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  1. Had some fun the phase icons using my new letters. phase_sources.7z
    9 points
  2. Hello everyone, For the purposes of helping me review patches for Alpha 24 (coming soon!), I made a quick mod to get an easy "macro" view of templates and try a few things out. My intention is that this mod should be compatible with most other mods, not just 0 A.D. itself, even most total conversion mods. I'm releasing it publicly, it'll soon be on mod.IO and it's on GitHub: https://github.com/wraitii/balance_test_mod See the wiki over there for some more documentation. I'll probably keep adding a few more features until I'm happy, and intend to maintain this somewhat since we
    7 points
  3. Hi, I want to introduce this patch properly, first of all, and it's hard to do in IRC. I think it was Stan who mentioned to me in another forum thread, that one of the things needing fixing in the engine, performance-wise, is the fixed point (64-bit) square root, which is found int Sqrt.cpp, named isqrt64(). This is a hand-coded routine, which I saw no immediate way of improving. But what I thought of is that I could somehow reduce calls to it by cacheing results. 99% if not 100% of the use of this routine is courtesy of FixedVector2/3D objects' Length() fn, to obtain integer sqare roo
    6 points
  4. I have made another thread with Iberians, I have put something that could be useful as a wonder, a fort that used the greatest Iberian technology of the time, unique fertility rituals in that area and all the defense measures that were never used, because it is about of an exceptional historical and monumental complex, unique in our Spain From here the people of the ilergetes were born, who had Indíbil and Mandonio as main
    4 points
  5. The ones of you who have a close eye on the recent commits and patches in the queue will have noticed that there are efforts being made to further differentiate the current civs either by unique bonuses and/or buildings. I am assuming that I am not the only one seeing great potential for Spartans in that direction, especially since the removal of their pop penality leaves room for new things. I think it is time to share my ideas from a mod draft made several years ago, but never finished/published. See the following description and proposals as an inspiration for new/alternative/enhanced Spart
    3 points
  6. Because Sundays just wouldn't be the same without it!
    3 points
  7. My first map :p Fall Of Constantinople.pmp Fall Of Constantinople.xml
    3 points
  8. Por el último de hoy pero no menos importante ; -(Boceto) Puerto lusitano; (vista frontal) (vista trasera) Disculpen las molestias*
    3 points
  9. 2 points
  10. Game Chat. Yellow player: Why are we paused????? Red player(Host): Blue player has gone offline for a moment. Yellow player: WTF! Why????? Red player(Host): He said he needed the toilet. Green player: He was obviously in need of a Kushite! Yellow player: LOL! Song: Salt'n'Peppa - Kush It!
    2 points
  11. Big thanks to Fernando Quesada-Sanz for sharing this thesis on the Iberian armament, volume 2 should be uploaded soon: https://www.academia.edu/44920313/QUESADA_SANZ_F_1997_El_armamento_ibérico_Estudio_tipológico_geográfico_funcional_social_y_simbólico_de_las_armas_en_la_Cultura_Ibérica_siglos_VI_I_a_C_Monographies_Instrumentum_3_Montagnac_Ed_Monique_Mergoil @Duileoga @soloooy0 @av93
    2 points
  12. Still short on time, but managed to cobble together a couple of quick games to demonstrate a specific tactic when playing as the Britons. Love it or hate it, you can't ignore a Slinger Rush!!!!!
    2 points
  13. If we look at the way that the game was originally designed, most techs were meant to be paired, having the player choose between the two with different benefits. Earlier alphas incorporated that, but the results were a bit mixed, leaving the current gamestate without that mechanic. My take is that there should be choices provided that they are meaningful ones and play to different possibilities during the timeframe in which they were represented. With Rome it might be a matter of trying to consider the demands of the plebeians over the senatorial elite. Carthage might be a matter of relyi
    2 points
  14. @GunChleoc, you appear to have an old version of enet installed in /usr/local/include/enet, which is being used instead of the Ubuntu-repository-provided version.
    2 points
  15. I haven't spoken to @badosuabout his spec mod for a few weeks - but the upper left section is the bit I really appreciate in terms of displaying clear visuals for the viewer in replays, and ease of reading for me when I'm doing commentary. I still use the FGOD overlay but it's much harder to read. The production section - in the version I have, is still a WIP. I believe Badosu has plans for a much more integrated GUI replacement idea with a lot more matching visuals. The aim of it has always been to show the data of what each players are doing at a given time. You can easily see their bui
    2 points
  16. Boceto "edificio especial"; Castro Mercenario lusitano: (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  17. I want to see it in the game
    2 points
  18. 2 points
  19. This is an Iberian fortress (northeast Spain), not a Lusitanian..
    2 points
  20. In A23 using the hotkey pause the music was paused as well, which allowed me to for instance take a phone call or do some other work which depends on sound. A simple example could be watch a video on a different virtual desktop. "Background pause" refers to the window having lost focus? If so this IMHO should behave as I stated in the OP.
    1 point
  21. Incredible man! These are the icons the game needs for sure.
    1 point
  22. @vladislavbelov @Stan` Please help me. commands.txt
    1 point
  23. How do I fix this?
    1 point
  24. I think I love the enthusiast community more than the game itself, how do you guys know so much about stuff like this?
    1 point
  25. The PLA. Actually, it's hard to tell. All the movies from the first Century were black and white...
    1 point
  26. I am still loving 0AD, I started playing a few years ago and from having zero interest in ancient history it got me into totally geeking out over the cultures in the game and reading many fascinating books about them. And I went to Rome to the see real forum and Colosseum because of this, thank you! I was just showing my kids how to play for the first time, they have been doing romans at school. They always want to play as romans but they are complaining that romans should always be red, and when they play (by default, as player 1, against the computer, like most people will do) they ar
    1 point
  27. This didn't get fixed by updating the Player.js code?
    1 point
  28. Yep! Its fixed on my new computer. No idea what caused it. XD
    1 point
  29. Hm, this should be fixed since https://code.wildfiregames.com/rP24675. The solution is to remove the "unused" in your config file and set them to = ""
    1 point
  30. Boceto corral lusitano; (vista frontal) (vista trasera) Disculpen las molestias*
    1 point
  31. Movement in formation has been improved but still has flaws in the way it deals with obstruction. If you want to pass through a chokepoint small enough, the formation will not find a path here and will need to go around, whereas in 'no formation' they can go through. Also when there are small objects which obstructs the path, the formation will be slowed down, sometimes more than necessary. Also there is no option to temporarily select 'no formation' to deal with these cases. For these reasons I deactivated it. Edit: That said it is true it might still be faster for when there are sm
    1 point
  32. Boceto para Maravilla Lusitana; (vista frontal) (vista trasera) Disculpen las molestias*
    1 point
  33. A while ago I wrote a similar thing to that but with a lot more detail; it didn't get much buzz probably because it was long, a fair critique, but here it is: A few things I think would be good takeaways: Sparta should have access to Spartan hoplites at the beginning of the game, with a Spartan hoplite being a starting unit. Another thing was that cavalry would not be available until the town phase. Scouting instead could be done by building a barracks and training a Skiritae unit. For the Spartan hoplite in general, my focus was more around the fact that they could have auras that co
    1 point
  34. The way DE does it is with Hero selection. For instance with Sparta, if you choose Leonidas you get hoplite units, while if you choose Cleomenes III (who reformed the Spartan army to counter the Antigonid Macedonians) you get phalangite units. Heroes are more integral to the game in DE though.
    1 point
  35. Another problem: With most civilizations, a house supports 10 units; but if you are Indian, a house supports only 5 people. You have to spend so much time building houses you almost can't do anything else. Of course it makes sense that there be differences between civilizations; but a change for the worse with an item that borders on being a pure irritant by a whopping factor of two is a bit much. Could it be made to support 8 units, maybe? Otherwise, it's like start a game with random civ, but if India comes up, quit and start again. There's also the consideration of real
    1 point
  36. Buenos días/Buenas tardes -Aquí les presento otro boceto sobre el Centro Urbano lusitano; Centro Urbano lusitano -¿Civil Centre? (vista frontal) (vista trasera) Disculpen las molestias*
    1 point
  37. Buenos días/tardes Gracias @wowgetoffyourcellphone por su comentario y tomo nota, intento hacer que los edificios tengan la misma estructura que las demás "Civs" (o eso intento ahora con los nuevos bocetos) pero me es muy complicado ya que los edificios lusitanos SON CIRCULARES y quedan pocos restos arqueológicos ( por eso edificios como las torres defensivas no las he creado) porque intento ser fiel a la historia y si no hay vestigios de un edificio yo no me lo voy a inventar Si alguien encuentra más restos arqueológicos lusitanos me sería de gran ayuda Un rasgo in
    1 point
  38. You are correct when it comes to Arabic, there is only one written form of it, and it is understood by all Arabic-speaking audiences, so there is no need to have specializations for each country, in fact, the players will expect one Arabic language option to be available, more is just confusing for the players and makes translation way harder since other specializations are not standard Arabic, just local dialect used in day to day life in that country, and it is not expected to be fully understood by other people outside that country, but on the other hand, standard Arabic is used in official
    1 point
  39. 1 point
  40. Hi i searched about rating in the WWW and found the Glicko-2 rating. found implemented on game servers online (like Pokémon Showdown, Lichess, Free Internet Chess Server, Chess.com, Online Go Server (OGS),[1]Counter Strike: Global Offensive, Team Fortress 2, Dota Underlords, Guild Wars 2,[2]Splatoon 2, Dominion Online and Gods Unchained,[3]), and competitive programming competitions. https://en.wikipedia.org/wiki/Glicko_rating_system What rating system 0AD is using?
    1 point
  41. And after a long month of upgrades, I have at last merged SM78 ! 0 A.D. now uses the latest "Stable" Spidermonkey release. The next one will be SM94, I believe, which won't come for a little while still. This version requires "LLVM-objdump" to compile. You will probably need to install LLVM binaries, if you're compiling using GCC (if you're using clang, you probably already have it). Depending on your distro, this could be a in various packages. If you can, update the https://trac.wildfiregames.com/wiki/BuildInstructions with the correct instructions As usual, use this thread
    1 point
  42. 1. Download and install TortoiseSVN Dowlnoadpage https://tortoisesvn.net/downloads.html Standard setting during install will work After finishing installation create a new folder in your Userdirectory. It should be located in "C:\users\username" . I called my directory "0adsvn" Then right click on the new created directory and choose "SVN Checkout..." In the Checkout mask just enter the URL of repository: "http://svn.wildfiregames.com/public/ps/trunk" Then click on "OK" Now it starts downloading the 0ad SVN version. Depending on your Inet speed
    1 point
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