Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 2021-04-09 in all areas

  1. Auto-Queue is an ability of a building to loop through production queue indefinitely as long as resources and population limits permit it. So instead of training units repeatedly, you can simply set the queue once and set the building to auto-queue. If you played Age of Mythology you probably have used this features. In Rise of Nations it's called Infinite Queue. I have searched through the forum in case this topic has been discussed before, but I can't find any. So I decided to make a small mod to demonstrate this feature, inspired mostly from RoN's infinite queue. I attached the mod bel
    9 points
  2. 1. Better Scouting https://github.com/JustusAvramenko/scout-mod Concept, Discussion, Design Development Phase Testing Phase <- Freeze/Release Candidate Bundle; Test Bundle Release 2. Theban Greeks https://github.com/JustusAvramenko/theban_greeks Concept, Discussion, Design Development Phase Testing Phase <- Freeze/Release Candidate Bundle; Test Bundle Release 3. Two-Gender Citizens https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens Concept, Discussion, Design
    7 points
  3. Testing the new Macedonian wonder that I made, the Palace of Philip II
    7 points
  4. Since this morning (https://trac.wildfiregames.com/changeset/25233) it is possible to have melee attacks deal also area damage. It might be nice to use that for elephants, making them more specialised group killers than structure destroyers. The syntax is very easy, just copy-pasta from e.g. the bolt shooter. But I wish to gather some opinions first. Do we want area (a.k.a. splash) damage for (champion) elephants? We'd obviously need to reduce its normal damage then.
    6 points
  5. And for the 42nd consecutive Sunday, another game for you! And how on Earth did I not know that palisade walls could be build in neutral territory in A24??????
    6 points
  6. This thread is for the development of a Medieval Fantasy mod. @Stan`has done work on the Elves and the Dwarves, the idea would be to complete them and incorporate them into a single mod. It would also be necessary to make other factions. Here is a possible list of civs that the mod would have, but the list is subject to change of course: Elves Dwarves Humans Lizardfolk Merfolk Orcs Undead Regarding the name of the mod, Stan suggested either Bellum Artis or Polemikó skáfos. At this stage, we mostly need ideas and a good design document. For example, wh
    5 points
  7. Heavily inspired by the morale mod: https://wildfiregames.com/forum/topic/37755-morale-system-for-0-ad And this idea: https://wildfiregames.com/forum/topic/38187-give-elephants-area-damage/ I want to explore a new mechanic for elephants. (Just for fun, so the effects may be unrealistc) Original version, now outdated: Historically elephants were especially effective against cavalry, because if the horses were not used to the presence of elephants, they would get very nervous and flee when they saw something that big walking towards them. This would disrupt the battle formati
    5 points
  8. I haven't created the auras or techs yet, so feel free to give ideas or criticism. The Portraits will eventually need to be replaced. I wish I had the cash to just hire an artist.
    5 points
  9. I thought it'd be funny to do a Minion map so I did one. the xml seems broken / unable to upload ... maybe this'll work as is ets me know if it doesn't. Its a little derpy but lets not take it too seriously. Bob.pmp
    4 points
  10. A preview of Morale System on Gaul (me) vs Rome (AI) swordsmen fight. 0AD 24b. Due to UnitAI that makes units in formation break formation while attacking, manual interventions are needed to ensure the Gaul swordsmen to stay in formation.
    4 points
  11. Cool, I like the extra button. Working well. I know @nani has integrated something like that in its AutoCiv mod. In this video, titled 0AD Mods - AutoCiv Game Enhancer @1min53sec (4/Sep/20), you can see the feature in action.
    4 points
  12. Recent changelog: Improved fleeing behavior (low morale units flee when sighting enemy or being attacked) Unit Stance change based on morale (low morale units automatically have Passive stance, high morale units have Violent stance). Units reaching maximum morale will cheer. Average morale display on multiple units selection in selection panel. Morale for structures is now supported, complete with garrison morale effect and capture points reduction on low morale. Plans for next updates: Improve performance (currently noticeable in large battles, but shou
    4 points
  13. Yoda - Jedi Master Yoghurt - a food produced from the bacterial fermentation of milk Yogi - an anthropomorphic cartoon bear. Who liked picnic baskets. Yellow Bile - a humor believed in medieval physiology to be secreted by the liver and to cause irascibility Yellow Fever - an acute viral haemorrhagic disease transmitted by infected mosquitoes. Yellow Weather Warning - Lowest level of warning for extreme weather conditions, below amber and red. Usually means there will be flooding in parts of Wales. Yowsers - a slang amalgamation of 'yikes' and 'wowsers!' Populari
    4 points
  14. Rough 3D sketch for a human house, just to get the ball rolling.
    3 points
  15. @wowgetoffyourcellphone btw I really like the artist that made those characters https://www.deviantart.com/jfoliveras/gallery
    3 points
  16. Download to test: https://github.com/JustusAvramenko/theban_greeks Ready for testing! Works with Alpha 24. Adds the Theban civilization to the game as a playable faction. They include 3 new heroes, 2 champions, custom actors, a fix for the plumed Boeotian helmet, 2 special technologies, a team bonus, and more! Will release on Mod.io in 2 weeks or sooner if all the bugs are ironed out!
    3 points
  17. Fireraiser fixed and pushed to repo. Any other fixes or bugs? Can bundle soon if not.
    3 points
  18. While that might be the case, 0 A.D. reflects empires generally at their greatest (in which the exact time is admittedly a bit arbitrary). During that time Seleukids, Ptolemies, Carthaginians, and Indians all used elephants in a variety of battles; having them decrease in value doesn't really line up to me at least.
    3 points
  19. Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans.
    3 points
  20. please no. Other elephant techs, yes why not.
    3 points
  21. Their stats would be rebalanced of course.
    3 points
  22. Elephant Stables Numidian/Nubian Mahouts (Carthage/ Ptolemies): Greater Speed Elephant Roundup: Faster Train Time Forge Tusk Spikes: Greater Attack Elephant Panoply: Greater Armor (can swap actor to armored version) Elephant Howdahs: Gives Howdahs to war elephants
    3 points
  23. It would be good if this is added to the main game. Then there would be no discussion if it is "cheating" using a mod that includes this feature. An extension could be to automatically adjust the auto training batch size to get even more efficient training times.
    3 points
  24. There were some fantasy models I commissioned from the modeller Kwaliti to produce rendered sprites for Wyrmsun from which might be useful for your project (if the models can be made work with Pyrogenesis): Skeleton Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/undead/skeleton_warrior Orc Spearthrower https://github.com/Andrettin/Wyrmsun/tree/master/models/units/orc/spearthrower Hobgoblin Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/hobgoblin/warrior Gnoll Warrior https://github.com/Andrettin/Wyrmsun/tree/
    3 points
  25. Hi all! I am a new player, tried the game some years ago, and now I got back on Linux and saw it there, so gave it another go. It has really improved a lot, this time I will follow it with great interest! I love the...well the love, sorry for the repetition, put in this game. I am a fan of all AoE, Rise of Nations etc so I'm excited to delve into 0 AD. Hope to see a campaign soon Also, seems like I re joined at the right time, a big new version has just came out, am I right? I will try to find it, seems that the repository version is still an older one. Well, happy to be
    3 points
  26. One thing Nescio earlier on proposed that I particularly liked was giving a bonus to building structures like markets and temples within a certain radius of the Civic Centre. This would be a nice "soft" encourager for the player to migrate their farming economy to a different area.
    3 points
  27. Numidian mercenary of Hasmonean Dynasty (130-63 BCE)
    3 points
  28. I think that the gather rates are fine. The cav is specialized in hunting, so it's much faster, but it can't do anything else. This makes it also possible to replace in the late game the farming by corralling, which rewards skillful play! It's no problem neither that chicken are close to the CC. Conclusion: Just don't change anything
    3 points
  29. Some 0 a.d & mods mechanics in age of empires 4. - Collect food with cavalry/scout - Mongolian pack/unpack buildings - Towers seem to shoot arrows according to the number of soldiers garrisoned. - Can garrison units in ram and siege towers.
    3 points
  30. It will be a beautiful addition to the Carthaginians!
    3 points
  31. Would be fine as long as you credit the original author. One could ask him permission too. However the model is no way game ready See all those triangles? EDIT: Would pretty great to bake onto a low poly model to get a perfect normal map.
    2 points
  32. - The difference is that attacking rams can attack the defending rams and outnumber them, but they are helpless against defending elephants - point 3 would increase the turtling aspect of the game too much - even if rams can attack elephants, they are rather helpless against them
    2 points
  33. I try to prioritise community patches in my Review Queue. If you have trouble settings things up, feel free to ask! (Easier on IRC: #0ad-dev.)
    2 points
  34. Great adaptation, @maroder! Perhaps create a new class e.g. Habituated. Or add Basic class to the aura so advance /elite units are not affected. As to @faction02's concern, I think it could be mitigated by tweaking the aura range, i.e. should be within elephant's attack range so fleeing enemies can still be killed.
    2 points
  35. True, but to me it seems like that would only bother a small amount of the top players. If your micro skill are only average (which I guess should be true for most players ) and there are often moments in the game where you forget to produce more units, this feature can add more fun / reduce the unnecessary stress. Especially when trying to use the corrals. Also, efficiently using the batch size to your advantage does still provide a reward for micro-skilled player who like to do it manually.
    2 points
  36. Looks like he was just scared of his neighbour.
    2 points
  37. hello, can you use snap? https://snapcraft.io/0ad there is the latest version.
    2 points
  38. That is precisely why it is being proposed. A military structure used for economic purposes is an oxymoron.
    2 points
  39. Big gameplay change are involved in this topic, and some suggestion are impacted by A25 gameplay patches CC not able to train military unit : I'm not sure it is a good idea, this will make you really dependent of the map. If you are lucky and you got extra food(hunt/berries) you will be able to spend your wood into a barracks and then you can be aggresive. In the other hand if you are unlucky and you don't have any extra food you will have to invest your wood into field, your barracks will be delayed by 2 min, which makes you extremly weak. Can be even worse with D2854. And as @
    2 points
  40. What do you think about adding a "crown" or some glittery particles to the hero to make him more visible in battle.
    2 points
  41. No textures aren't kept. One texture per dae only. You need to create xml files to match textures and dae
    2 points
  42. What if they get a free scout cav at the beginning of a match? Does nothing but scout and build outposts?
    2 points
  43. Lone developers working on vanity projects do exist, and I suggested 0AD isn't that project (which it isn't). But when context is taken into consideration and is applied logically, that also suggests that not all lone developers are working purely on vanity projects, which clearly they aren't - and clearly I didn't suggest they were either - nor did I suggest a lone developer working on a vanity project is good or bad. The logic you're applying is akin to announcing that I'm allergic to rabbits, therefore I must be anti or against all furry animals, presumably because you say I do. And ex
    2 points
  44. Hi @happyconcepts - I'm sorry you feel you've had a bad time of it. I don't know the circumstances, possibly a little elaboration would help in understanding? Regarding your comments directly towards me, I don't understand your comment about my 'anti attitude against lone developers.' I'm not clear precisely what you mean, and apologies if I've misunderstood. I'm certainly not anti or against lone developers and don't think I've ever expressed any such opinion. And my personal marketing of my Youtube channel has been fairly standard - I post regularly on the 0AD forum, Reddit, Face
    2 points
  45. DE does it 2 ways. There's a "Civic Spaces" radius around CCs that doesn't allow Farm Fields to be built within it. There's also "Farmland" terrain where you get a 2x grain gathering bonus if you build Fields there.
    2 points
  46. I have been playing 0AD for a years, and I am at a point now in my life where I would like to get more involved, possibly from a development perspective. I liked the FB page, if you are interested you could also create an account on my social media network Sapadian.com which is free, anonymous, and has zero invasive tracking. Overall I think the social media presence for 0AD is really good, and I will keep spreading the word about Alpha 24 and the game in general.
    2 points
  47. I personally think this sounds fun. It would also be appropriate to potentially have Hamilcar be able to recruit mercenaries while we're at it.
    2 points
×
×
  • Create New...