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Gurken Khan

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Everything posted by Gurken Khan

  1. I know nothing about these things, but if you take an existing thing, rename and import it: does that work?
  2. I usually build twin towers and man them, then get the extra arrow pretty early. Murder holes is next, then the extra reach when I can spare the metal. All depending who I am and what my situation is; sometimes, when there's no traffic at my borders (or I'm iber), I never build or upgrade stone towers myself and just do it later when I captured something. I hardly ever get the other two tecs, if I do it's extra arrow per garrison before (if ever) the extra health.
  3. @Deicide4u I always get them, but don't know if SP counts.
  4. Yet another approach might be to set the bot's behavior to defensive (via the cog in match setup); expect heavy losses when you do engage, but at least they're not messing up your settlement and eco.
  5. They're usually easier to safely evacuate though. While it is true that I (generally) have more women on food than people on wood, it's not by that margin and due to a. a lot of food going in tec upgrades and b. champ cav costing 1.5-2 x the food (that's what I'm mostly producing late game).
  6. How? Food is the easiest res to, um, farm; once you set up fields it doesn't run out.
  7. Maybe? Just looking for a convenient place where it will be seen/addressed.
  8. Didn't @Langbart have a place where he collected (and corrected) wrong text? Didn't find it.
  9. I wanted to make an April Fools' joke here, but apart from adding words like microtransactions and NFTs I don't think I can really top that comment.
  10. Just wanted to say that I, too, think units die too quickly in this version. Taking way more losses capturing CCs for example than I used to.
  11. More about the dagger from my first post (and alien glass):
  12. @Tike I don't know why you weren't sent here, but this is the place for your complaint. (Read the instructions in the opening post...)
  13. So researching the specific tec does give the player a bonus - Silk Road is still utter shite. First of all, unlike all other team bonuses the player does not profit from it themself; second, the bonus from the spec tec is so minuscule that the game would need to last for hours to pay off. The "20% bonus" is a bonus only of the bonus. So I paid 1,000 res for - in this case - 2 extra res per trip. Who would argue that that's a good deal? (And I don't care about neutral competitors; don't know if anybody does.)
  14. I think that sounds good. But we should have his folks included by then.
  15. While most civs' hero names follow "native name (anglicized name)" han, iber and rome differ; I think it would be nicer if it were consistent.
  16. @Classic-Burger I agree, but there's not always the choice.
  17. They're not viewed too friendly around here and at least for vanilla it was decided to use none. But I believe @wowgetoffyourcellphone uses some for Delenda Est.
  18. Do chariots really have to be that fat? Feels like many QoM (Quality of Misery) measures over time, en masse since RC2. Some trees or houses and my heroine isn't where she's supposed to half the time; here she's stuck on a citizen. It's agonizing to frequently watch my champions take the scenic route around a mountain or something...
  19. Crash. I think the pop-up error message read something like "texture not bound ... Vulkan", but I didn't see that at a glance in the logs... logs280325.zip
  20. You could do that in the scenario editor (Atlas).
  21. lol, total opposite here. I always want the acknowledgement of my commands and play different music (currently Lofi Grizzly).
  22. Maybe we could at least name the specific tec belt and road initiative. I don't really believe it gives you an extra bonus but I will keep an eye on it.
  23. The Han still have Silk Road both as team bonus and as specific tec; if you research it you gain nothing but waste 1k res.
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