOS does not use Debian's code names, but its own: Amber, Byzantium, Crimson, and Dawn. https://repo.pureos.net/pureos/dists/ Dawn is probably the equivalent of Debian's sid (perpetually unstable). So you need to read up on it. My guess: you have Amber, but you should have Crimson. Check it out.2 points
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The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc.2 points
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If we want to work on that, on "fire decision" mecanism could be based on the density of friendly troop in a zone. Archer/slinger would only fire at enemies if the density of friendly troop in a "kill zone" of the weapon if below a given threshold. One could imagine 3 different leves of threshold for that that could be controlled by the player ("safe", "moderate", agressive") the same way that the "attack stance" is controled. SO in term of computing, you don't make a computation per range unit, but per zone more or less. Technical development could allow for improving accuracy (that's already implemented) and other parameters with this new mechanism in mind2 points
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From what Brett Devereaux writes, this doesn't happen historically (except in very rare occasions); that's a modern misconception. Anyway archers should in some situations be able to shoot over their melee comrades, probably not (or with the risk of friendly fire) on the first rank of enemy soldiers engaged in melee, but on the rear ranks. And of course also on the first rank while they charge and are not already engaged in melee. Also if we want to have ancient battles and not napoleonian ones with swords and arrows, we probably should take kiting into account : yes, missiles can shoot quite far, but without any discernible impact on armored troops. Only at close range (where an enemy charge can wreak havoc to them too) can they be actually effective. The more armored the enemy is, the closest the range of effectiveness. That would make for very interesting tactical decisions, and make melee troops the kings of battles, as it was historically (while still allowing missile-heavy tactics like the Persians used, but only if done well, and prone to awful failures if done badly, as the Persians learned at Marathon and Plateia, or against the 10 000).2 points
