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  1. This map is designed to be played in singleplayer/2 players. VI century b.C., Sparta and Argo, are competing for control of the Peloponnese. The other faction starts as neutral, but you can sign alliances by paying the right amount. The map is designed to enjoy hoplite battles and strategy, putting a side the building part of the game (the map is quite full of cities/minor settlement: is there Corinth, Olympia, Messene, Mantinea and various villages). I still have to manage some issues with uploading the map here, but for now I want some comments on it. Let me know.
    3 points
  2. I think this is one of those things that does not need to be universal/standard across civs.
    3 points
  3. My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
    3 points
  4. Yeah i mean, only way i know to see units stats is right click on the unit portrait and u got a fixed position window which covers the whole center of the screen with every stats of the unit. Also If you want to know the military upgrades of your enemy you need to check their damage and do the maths to know how many upgrades they have ( yeah, I know you can memorize this stuff for every unit......) It's OK to have all this info here but we might want to have the Combat stats in a more accesible and direct way. boonGUI had something like that (which I think you ported to ModernGUI) on the bottom bar. Very useful. I share two other examples from SC2 and AOE2 boonGUI version got some combat stats here. aoe2 example. U got Damage + Damage Upgrades Melee Armor+Upgrades/Range Armor+Upgrades SC2 U got those stats portraits which are for Armor, Ground Damage, Air Damage, and the three 0s tells you the upagrades it have. Then If you want more detailed info you can hover your mouse and that green square displays Damage, Attack Types (2 in this case), Range, and so on. The "Armored - Mechanical - Massives"are for the unit classes, as some classes are more resistant against other classes and so on
    2 points
  5. Wildfire Games is proud to announce the release of the Patch Release A27.1 for 0 A.D. Alpha 27: “Agni”. This is the first patch release of 0 A.D., made possible by the new development environment put into place last year. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is free software. This means you can download, redistribute, modify and contribute to the application under the same licenses: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch. What is a patch release? A patch release is a minor release of 0 A.D., bringing a few selected fixes from the development version into the latest release of the game. All fixes of the patch release are already present in the development version (the future Release 28). There are two important aspects to a patch release: Patch releases are OOS-compatible with major releases. If your friend has not heard about the patch release, or cannot install it for whatever reason, they should still be able to play multiplayer with you. This limits the kind of fixes we can include in a patch release. Patch releases are prepared on the side, and do not take precedence over our work towards the next major release. We prepare and provide patch releases as our resources allow. This limits the scale of the fixes we can include in a patch release. Changelog Here are the changes included in A27.1: a fix for the large performance issue observed by some players on older hardware several small performance improvements in the calculation of simulation hashes (related to multiplayer stuttering) fixed support of Windows 7 a fix for modifying your lobby password when you have an uppercase letter in your username a fix for the distorted 3D models with GPU Skinning fixes for crashes with Vulkan and/or with GPU Skinning a fix for changing player perspective in replays a fix for an out-of-memory crash in the JS engine when generating random maps a fix for the game crash on pressing Fn key a fix for a crash in Atlas when the map generation fails a fix for a memory leak in the renderer fixes for multiplayer port forwarding package fixes for Linux desktop environments various build fixes for Linux (some sent by package managers) Thanks to all the community for your continued support and enthusiasm, which allow us to deliver these updates! Reporting issues If you experience a technical problem with the game, please report it at gitea.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patch the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly in the IRC chat rooms: #0ad and #0ad-dev on QuakeNet. Subscribe See our LinkTree. For press/media inquiries, please DM @play0ad on Bluesky or webmaster at wildfiregames dot com.
    2 points
  6. Buenos días o tardes; -La abuelita no necesitó el andador hasta que vio el Mod Endovélico (65facciones en proceso)jajajaja Disculpen las molestia*
    2 points
  7. Wouldn't it be better if all civilizations had their own building (or if some had it at the Civic Center and others had a dedicated building) instead of placing it in the Fortress? This forces you to construct a purely defensive building, except in rare cases.
    2 points
  8. Just relax man, the AI sucks when you get to a remotely decent level. You just seem to be lacking fundamentals and you haven't spent enough time with the game to go with the flow. Watch some of my games. The key in this game is not to attack relentlessly like the AI does and lose your units needlessly. The soldiers are a part of your economy, you can use them to chop wood or mine stone and metal. Keep women on food. Watch some replays of pros, also. Install the "feldmap" mod, it contains some popular maps that pros use.
    2 points
  9. Sure. But we're talking vanilla. Com mod is also disliked for that reason, among others, so I don't see that being implemented. And, if it is then @guerringuerrin's complaints will be even more valid. This just leads to booming and turtling. Makes more sense to make an offensive tech be some place else. No reason to give turtling offensive advantages in addition to defense ones.
    2 points
  10. I never thought of it like that but you're right. I dislike it because it makes wtf much more unattainable--you have have resources to build a fort, you have actually build the fort, you lose eco time while building, then you have to research and wait for a very expensive tech. All my same complaints about wonders. Hoops just to have hoops to jump through. Agree. Although a lot of people just build a fort anywhere and it serves little strategic defensive purpose. This is especially true with current building AI/strength. Yeah. But there is not real reason for any of this other than being "different." All this could just as easily be put in any other existing buildings or new buildings all together. A more cohesive framework would be something like iber, a defensive civ, is the only civ to get heroes from the fort , a defensive building, while Rome, an offensive civ, could only get heroes from an army camp, an offensive building. Something else could be Mace being able to train it's siege hero from the siege factory while other heroes are trainable from the CC with longer train times. Right now, it just seems that the building any particular civ uses to train their heroes is random and without any actual purpose (aside from Sele that get heroes from CC more quickly than other civs can).
    2 points
  11. That story reminded me this Credits again for https://www.instagram.com/0ad_memes_eae/?hl=es-la
    2 points
  12. @Boudica Hahaha, I knew one of those was much longer and actually a combination of three names. how could I have missed it!? In the end, this crossword was much more difficult and creative than I expected. Putting aside the controversial -but fun- technique used for some players in 0 A.D., the secret message is a true story and an activity we should all keep doing until the end. And I truly love it, so I’ll keep doing it !
    2 points
  13. Now for something a little more difficult. If you cross out words that are (parts of) JC's smurf account names, you'll get his life philosophy.
    2 points
  14. 2 points
  15. Dang @Boudica, you are too fast.
    2 points
  16. Great! Wouldn't it be fun if the lobby rating reflected your knowledge of 0 A.D. lore based on quizzes like this one? Maybe that would be more useful for balancing. The solution is: Anyway, still wondering who the Romanian player is.
    2 points
  17. Yes, we need more straightforward access to units stats, optimally with upgrades. The popup screen only shows base stats for an unit, and you have to hover over a very small sword and shield icon to see real stats. I like how Age of Mythology did it. Clean and to the point. Doesn't take a lot of screen space. Of course, it also shows attack and damage in a similar way to AoE2.
    1 point
  18. We really need a more direct and clear way to display unit stats.
    1 point
  19. Yeah it is logical that this happens, but not from a user viewpoint who may think a replay is a "video" of a game. I have opened an issue to fix this at #8230. Thanks for the report!
    1 point
  20. Não que eu saiba, além de muitas atualizações: https://github.com/wltonlopes/Endovelico
    1 point
  21. Hi, When I set up the lobbybots, I get the following errors: 2025-07-23T15:14:25+0200 ERROR No appropriate login method. 2025-07-23T15:14:25+0200 ERROR Can't log in. Aborting reconnects. I’ve checked my ejabberd config and confirmed the user credentials are correct, but the bot still fails to log in. Could someone please advise how to fix this issue? Thanks in advance! Best regards, LogicXPlaysYT
    1 point
  22. after the reform they still have one unit with normal cost and normal rate of resource (the spear i guess)
    1 point
  23. Some for historical reasons, such as the case of the Britons
    1 point
  24. Thanks for letting us know about the experience, but don't forget to reinstall soon, otherwise it will count as a win for the hard bot. Oh wait! Did I get that right that it made you angry that the hard bot was... hard? It seems funny that you made it a lot about "the gullible people", but I'd see the requirement for non-challenging gameplay as a similar issue to focusing too much on the flashy visuals you mentioned. They are the reason why many of the big titles aren't even fun to play anymore. Because that's what people want. To look at pretty pictures and have their ego stroked for absolutely nothing. Wouldn't you also prefer to have a payment option to skip to the "fun part" in the game? Right, those gullible people. Why are they all like that?
    1 point
  25. Perhaps it's inertia from A23 days? The Fortress used to be the ultimate building you'd build to access some of your civ's best units/unique techs. In A24, it got demoted to a strong defensive building, but some things remained. I don't think we should change anything, though. WTF is a very strong tech that needs to be hard to get. Unique techs for some civs (like Mace, Han and Romans) make sense in a Fortress, as they are also very strong. Heroes can also turn the tide in a battle. Seleucid heroes being trainable from CC is just a civilization advantage.
    1 point
  26. A rare case is if you can destroy the gauls just before vercingetorix can spawn. It's definitely necessary to bring an end to games that already drag on with one side having a clear upper hand. Or to break up a siege from maps like ambush. With only 14 % of players researching it, it is also more of a tech for the right circumstances, not something to aim for right ahead. And wonder is an exaggeration of this. I like the current status more over every thing discussed here with that exception of the roman hero from the camp. Also I think each civ usually has one very clear favorite hero. That could be balanced.
    1 point
  27. Thanks @guerringuerrin, yes forts should be defensive structure and not though as medieval castles. It could make sens to let one general purpose tech like wtf in it, as it give turtling another small advantage. In com mod they got buffed, they can 3 shot eles and heros when garrisoned basicaly.
    1 point
  28. It does delay the full offensive, but also the exploitation of some uniqueness of the civ. There are probably some civs that could stand to get their heroes earlier. Currently Seles are the only civ that get heroes from cc, which is a unique advantage. I think hero buildings could also include unique techs and some could be made available in p2 depending on civ balance considerations. Basically we have a wide spectrum of different options for how fast a civ should access its heroes and we can make those choices on a case by case basis.
    1 point
  29. yeah maybe thats the main reason. never liked WTF as it rewards ecoboting race and, as it's placed on fortress, somehow forcing defensive strat again Yeah might not need universal but feels like forcing a civ to build fortress for get the heroe feels somehow like just delaying full offensive strats.
    1 point
  30. I can imagine that it's a fun lifestyle. I used to know a few ballroom dances, but those are usually only done on special occasions like weddings here. And last time I danced at one, it got me into a minor fight with my wife. It could be something about me touching another woman that she didn't like. We'll never know! So anyway, perhaps I already am beyond the end, where I just don't dance anymore.
    1 point
  31. I have been seeing so many new players getting discouraged to play 0ad since in good games they are avoided. It is understandable and i myself exclude them too from the most games i host cuz everyone wants to have a good game and new players are hard to balance with. I try to explain them nicely they should host new player games and they wont enjoy getting rushed left and right in OP games. But i feel bad and obvio want to help them get better and want to help them integrate into the community easily. So, i was thinking if we could make some scenario maps with rating points reward system for the new and weak players to understand the basic game mechanisms. For example, level 1 could be an easy build order for eco, they will get instructions and if they can do that they can get 5 rating points, level 2 could be how to stay calm in early cav rush and defend if they do it well 10 points and so on. I don't know if devs will implement this reward points features, but i will check the scenario builders out was thinking might try to build something with the basics i know and if new players do it i will just give them some of my points by resigning a rating game. If all the good players make scenarios with their OP strats and gives some of their points to encourage new players i think we will have lots of good players to enjoy the game with. What yall think?
    1 point
  32. My suggestion at this point is to uninstall 0 A.D. by using the command line (terminal). The reason for that is to purge 0 A.D. from your system. Uninstalling 0 A.D. through flatpak may not delete everything. As a quickie suggestion ask both Grok and ChatGPT the following: "How to uninstall 0 A.D. by using the command line with Linux Mint.". You can also make a post on the Mint forum website. There are different methods for installing 0 A.D. your problem may be associated with that. Grok provided the text below: "grep" searches for the presence of 0 A.D. in each of the installation methods. Theoretically you should only see one listing. If there are more listings, it is possible that they are conflicting. It will be necessary to uninstall (purge) 0 A.D. from your computer and then choose one method to install. Both Grok and ChatGPT provide advice on that. I think the ChatGPT gave better advice. One piece of advice that ChatGPT listed as optional was:"sudo apt purge 0ad 0ad-data". I would not consider that as optional. But you need to be aware that it removes your user data. Since you are just getting the program setup, the user data, at this time, should not be an issue. Of course I need to add the disclaimer that any advice from either Grok or ChatGPT can be wrong (that includes me too), that you need to be careful, and you should think through any command before executing.
    1 point
  33. Thanks for giving it a try. You got most of them! Most of the ones used here anyway, otherwise we'd need a bigger grid.
    1 point
  34. After the nerf of champion cavs, Naked Fanatics will become the next brokenly OP unit. This unit is already highly OP in non-champ-cav TGs; it deals insane damage in P2 and is hard to defend against, then in P3 it can be spammed en mass as a melee + meatshield. Most importantly, they counter the cavs to well. There are already very few infantry units which can beat it in a direct frontal 1v1, then if you factor in the cavalry-matching speed, it makes Gauls too OP. The cause of this situation is that the unit has double the health of a spearman and the same armour. It is also affected by all upgrades, including armour ones, which means it's not naked at all: Suggestion: in order to live up to their name, they should have no armour at all and be unaffected by the armour upgrades. Also the cost might need to be reconsidered. You can't have 200 health and full melee armour and near-cav speed and no weakness against spearman.
    1 point
  35. Of course, the many languages I speak are to blame! Nah, I goofed.
    1 point
  36. Did I get half? Feel more like eating now than research.
    1 point
  37. I made my own crossword which is based on the technical side of 0ad. I would be very impressed if you can get half of it!
    1 point
  38. SolutionPartly.pdf How to use the hashes?
    1 point
  39. I'm curious about my second account
    1 point
  40. They are quite a lot slower than cav.
    1 point
  41. Also the building type (temple, house with FF researched). Context always mattered reading stats and are most useful to read while looking at the replay or in the autociv summary. Problems with the autotrainer are also discussed long by a post Feldfeld. Besides the adjusted batching at the right time the meta changes that you don't need to check your base for production but can focus on raids. On quickstart it's very easy to see that it's better, but we shouldn't care because the advantage is small. I told Atrik before he should at least make it slower and emulate a good player. The discussion was derailed, that he didn't create quickstart. Then the oddity detector came out and he slowed his local quickstart down by one turn just enough down not to get detected by it, but not as slow as a real player.
    1 point
  42. How would this be balanced? You'd just have an useless unit that is somewhat good against cavalry, but takes full damage from everything. How about you try and counter them with anything other than cavalry and CS spearmen? Why would they have weakness against spearmen, anyway?
    1 point
  43. If you have additional berries nearby. Otherwise, not worth the cost.
    1 point
  44. What should they build? The AI uses the building classes to know what to build next.
    1 point
  45. Petra AI: "I'll help you now Deicide4u, but in future, you should learn to manage your resources better." *Petra has gifted you 76 Metal.* Gee, thanks Petra
    1 point
  46. This is a great start. I wonder if it wouldn't benefit from its own new texture. I think we could save some triangles by getting rid of the 2 staircases we won't commonly see. I think the original building abutted walls and other buildings on those 2 sides anyway. So, copy the double staircase on the front over to the left side we see here, then get rid of the 2 staircases on the far side. I might be able to help with textures for the staircases. The game does have this: Which would be verrrrry useful for the Wonder. Here it is on the Tachara:
    1 point
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