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Gurken Khan

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Everything posted by Gurken Khan

  1. I manually went through all the civs and all the buildings (I think); here's where I found missing flags: athen - Theatron cart - Embassies gaul - Tegia, Remogantium iber - Etxe mace - Theatron pers - Huvada ptol - Theatron rome - Domus sele - Oikos, Theatron I was surprised that all civs can garrison forges (which all have flags) as it serves no purpose except for the Han (dunno if it's still the goal to make it so). For the visibility of flags on wall turrets it's not good when the gates are higher (like Maurya), but I think it's especially problematic with the Iberians; because of the sideways position of the flag it can be "swallowed" by the gate:
  2. Healers also have an "attack move", yet they don't verbally acknowledge the order; would be nice if they said something.
  3. yeaaaaaaaaaaaaaahh. There's so much I don't know that I won't go through the files myself. Obviously I'm not gonna convince anybody. Maybe someone sees it and will think it's simply the better solution or it will be part of a general overhaul or something. Until then I will just keep an eye out for stumbling unto buildings without flag (and keep my "Cato" in the sig for a while).
  4. They're the only civ I saw it in the structure tree, but since my Spartan ally has the same messages I suspect all Hellenes share that. It's not super important, but a) I like consistency; and b) if we knew or came up with the equivalents for the other civs it would add some flavor.
  5. What follows will shock you! The Tegia doesn't have an occupied flag. If someone knew our file structure and how a command line works, would it be difficult to just batch check for that code snippet?
  6. I think it would be nice if those messages were consistent. (Either all have something like Komopolis in them or not.)
  7. I don't think it goes with the FOSS philosophy to make something official with a private company.
  8. How does a line at the base look like a flag on the top of the roof? I would be happy if they just resumed trading (like they used to). I also wouldn't trust the stupid AI, like my example earlier in this thread where traders were going through enemy territory.
  9. A trader had an interruption (for reasons I put him briefly in my wonder), and after I told him to resume working he stupidly went back to his birthplace and did nothing. He even remembers his origin and destination market! Why doesn't he work? We had an issue with traders not resuming properly earlier and I think it was better in the meantime.
  10. Hm, don't know about that. I was thinking about just a line in like every other building has:
  11. I still think it's necessary that round buildings also get an indicator when the rally point is within itself. (As you can see you cannot see it here.)
  12. There's threads about most those civs. Do a forum search on any to see what their status is.
  13. @ Bothnia again, surprisingly not winter. "GrEaT fIsHiNg OpPoRtUnItIeS" Pffffffffffffffffffffffffffffffft
  14. Interesting. I went through the lists at https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/....json just before posting.
  15. I don't really understand the trapezoid in the minimap. As you can see the marked rabbits are in the top half of my screen while their dots are in the lower half of the trapezoid. (Especially the wabbits can be hard to spot.)
  16. Apart from the Gauls, Iberians and Mauryan every civ has eight or more names in the list; so if we came up with six more names we would have sufficient names for every case.
  17. At least that's counting up correctly; still lame. I can't judge your code, but I hope that in the next version the game will pick one of the other names in the list and doesn't feature imaginary Themistocles II-VII. Where does "Themistocles" come from anyway, it's not in https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json ?
  18. I really don't like that map: it's unbalanced, ugly, and the "interesting" terrain makes it terrible to play. When the RNG presents me with it I immediately close the game; but maybe I'm alone with that view.
  19. Maybe that's the culprit, should pick another name from the list? Edit: there can be eight players and there are nine names in the list; IMHO this slapping on of a higher number to chosenName needs to go.
  20. I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate?
  21. @Norse_Harold dunno if you or @user1 can do something about that.
  22. Not good when (starting) treasure spawns on inaccessible terrain. (Archipelago)
  23. This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago?
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