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Gurken Khan

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Everything posted by Gurken Khan

  1. I believe it works as intended, only worker units are on the idle list. There are hotkeys for finding idle warriors, I think they should catch idle champions.
  2. Can "Development" in the site menu now go to gitea? Can https://gitea.wildfiregames.com/ get "FAQ" and "wiki" links real biggly and obvious? Edit: Could the redirection on https://trac.wildfiregames.com/log/ps go to the gitea version?
  3. Hi @Hundi1905, welcome to the forums. You could look at the FAQ: https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ You could zip and attach your log folder to your reply; here's how to locate it: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths HTH
  4. My marked peeps here are idle because they try to reach the dock on the other shore; alas, they can't. I wish units were disregarding unreachable dropsites; especially when viable alternatives are available. savegame-1567.0adsave
  5. What about dogs and goats? (I have no idea if livestock would be able to pick up treasures without that tag.)
  6. Hi @Erk, welcome to the forums. Clearly you did not try everything. You have to send a merchant ship; I didn't figure that out on my own either, and I don't like it too much.
  7. I rarely saw an enemy just giving up, sitting and waiting for my coup de grace. In my experience the enemy has lost most if not all of their soldiers when I reach their CC. There might be some rebuilding effort, but with most of the population, production buildings and dropsites gone it usually won't amount to much; you can see in the replay if they even had any means to fight back. Basically it's gg for them once I get the CC. Since way back in AoE2 I usually play with one ally against four enemies; teaming them up will greatly increase their resistance. With everything randomized the games will vary widely, how much I have to help my ally, having no invited guests vs. fighting off four armies simultaneously...
  8. If I understand it correctly there's a signed version and an unsigned; so it would disallow the secret use of one variant and not disallow the mod in general. It's hard for me to believe you don't see the difference, and that you don't understand that people don't want to play against players who are secretly using scripts and whatnot.
  9. Politically I'm far to the left, so my understanding what decency means or what old-timey things or concepts are worth keeping may differ wildly from other interpretations; "conservative" in this sense isn't a political affiliation, regardless of the country.
  10. All parties in the know = not cheating Using it secretly = cheating Is it that complicated?
  11. Yeah, like decency and basic courtesy. Call me old and conservative.
  12. I don't do MP and I don't use any mods. Of course anyone can play the game how they like, but when playing against others I consider it poor sportsmanship if they don't make their use of mods transparent and consider anything but purely GUI cheating. I think ProGUI does this sending off units in three directions simultaneously and automating the batches; if the other players try to hide the use of that mod it's cheating. Don't know if you have any other recourse than just not playing with them anymore.
  13. I think not; deactivating and deleting are different things. Are you? Anyway, you can browse your filesystem and navigate to the mods folder. There you should be able to see the properties of each mod folder (right click) and delete them. Personally, I use a file manager (Total Commander):
  14. I don't think this will work. My bet would be to contact involved player(s) and ask them to send you their replay(s).
  15. Sooo... The campaign will include a tutorial? Replace the tutorial? In my mind "tutorial" and "campaign" are different things; of course it could be combined. But I think it would significantly lower the replayability of a campaign if it included a lengthy "pick some berries, collect some sticks" foreplay. Maybe if the tutorial were a skippable prequel?
  16. Jake Baldino said he enjoys the indie RTS Thronefall:
  17. Hi @ADRN, welcome to the forums. Maybe this thread is of interest to you: Did you go through the (unsolved and) solved tickets on trac? That might give you more insight into solved problems. Tagging @Stan`, he might have more ideas.
  18. I work around that by rotating the view. As I can do it with the thumb buttons of my mouse it's not tooo bad.
  19. You should go here:
  20. After you downloaded, installed and started the latest version of the game you click on "Multiplayer" and create your account.
  21. I didn't really get why they showed 0ad there. Just because mods in general are popular?
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