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Gurken Khan

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Everything posted by Gurken Khan

  1. Three versions ago? Maybe? Supposedly? It was communicated then. I never paid attention to it, but I believe @guerringuerrin.
  2. @ThalattaIt's been suggested countless times that the first post needs to be approved by a mod; I support that, regardless of the alphabet. I've never seen an official statement regarding this, so I don't know why it's not done.
  3. Obviously it's a piece of the Atlantic in the pic. Maybe someday somebody will give that map an overhaul.
  4. Yeah. I'm not a fan of the different fords that at least I can't differentiate by sight. On "Rivers" pedestrians can cross while ships can't, on "Gualdaquivir River" all units can. This ("Mediterranean") is not oceanic enough?
  5. Sounds like a mod not running. Did you play with those civs in this version? Check your mod selection page (settings), download/activate them. If there's something missing within the civs it's probably wip; you could help the author(s) by sending feedback and suggestions...
  6. The Discoveries That Proved Historians Wrong About Rome
  7. Ah. I'd say "eff AI altogether" but I don't know if it was discussed for code explicitly.
  8. I believe there's a consensus to not include AI generated content in vanilla; that's different from what OP did. (I couldn't sensibly summarize what OP did here, though.)
  9. My first thought was "No.", and the discussion didn't convince me otherwise. You know what else would be more realistic? Latrines, STDs, sore feet (inf) & sore butts (cav).
  10. Hi @dani el, welcome to the forums. Did you try the network tips in the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message
  11. What water depth would you be missing currently? I think there's everything in the game already.
  12. So... Just as I described it? Say a cav is at the last sheep and I tell him to hunt a gazelle afterwards, then he continues to hunt gazelles?
  13. Yes, but actually no, because the hunter would then continue with the species of the queued individual animal. (I'm pretty sure that's how it works.)
  14. You can cue that switch with shift+right click.
  15. I don't know how often the AIs make an offer in this version, but I'm likely to deny it anyway: I came to finish them. I usually play with one ally and four enemies, if you team them up it becomes harder; with three teams in total there's decent variability in how they behave.
  16. That's for own ships? What about enemy ships? Used to be you could see the (arrow) stats and know what's up, but that has been changed.
  17. I appreciate you wading through this old muck and suggest closing everything that hasn't been touched in a year.
  18. Yes. At least that's my impression, I don't do SP myself. Looking at the download numbers of the last entry in the dispute thread I don't get the feeling that it's inactive.
  19. Title screen -> Learn to Play -> Tips and Tricks or binaries/data/mods/public/maps/tutorials/ The chevrons above the units' heads signify (from single to triple) basic, advanced and elite rank; they go along with increasing attack and HP values and decreasing gathering speeds. (Since this site's search function is phenomenally terrible I don't know if there's a good overview somewhere.)
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