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Posts
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Joined
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Days Won
51
Everything posted by Gurken Khan
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Tips and Tricks page
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
The other day I had the tip shown that higher ranked units fight better; best to my knowledge that's not the case anymore, they have more health and are better at capturing now. Maybe that could be rewritten. -
I find berries integrated in mineral deposits annoying. Two women finally found an access point while the third stands around uselessly. In my experience that also leads to traffic congestion where the gatherers loaded up can't back off because others are pushing from behind trying to get to that resource. Micro I could do well without. Edit: It got even more annoying as the workers always "lost" those berries, turning to others instead. Reminds me of Bugthesda level physics. savegame-1369.0adsave
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Well, the opportunities for archeological sites (and maybe exhibitions) are pretty unique, some structural reinforcement here, maybe some makeup there... Apart from propping up dinosaur skeletons I can't think of any field where you can make your findings mass compatible in a comparable way. Glory to our capitalist system! Apart from paywalls and copyrights and the likes sites like Pompeii and Göbekli Tepe also have entrance fees and shops... Would be much harder to cash in on the lifecycle of the fruit fly or something like that. -
Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
The roads and stilts rammed through the ancients structures did look unusual/wrong to me. Over 75% of Pompei is excavated and I'm under the impression that I quite frequently read about updates from there. Can't say that about Göbekli Tepe. I don't agree with not fully exploring significant historic sites; if every part of that exploration needs to involve invasive means and if everything needs to be dragged to light and air might be a different discussion. I tried to look for more details on that exclusive deal for the company but didn't find much; currently I'm not suspecting anything more sinister than "normal" corruption/nepotism. -
Introducing the Official community mod for Alpha 26
Gurken Khan replied to wraitii's topic in Gameplay Discussion
btw I'd also like cadavers to be tinted if you wave a foundation over them, so that it's clear if a building buries that food source. -
Hi @jockel, welcome to the forums. Until someone more knowledgeable comes along... Check if it's the latest available release of the game; that came out in September 22, so I don't think it is. Some Linux depositories lag behind considerably... For ways to get it see https://trac.wildfiregames.com/wiki/GettingTheUnixRelease Check the FAQ https://trac.wildfiregames.com/wiki/FAQ Make sure you have the latest graphics drivers. If that doesn't help those more knowledgeable people would need the logs to look into it, you can just zip the folder and add it to your reply. https://trac.wildfiregames.com/wiki/GameDataPaths HTH
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Until someone more knowledgeable comes along: did you look for the mesh of that unit?
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As the installer isn't signed Windows refuses to open it; do you still get the chance to override that decision manually?
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Hi @gerowen, welcome to the forums. I'm afraid I can't really help, but did you look at the FAQ? https://trac.wildfiregames.com/wiki/FAQ
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Tips and Tricks page
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
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Introducing the Official community mod for Alpha 26
Gurken Khan replied to wraitii's topic in Gameplay Discussion
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Tips and Tricks page
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
@wowgetoffyourcellphone I've only seen it written once in a forum reply that civs with MCs can only build CCs when they have a hero (don't know if had counts, too). I think that should be mentioned somewhere. -
No, I was talking about in-game comments. You can choose if it is spec only or all; I don't know what else, I don't do MP/chat. Sometimes there's chat between players and specs; it can be disrupting but that's up to everybody involved.
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Those players probably aren't spooked by certain someones looking at their gaming but are much more likely unwilling to put up with their comments.
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A new git-based development environment
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
Just read in a German blog (https://blog.fefe.de/?ts=9831c42b ) that people had to add bot filters in their public git repos because loads of shoddy "AI" startups were barraging them with expensive requests. I have no idea if we're in a comparable situation; does anybody have an eye on that? -
caricamento unità cittadine su navi
Gurken Khan replied to valentino_office's topic in Tutorials & Guides
Not all ships allow all units as passengers. When I want units to board a warship I select them, click the "Garrison" button (alternatively you can use the hotkey [CTRL]), and then click on the ship.