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Screencast from 2025-12-20 22-10-37.webm Screencast from 2025-12-20 21-52-26.webm More organic formation movements for 0AD!5 points
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Buenos días o tardes; -Estaba pensando en crear unidades cartaginesas con un aspecto más púnico ya que ahora las facciones Auxiliares (Númidas, Mauretanos,Libios etc) ya existen en el mod como facciones propias y otras ya existen en el juego per se (íberos e itálicos)y se vería como una pobreza cultural en la facción de Cartago. -Ya creé un catálogo de edificios más únicos ,con nuevas texturas y nuevos edificios culturales : -¿Tienen alguna idea para unidades puramente cartaginesas? @Genava55 @Stan` @wackyserious @wowgetoffyourcellphone @Ultimate Aurelian Disculpen las molestias*3 points
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New updates on the World Rising project! Textures I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic. I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further. Destruction Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay. Buildings I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth. Technologies I’ve also implemented new technologies, further enhancing progression and overall game complexity. Bug Fixes Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail. Thank you to everyone who’s following the project. I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!3 points
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The Seleucid Empire emerged as one of the largest successor states to Alexander the Great's conquests, playing a pivotal role in disseminating Hellenistic culture across the Near East and beyond. Founded in 312 BC by Seleucus I Nicator, it initially spanned from Thrace and Anatolia in the west to the Indus Valley in the east, though eastern territories were soon ceded to local powers like the Mauryan Empire. At its height under Antiochus III (r. 222–187 BC), it encompassed the eastern Mediterranean, Mesopotamia, and parts of Iran and Central Asia. The Seleucids governed a multicultural populace through a formidable military - featuring innovative units such as Indian war elephants for shock tactics and heavily armored cataphract cavalry - alongside claims of divine kingship and the establishment of Greek-influenced cities, such as Antioch-on-the-Orontes, which evolved into a vibrant cultural hub. However, the empire grappled with internal dynastic conflicts, protracted wars against the Ptolemaic Kingdom (the Syrian Wars), and challenges in administering remote provinces. By the mid-third century BC, regions like Bactria (c. 250 BC) and Parthia (c. 247 BC) seceded, initiating gradual fragmentation. A major setback came with defeat by Rome at the Battle of Magnesia in 190 BC, followed by the Treaty of Apamea (188 BC), which stripped away western Anatolian holdings and imposed heavy indemnities. Persistent civil strife, rebellions (including the Maccabean Revolt, 167–160 BC), and incursions from Parthia and Armenia further diminished its power, culminating in Roman annexation of the remaining Syrian core in 64 BC by Pompey. Despite its eventual collapse, the Seleucid Empire endured for nearly 250 years and left an enduring legacy by blending Greek and Near Eastern traditions, influencing art, governance, and trade routes that shaped the Hellenistic and subsequent eras.3 points
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The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users. I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone. For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have. https://gitea.wildfiregames.com/0ad/0ad/issues/2091 Here are a few others that could be possibly closed or done really quickly. This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really. https://gitea.wildfiregames.com/0ad/0ad/issues/1437 Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed. https://gitea.wildfiregames.com/0ad/0ad/issues/66 This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions. https://gitea.wildfiregames.com/0ad/0ad/issues/1649 This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to. https://gitea.wildfiregames.com/0ad/0ad/issues/3619 Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course. https://gitea.wildfiregames.com/0ad/0ad/issues/993 Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game. https://gitea.wildfiregames.com/0ad/0ad/issues/571 let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.2 points
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I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph.2 points
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Hello, fellow 0 A.D. players. I write to share (belatedly) the news that my peer-reviewed (academic) tutorial "Teaching History and Languages with a Strategy Computer Game: 0 A.D. in the Classroom" was published in the open access journal Programming Historian: https://programminghistorian.org/en/lessons/teach-history-and-languages-with-strategy-game The Programming Historian has an open peer review process on GitHub. All publications are released with the CC BY 4.0 license. If you might like to discuss anything in the tutorial -- or anything else, I suppose -- please feel free to reply in this thread. I am following. Thank you for making a beautiful, brilliant, and fully libre real-time strategy game.2 points
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Which are missing? Only the two Han tracks as far as I can tell, Red Dawn and Hills of Sorrow.1 point
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Triaging is helpful, merging similar issues, closing issues with no actionnable data too.1 point
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There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?1 point
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You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version1 point
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Is anyone still working on this? I play with the Han civ frequently and would love to hear them not speaking Greek anymore! Few questions: I noticed that Chinese is not on the voice list here: https://trac.wildfiregames.com/wiki/Audio_Voice_List - is this list still relevant? Are we still hoping to have this be ancient rather than modern Chinese? Either way, maybe if somebody has the knowledge, the voice list could be filled out so a script can be given to voice actors. I'm in a university with Chinese speakers and access to recording facilities, so I wonder if this is something worth pursuing.1 point
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In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category.1 point
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Hi everyone, I've created over 2000 tracks of original music and sound effects that you are welcome to freely use in your games and projects. All I ask is to be attributed as described on my website: soundimage.org/ I sincerely hope some of my tracks are helpful. Enjoy! :-)1 point
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Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. :-)1 point
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good luck! do tell me if I can help in testing <3 as this way I won't have someone telling me we can't have smth only because dumb Petra can't use it lmao1 point
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This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).1 point
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Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again. Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Don't take this the wrong way, the game definitely needs some changes. It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years.1 point
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Hi my friend, I can make them available without any problem. Just tell me who I should send the files to. Regarding the bodies, they are nude and I create the clothing over them. If I'm not mistaken, the women have about 6 different bodies where I alternate between clothes and accessories.1 point
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Is that a custom model for the body? Looking specifically at the skirt length. These are really well done btw.1 point
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Oh hey! Can you make that "half skirt" female model available for the base game? I'm thinking it could be used for Persians and potentially Nomads (Scythians, Xiongnu, Huns).1 point
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I suppose since the patch contains engine changes, for that you'd currently have to build the game locally... but that version would be incompatible with any other releases or patch releases. If you don't want to do that and are working on a campaign, I recommend you to finish it without the dialogues for now and to just note them down instead. When the PR is merged, the feature will be part of the nightly builds where you can then embed the dialogue and test it.1 point
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While translating I noticed a historical inaccuracy. Somewhere r28 contains the following sentence as part of a string: According to Wikipedia that battle happened 338 BC: https://en.wikipedia.org/wiki/Battle_of_Chaeronea_(338_BC)1 point
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Hey there, I've recently finished a map. Feel free to edit it and share in the forum. Regarding the map: It's Skirmish with 8 players. Players 1, 2 and 3 should be in one team, while the remaining players can be either put into teams or not. That's up to you :) I'll still put some screenshots in here. Have fun! Three Empires Second Version.pmpThree Empires Second Version.xml1 point
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In the meantime you can toggle diplomacy colors, e.g. via the button left below the minimap.1 point
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its easy to think of some desirable behavior, but since it is maliciously compliant, its also important to think of the ways that the behavior might occur when you don't want it to. Some behavior could be useful in one case, but annoying in several other cases.1 point
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Is it just me, or do these people above have bot-like names?1 point
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Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.1 point
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Please be more respectful and appreciative of other people's work. The addition of the Germans was certainly not rushed; the pull request was open since well before the release of A27 and being reviewed for a full year before merged. And that time doesn't even include much of the work of creating the content itself, like researching, brainstorming, making the 3D models, the portraits, and putting everything together. Creating a complete new civilization takes tremendous effort and we should all be grateful for the wonderful people who dedicated their free time to achieve it. And in my opinion the Germans are definitely up to the standard of other civilizations in terms of art, historical accuracy, uniqueness, and balance. Stuff like custom phase names are just the cherry on top and can very well just be added in the future.1 point
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We don't expect mayor issues any-more. So we built a release candidate. It can be downloaded here.1 point
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I'm developing a mod for 0 AD called Renaissance Dawn, set between 1450 and 1490. It focuses on the warfare and politics of the late Middle Ages and early Renaissance. The currently planned factions are the Kingdom of France and the Holy Roman Empire. Additional planned systems include mercenaries, princely and imperial courts, and consulates as subfactions or game mechanics. The timeline and phase structure are still being refined. I'm not a programmer or 3D modeler, but I'm fully committed to the project. I'm in charge of historical research, conceptual development, and visual references (gathering accurate images, sources, and design materials). I'm here to coordinate and support the team, and to seek out technically skilled collaborators, especially modelers and programmers, to bring the vision to life. If you're interested in joining or just following the project, feel free to visit our Discord. The link is in another post I shared. https://discord.gg/v4yHMRaQUv1 point
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Happy Saturday! Here's another brand new free music track on my Fantasy 13 page: "OF LEGENDS AND FABLES 3" https://soundimage.org/fantasy-13/ A short video featuring the track is here: https://youtu.be/Z8RZEZvQhAE?si=FEPb_pD-ZVI5t2T9 Please consider giving it a like. It helps others discover my work. Stay safe and have a good weekend! :-)1 point
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Here are some changes I could think off the top of my head: 1.Hero bonuses should apply to the hero itself as well 2.The Kushite eco pyramids should have 75 metal and stone cost in p1, 10-15% less build time but reduced 10% bonus. in p2 the pyramids should be 100 stone and metal and give 15% bonus and the build time in A27. alongside this, the range of the pyramids should increase from 40 in p1 to 55 in p2 (an option to upgrade the p1 pyramid should be provided same way sentry towers become stone towers) 3.return archers to a26 state for testing right now, and see what changes are needed after that 4.make the Ostracism tech cost 200 metal 5.Reduced time for construction of Gymnasium in p3 compared to p2 (15%) 6.Increase required exp for City Guards by 15%0 points
