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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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Sounds like a mod not running. Did you play with those civs in this version? Check your mod selection page (settings), download/activate them. If there's something missing within the civs it's probably wip; you could help the author(s) by sending feedback and suggestions...
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
The Discoveries That Proved Historians Wrong About Rome -
Should the Health of Units influence their Speed?
Gurken Khan replied to Obelix's topic in Gameplay Discussion
My first thought was "No.", and the discussion didn't convince me otherwise. You know what else would be more realistic? Latrines, STDs, sore feet (inf) & sore butts (cav). -
Hi @dani el, welcome to the forums. Did you try the network tips in the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message
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What water depth would you be missing currently? I think there's everything in the game already.
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So... Just as I described it? Say a cav is at the last sheep and I tell him to hunt a gazelle afterwards, then he continues to hunt gazelles?
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Yes, but actually no, because the hunter would then continue with the species of the queued individual animal. (I'm pretty sure that's how it works.)
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You can cue that switch with shift+right click.
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Is there a hotkey for selecting units with more experience?
Gurken Khan replied to Blackhydra's topic in Help & Feedback
I'm very much for keeping the "injured" selection. -
I don't know how often the AIs make an offer in this version, but I'm likely to deny it anyway: I came to finish them. I usually play with one ally and four enemies, if you team them up it becomes harder; with three teams in total there's decent variability in how they behave.
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How to know ship has garrisoned units
Gurken Khan replied to WordenKalita's topic in Gameplay Discussion
That's for own ships? What about enemy ships? Used to be you could see the (arrow) stats and know what's up, but that has been changed. -
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Closing Old Issues
Gurken Khan replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Good! -
Closing Old Issues
Gurken Khan replied to ShadowOfHassen's topic in Game Development & Technical Discussion
I appreciate you wading through this old muck and suggest closing everything that hasn't been touched in a year. -
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What about cheaters, are there any consequences?
Gurken Khan replied to _FeRRaN_'s topic in Help & Feedback
Yes. At least that's my impression, I don't do SP myself. Looking at the download numbers of the last entry in the dispute thread I don't get the feeling that it's inactive. -
Newbie Questions - I can't beat Easy AI as Romans
Gurken Khan replied to Satevis's topic in Gameplay Discussion
Title screen -> Learn to Play -> Tips and Tricks or binaries/data/mods/public/maps/tutorials/ The chevrons above the units' heads signify (from single to triple) basic, advanced and elite rank; they go along with increasing attack and HP values and decreasing gathering speeds. (Since this site's search function is phenomenally terrible I don't know if there's a good overview somewhere.) -
@Seleucids If you stick to raiding the formerly Roman parts we should have no problem. Here's one I thought you might like:
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Newbie Questions - I can't beat Easy AI as Romans
Gurken Khan replied to Satevis's topic in Gameplay Discussion
Single player, you resumed the game from a save? Replays can't handle that. -
The map has questionable "quirks", there's also "non-Terrain" more in the middle that one can usually not access and that hides even the silhouettes of units.
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Romanized Heavy Swordsman | Seleucids
Gurken Khan replied to AlexHerbert's topic in General Discussion
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Gurken Khan replied to AlexHerbert's topic in General Discussion
This at least doesn't show that the waterway is obviously blocked.
