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Posts
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Everything posted by Gurken Khan
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A trader had an interruption (for reasons I put him briefly in my wonder), and after I told him to resume working he stupidly went back to his birthplace and did nothing. He even remembers his origin and destination market! Why doesn't he work? We had an issue with traders not resuming properly earlier and I think it was better in the meantime.
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At least that's counting up correctly; still lame. I can't judge your code, but I hope that in the next version the game will pick one of the other names in the list and doesn't feature imaginary Themistocles II-VII. Where does "Themistocles" come from anyway, it's not in https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json ?
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I really don't like that map: it's unbalanced, ugly, and the "interesting" terrain makes it terrible to play. When the RNG presents me with it I immediately close the game; but maybe I'm alone with that view.
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@Norse_Harold dunno if you or @user1 can do something about that.
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Error, cannot open the game 0 A.D. Alpha 26
Gurken Khan replied to thazerluth's topic in Bug reports
https://trac.wildfiregames.com/wiki/GameDataPaths -
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==[Brainstorming]== for cheats units
Gurken Khan replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Their punches and especially their kicks can be pretty mean. Of course then we also need a war emu! Should there actually someone who doesn't know: the Australians once fought a war against the emus - and lost. https://en.wikipedia.org/wiki/Emu_War- 173 replies
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Increase selection limit over 200
Gurken Khan replied to Barcodes's topic in Game Development & Technical Discussion
It's a thing because of performance issues. -
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@Freagarach?