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  1. Introducing God's Eye. I've been working on this mod for about just 48hrs now. Not so lone but due to the pace I'm moving, I am almost done with beta version .0.01 and I'm looking for testers who will use the mod, duscover bugs and add it to the known issues so that i can get it patched and release the entire mod to everyone as soon as possible. Don't hesitate to inbox me if you are willing to help build up this mod or have any interesting feature you would like to request. My arms are opened!, Request a feature or suggest and it will be added as soon as I can. PM me if you would like to test the v0.0.1 updated: v0.0.2 (6/30/2022) updated: v0.0.3 (7/02/2022) updated: v0.0.4 (7/03/2022) - reduced file size and cleanup Features Overview Auto Login Vision Ally Stats Auto Away Start into lobby Improved UI Design Functions with all mod Network warnings Late Observer Joins Auto Share Resources Among Teammates When You Resign A Team Game Fight Ratio Calculator Lobby Notification from in-game New music added Sound on message sent added New chat notification sound added Known Issues Minor typos ( fixed ) Unclickable chat input Installation guide; 1. Download both mod.json and godeye.zip files ( attached to this post ) 2. Make a new folder and name it godseye in your mods folder 3. Paste the mod.json and godseye.zip file, no need to unzip it 4. After following the above steps, you are good to go! Open the game and you will see it in your mod list Alternatively, you can download it from the game through the mod downloader or visit https://0ad.mod.io/gods-eye-mod?preview=c0076b5082eb4209ca4277950830f43d Mod Folder locations- linux into ~/.local/share/0ad/mods/godseye windows typically: ~\Documents\My Games\0ad\mods\godseye mac: ~/Library/Application\ Support/0ad/mods/godseye mod.json godseye.zip Main Lobby Page Player List Panel Game List Panel Chat Panel ( Additional Buttons ) God's Eye Settings Page Main PreGame Page
    7 points
  2. What toxic 0 AD players think they are like: What they actually are like:
    6 points
  3. @borg- @real_tabasco_sauce @maroder @chrstgtr @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone Now that the last release blocker is fixed I'm gonna soon make a second release candidate. That will also be the beginning of string freeze meaning no new auras or techs, or units can be added so that translators can finish. So I'd like to have list of remaining patches you want to merge for A26, and I'd like everyone to comment on them if possible.
    5 points
  4. @LordStark Everything is now here. https://github.com/0ADMods/medievalad @Lopess and everyone else, any help is appreciated in making the mod playable.
    5 points
  5. I mean I keep promoting mods I keep retweeting when people tag me, we have mod.io and moddb, I talk about mods at events, I even showed @maroder 's new UI at the Japan Tours Festival. My issue right now is I'm maintaining too many of them. Warcraft Themed one, starcraft, wwII, american civil war, MLP etc...
    4 points
  6. 4 points
  7. @Stan` @Lion.Kanzen Sorry for late reply , i was traveling if i get it correctly the discussion is if in Persian empire (old era ) women were involved in military actions or not. well it depends you look at which period of time , I believe you are referring to Achaemenid empire during the Achaemenid empire era and even after that till the end of Sasanian Empire ( invasion of Arabs) women had equal rights same as men .. they were free to chose their occupation and they also get paid equally to men based on their performance.... not only during the Achaemenid and since long time back every child ( boy / girl ) had to learn swim / using bow / riding horse... no difference between the King's child or farmer child .. boy or girl you had to learn these skills ( because of this Parthian army was strong even without standing army) Also they had chance to join military although it was not common .. https://en.wikipedia.org/wiki/Pantea_Arteshbod https://en.wikipedia.org/wiki/Apranik https://en.wikipedia.org/wiki/Princess_Sura_of_Parthia https://en.wikipedia.org/wiki/Artemisia_I_of_Caria https://en.wikipedia.org/wiki/Gordiya
    4 points
  8. Obviously because the devs messed up. And obviously not because no-one proposed patches for them as "the devs" are usually not the ones with balancing knowledge. Sorry, but I feel mentioned every time someone says "the devs".
    4 points
  9. The consensus is to change the Persian wonder to the Throne Hall of Darius (the "Apadana"). We'd change the current "Apadana" structure to the "Tachara" (Winter Palace). We can then use the Hanging Gardens of Babylon, Mausoleum of Halicarnassus, et al. for a new Capture the Wonder game type.
    4 points
  10. Medieval ad on 0 A.D. mods all fresh from this week. I have all the flora assets too. But sorting the other mod took me 9 hours so this will have to wait.
    3 points
  11. Not sure if we need another wall or if this is useful for someone by I just found this nice CC0 model: https://polyhaven.com/a/modular_fort_01 At least from the pictures it looks low poly enough that we could use it without much changes and even if it is too high poly: the textures also look very good. ping @Stan` @wowgetoffyourcellphone
    3 points
  12. Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze.
    3 points
  13. İnteresting idea, I like it. Dance party
    3 points
  14. Apparently it happens with old shadows up to A18.
    3 points
  15. Actually Sparta's army had also slingers, a role reserved to helots. Would be also very cool to consider a new unit based on the figure of the "aulos" players. Aulos is a sort of flute, and those players had the role to guide and keep orderly the formations of hoplites through their music. They were highly respected among the population. They should have an aura and could give some bonuses only to infantry set on formation. Something similar to the Trumpeters of the Gauls. "It was a sight equally grand and terrifying when they marched in step with the rhythm of the flute, without any gap in their line of battle, and with no confusion in their souls, but calmly and cheerfully moving with the strains of their hymn into the deadly fight. Neither fear nor excessive fury is likely to possess men so disposed, but rather a firm purpose full of hope and courage, believing as they do that Heaven is their ally." Plutarch, The Parallel Lives (Chapter II, section III) "And then there was the clash: the Argives and their allies advanced impetuously and full of anger, the Lacedaemonians instead advanced slow and at the cadence marked by numerous flutists placed among them not for reasons of religious worship but to be able to march in step with that rhythm and so the ranks would not get confused, which often happens to the great ones when they go to the assault " Aulio Gellio, Noctic Atticae (I, XI, 1-5) Could also be considered to add a new figure to the Temple: the oracle. Among ancient greek civilization was very common to make animal sacrifices towards the gods before engaging a battle, to determine their will. We could add the possibility to train this figure inside the temple, who can use hunt to make those sacrifices. These can give positive or negative response, in a completely random way, with a consequent temporary bonus (or maybe a malus if response is negative) for the army.
    3 points
  16. I don't know where is a good place to put this thread. But i thought it was a really good discussion to have and I think it will be helpful. Both of these videos I think are extremely helpful for game design and may help to give direction and focus to developers, modders and the project as a whole. Here are some key points: Many players of RTS only play Single player campaigns, and no competitive. For Starcraft 2, this was about an 80%/20% split. Many extremely popular games are extremely moddable: Minecraft, Skyrim, Roblox, Team Fortress, Halo 3. From this, I think that Modding, and sharing and playing mods co/op should be a focus of development. Single player campaigns are great, but this is something which comes after really good modding and mod sharing tools are implemented. Things such as balancing are much easier to do with modding tools, as makers can share their own versions of balancing. Some of these balancing settings could even be chosen from game setup(I'm not sure what to include yet).
    2 points
  17. I would support some way of upgrading spartan hoplites or some kind of training aura for surrounding units, but I don’t agree with the “young Spartans” system. It seems overly complicated for the gameplay benefit it might deliver. I think this system is straying from the scope of 0ad and I think there are simpler and more elegant ways to incorporate Spartiates’ social and military roles into Sparta as a 0ad civ.
    2 points
  18. WORK IN PROGRESS (Open to suggestions and help) 12-13th Century Castle Simulator A.K.A (Stronghold in 0ad mod, loljk.) STRUCTURES CIVIC CENTER: Village Hall (Village) | Town Hall (Town) | Citadel (City) BARRACKS: N/A (Village) | Town Barracks (Town) | 1.) City Barracks 2.) Castle Barracks (City) DOCKS: Village Docks (Village) | Town Docks (Town) | City Docks (City) FORGE: N/A (Village) | Town Forge (Town) | 1.) Castle Forge (City) FARM FIELD: Village Farm Field (Village) | N/A (Town) | N/A (City) FARMSTEAD: Village Farmstead (Village) | N/A (Town) | N/A (City) HOUSE: Village Dwelling (Village) | Town Dwelling (Town) | City Dwelling (City) STOREHOUSE: Village Storehouse (Village) | N/A (Town) | N/A (City) TEMPLE: Chapel (Village) | Church (Town) | 1.) Cathedral 2.) Monastery (City) MARKETPLACE: N/A (Village) | Town Market (Town) | City Market (City) OTHERS: APOTHECARY HOSPICE *Monastery TAVERN GUILDHOUSE *Town Phase COURTHOUSE *City Phase UNIVERSITY *Monastery CASTLE STRUCTURES WALLS Stone Curtain Wall (Hoarding Upgrade) *Town Phase Single Stone Wall (Hoarding Upgrade) *Town Phase Double Stone Wall (Hoarding Upgrade) *City Phase TOWERS Square Lookout Tower *Town Phase Small Square Tower *Town Phase Large Square Tower *City Phase Great Square Tower *City Phase Round Lookout Tower *Town Phase Small Round Tower *Town Phase Large Round Tower *City Phase Great Round Tower *City Phase KEEP Small Keep Large Keep Great Keep UNITS CITIZEN-SOLDIER Serf Spearman (Basic) | Militia Spearman (Advanced) | Sergeant Spearman (Advanced) Serf Archer (Basic) | Militia Archer (Advanced) | Sergeant Archer (Advanced) Serf Crossbowman (Basic) | Militia Crossbowman (Advanced) | Sergeant Crossbowman (Advanced) Mounted Serf (Basic) | Mounted Militia (Advanced) | Mounted Sergeant (Advanced) CHAMPION Bannerman (1 Bannerman = 1 Fortress) - 1.) Provides military bonus 2.) Can train units Squire (Basic) | Knight (Advanced) | Royal Knight (Advanced) Mounted Squire (Basic) | Mounted Knight (Advanced) | Mounted Royal Knight (Advanced) MERCENARY Mercenary Spearman (Basic) | Experienced Mercenary Spearman (Advanced) | Veteran Mercenary Spearman (Elite) Mercenary Swordsman (Basic) | Experienced Mercenary Swordsman (Advanced) | Veteran Mercenary Swordsman (Elite) Mercenary Archer (Basic) | Experienced Mercenary Archer (Advanced) | Veteran Mercenary Archer (Elite) Mercenary Crossbowman (Basic) | Experienced Mercenary Crossbowman (Advanced) | Veteran Mercenary Crossbowman (Elite) Mercenary Rider (Basic) | Experienced Mercenary Rider (Advanced) | Veteran Mercenary Rider (Elite) HEROES Bishop Lord Marshal
    2 points
  19. Since some days ago Frinsong started to express very heavy opinions about islamic religion in the lobby (it is a religion made by a pedophile, it should be forbidden in the west etc.). Then he started to join matches, write those things and quit. Would be good to ban him. If it is not enough, he even wrote multiple times "add hommini" instead of "ad hominem". Can someone please stand up in the name of islamic people and latin speakers?
    2 points
  20. A few things, the texture density on separate parts of the roof are different on the right model, which looks unnatural, there was some consideration for the ridges of the roof on the left that is lacking on the right. the left model also uses parallax maps which let it interact more convincingly with the light source
    2 points
  21. Hello! I will be doing some remote working during July, and will travel around Europe, visiting friends. Ill be in Berlin on the 7th, and from there i'm not sure where ill go next. I will go to Switzerland a bit after Berlin, and from there i can make some trips. Let me know, if you are somewhere in the vicinity, and we can do some 0 AD Bonding. -The real CatotheCensor PS. I promise to stay away from Carthage.
    2 points
  22. I'll take it from here. There are a couple of other minor fixes I'd like to make, if you'd indulge me.
    2 points
  23. https://code.wildfiregames.com/D4731 Sorry about that, I must have forgotten about this when I last updated the patch. Tnx @wowgetoffyourcellphone
    2 points
  24. Looks like the biggest balancing changes are committed. So after the last RB I think we'll go for RC2 and one last commit.
    2 points
  25. Not only it provides all the advantages that you mentioned, but it also provides 20 population space and building it in p1 means that you can start mercenary production directly after reaching p2. I think it would be a bonus that provides a strong start, though not as strong as the Ptolemaic start. When other factions build a barracks, the Seleucids would be able to build the colony instead. It would be a differentiation that changes the start for the Seleucids considerably. I would think it is a good thing if factions feel unique from the very first minutes of the game.
    2 points
  26. Sounds really cool. I would recommend that you change village/town/city phases to hierachical ranks. Like you go from a Knight in charge of a small manor and then become a Lord and then finally a Duke or something like that. In doing so, I would also recommend you change the name of the Royal Knights to something else. I also recommend some kind of upgrade tree for female peasants. In my own mod the lord-player has the option to marry one of the woman and she becomes a Lady. She then offers various benefits (which I am still not fully decided on). One of the options that the Lady provides is the option of recruiting a small number of soldiers that are cheap and do not affect your population cap. The idea being that he father is also a noble Lord from another part of the Kingdom and would send aid on behalf of his daughter. Once you have a Lady, you could allow other woman to become her maids - they would presumably begin obtaining some new resource like honour. I also think multiple heros is another good option - with some heros offering and economic bonus (bailiff/steward) and others offering a combat bonus (Marshal/Master-at-Arms). Knights/Vassals could offer increased population cap to reflect that they have people who have sworn fealty to them. That means if you have a Knight in your service, he will likely have some extra soldiers (population).
    2 points
  27. Given the context, and the triple post fact, I'm surprised if "Organization" means Wildfire Games. here. ^^
    2 points
  28. "Crocodiles have an important role in the environment. As adults they regulate the populations of other animals – stopping them from overcrowding and degrading ecosystems. Crocodiles also create habitats for other animals by burrowing and nest building. During the dry season, the presence of crocodiles deters land animals from using and drinking the limited water supplies. This protects aquatic life and systems. Protecting and restoring crocodile habitats benefits people by creating clean water supplies and healthy fish supplies." also favourite animal of world chess champion Magnus Carlsen
    2 points
  29. im certain world wouldnt be better without crocodiles, surely theres some butterfly effect that would totally decimate many ecosystems similar to how wolves going extinct/getting hunted down in some areas caused creation of deserts via herbivorous animals like deer totally decimating the local flora. https://www.worldanimalprotection.org.uk/blogs/amazing-animals-compelling-crocodiles1
    2 points
  30. I kind of considered their Military Colonies to already be a bonus (one that they share, as Successor Kingdoms, with the Ptolemies; a bonus that ties them together conceptually). Perhaps the Seleucids have the ability to upgrade their Military Colonies to full-fledged Civic Centers? So, you can keep the merc training aspect of the Military Colony and accept the lower territory effect and less health of the structure, or you can choose to upgrade it to the Civic Center and get the extra health and territory, but lose the merc training aspect.
    2 points
  31. Petra needs some work indeed, but maybe you'll have more fun if you up the difficulty. In regards to formations, they are mostly used to gather units that are far away sprint to a certain location, reducing the chance to get hit in the process. So it's more of a dancing mechanic. It's also useful if you have slow units in your army, so that they won't be left behind because they are likely your meatshield. 0 A.D. | A free, open-source game of ancient warfare (play0ad.com)
    2 points
  32. Carthage is not in Europe, its in Africa ;-)
    2 points
  33. This historically accurate and truly represents the strength of the faction. Great idea .
    2 points
  34. How about being repaired inside the dock (similar to units).
    2 points
  35. 2 points
  36. Maybe Agis could unlock a merc tec, or be able to train mercs as long as he lives. Unfortunately I haven't been able to find out what kind of mercs he brought to the battle at Megalopolis. I think for Chandragupta something with war eles would be fine.
    2 points
  37. With devs we mean Freagarach. Joke. if something is removed, something else must be proposed, to balance.
    2 points
  38. No thanks, heroes have to much health as is. Be more creative.
    2 points
  39. I agree with you here, I think technology can make this clear for the player.
    2 points
  40. 2 points
  41. tested and worked on both a26 ( but haven't yet test in the a26 lobby ) and a25
    2 points
  42. I'll try and get some smaller instructions in the repo and I'll ping you
    2 points
  43. Projectile are purely visual they do not take whatever is betwen them. So they don't know about height or other units. Tracking all the buildings around you might have a hit on performance. Silier once attempted that for terrain https://code.wildfiregames.com/D1905
    2 points
  44. The "main" king can recruit its counterpart? (once, obviously)
    2 points
  45. That's correct. Luckily for you, we already did this for a few maps, because of the iberian walls. The lines you are interested in are 75-79 of the following file https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json#L76 That is incorrect. You just need to edit the civ.json file.
    2 points
  46. 2 points
  47. I like your mod...love the music too... ...I have been playing like for 5 months now, and decide to make a scenario too.. At first, It was design for 8 players, but issues with the population, and the game freezing, forced me to make it for 5 players instead, with the other factions becoming buffer states...As you, I am also working on a scenario base on the map of Europe and the Mediterranean Sea. I have named O AD Empires at War... Hopefully it will be published soon.. here is how is looking so far.
    2 points
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