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Gurken Khan

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Everything posted by Gurken Khan

  1. My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast?
  2. Their punches and especially their kicks can be pretty mean. Of course then we also need a war emu! Should there actually someone who doesn't know: the Australians once fought a war against the emus - and lost. https://en.wikipedia.org/wiki/Emu_War
  3. Not sure if 502/0 k/d is my record but it sure is a lot of dead enemies.
  4. Do we need the fence? I mean it looks good, but if we need to manage the tris, maybe put some more into the torso? @Stan` Are you happy with the dong? Or maybe I should ask @wowgetoffyourcellphone, although this time I checked which sub-forum we're in, I read that he's now in charge of the art department.
  5. You could also try to zip your attachments, especially for text files that would compress them considerably.
  6. Nice. I meant to link the FAQ here yesterday, but as trac was down...
  7. My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route? (The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.)
  8. I don't remember any such discussion. Anyway, even if I don't want to keep the building, seems to me that with my usual army composition capturing is quicker than chiseling away at it.
  9. As of now it unfortunately is. Feels like they dumbed down the dumb units even further.
  10. @ShadowOfHassen Could be finger exercises, a prank... Just don't let it get to you.
  11. I don't know if this site is specifically targeted and personally I don't feel harmed.
  12. There is a reason. No one puts a bot to work without reason, however trivial it might be. Anyway, I reported them when I saw them and didn't bother with speculations.
  13. If you'd (zip and) upload the logs people who are more knowledgeable than you & me could take a look at it. https://trac.wildfiregames.com/wiki/GameDataPaths
  14. Tried it then and it worked, now it doesn't.
  15. Neandertaler klebten Werkzeug mit Urzeit-Uhu Forscher haben einen 40.000 Jahre alten Klebstoff entdeckt, mit dem Neandertaler ihre Werkzeuge reparierten. Scientists discovered 40,000 years old glue Neanderthals used on their tools; the two compounds (ocher and bitumen) apparently had to be fetched from far away locations, adding complexity to this achievement. I think this lines up nicely with ~recent discoveries that the Neanderthals were capable of much more than they were given credit for earlier.
  16. Since nobody seems in favor of "Neareastern", is anybody making the necessary changes?
  17. The Battle of Pelusium: A Victory Decided by Cats
  18. I didn't catch that the riddle of the Roman cement was solved. https://news.mit.edu/2023/roman-concrete-durability-lime-casts-0106
  19. I haven't read the linked article, but I know that captchas offer different kinds of solving for accessibility reasons. So I'm guessing that bots have no problem with audio captchas. (Or follow the link.)
  20. Welcome to the forums. Here's how to locate the logs: https://trac.wildfiregames.com/wiki/GameDataPaths If you haven't restarted the game you can just zip the folder and attach it to your post. (I don't know how the tutorial is supposed to end.)
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