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Posts
2.613 -
Joined
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Days Won
52
Everything posted by Gurken Khan
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Jein (yes + no). You'll want an army composition that can beat your enemy, and for that you need dps (damage per second). Spears and pikes are good against cav and for holding enemy melee; if you have only those they'll get shot up by the enemy's dps dealers. Inversely you can snipe their dps dealers with yours (by default they attack the closest units). [I'll now report you to the mod team for not being a spammer so your noob post limit gets lifted.]
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I don't know why you would want more HP inside a building. Note that most buildings don't fire arrows. I sometimes use them to warp my ranged units to the far side (garrison, set rally point on the other side, release) so they don't get torn to pieces by enemy melee, or just to save wounded units (threshold set to 50%). If you have any more questions people here usually give good answers. There's also plenty of guides (text & vid) to build order, eco(nomy), strategy etc.
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Hi @vanz, welcome to the forums. Any units with blades will obliterate rams, in dire need use women (daggers); swarming them also keeps them from reaching their targets. To get started you can lower the difficulty of the AIs or set their behavior so they won't crash your base. All garrisoned soldiers add the same amount of arrows.
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Yeah, well, I wouldn't bother with it. I wouldn't be willing to make it a priority, so my timing with getting them on and off the ships would be anything but optimal. I do put some effort into my trading, with production and research, usually changing routes once per game when I acquired huge tracts of land, but that's about what I'm willing to do.
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Can anybody confirm that? I hated basically everything about ships so I stopped playing with them. I had it happen that a single allied ship completely blocked a river, and that a ship at the shore could be an insurmountable obstacle for all other ships...
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I consider it a bug that they're selectable.
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Motivate and help the new players to get better and stay in 0ad
Gurken Khan replied to Akentas's topic in Gameplay Discussion
Marking all parts of a picture with a CC or John Connor would perfectly mirror their ability to play 0ad. -
the way it should be
Gurken Khan replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
"adult" toy? -
Hi @Billie, welcome to the forums. Glad you could work it out. I'd probably try to create more free space: delete temporary files, see what in downloads you don't need anymore, backup files to another medium, empty the garbage bin...
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Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
The famous sea peoples! Would it be possible that the game skips invalid options instead of throwing an error at the user? -
Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
Started a match (6 Players, 3 teams), the game wouldn't have it: Does this map only work with specific settings? When I create a random random match I don't expect the game to nope out. logs280625.zip -
I think it would be nice if the same buttons for the same units are always in the same order, even if it's in different buildings; especially thinking about Persian cav in stables and CCs here. (Why would you even put them in a different order?)
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Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
Well, it's not what I expected, and I don't think I've had it before. And frankly I don't like it. -
Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
My marines are not bunched together. I think one batch is from the Gymnasion and the other from a dock, still... (Ctrl group 4, should anyone bother with the save.) savegame-1900.0adsave -
@Thales The range in the description tells you how far his aura reaches. If you select a hero you can see it and the affected units have an aura overlay: (Don't believe "AI".)
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Hi @Amj, welcome to the forums. Make sure you don't have ceasefire enabled at match setup. Try "attack move", CTRL + right click by default. Also make sure your units are on aggressive stance: If your units still don't attack maybe attach a replay here. HTH
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Hi @Shafe, welcome to the forums. If you would attach the files as described in the error message people could actually look into it,
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@Seleucids You must be fun at parties!
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I don't know if there is a way (except for editing the files). If you don't want cheats in SP just don't use them?
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Adding storylines to scenarios and campaigns
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
"page" or "paragraph"? -
1400 is an ELO score (how strong a player is rated, like in chess); new players start with a default of 1200. The lobby is the place you go when you click on multiplayer, like a hotel lobby, where everybody meets,chats, makes new games.
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Does he have some where he explains stuff? I'm not sure watching him doing ~hundred clicks/second will help much...
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Looks interesting. Since Fookbook insists on planting cookies I have no idea what it is.