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Posts
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Everything posted by Gurken Khan
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Release 28 - searching for a name
Gurken Khan replied to Grautvornix's topic in Game Development & Technical Discussion
I think that sounds good. But we should have his folks included by then. -
While most civs' hero names follow "native name (anglicized name)" han, iber and rome differ; I think it would be nicer if it were consistent.
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@Classic-Burger I agree, but there's not always the choice.
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They're not viewed too friendly around here and at least for vanilla it was decided to use none. But I believe @wowgetoffyourcellphone uses some for Delenda Est.
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Do chariots really have to be that fat? Feels like many QoM (Quality of Misery) measures over time, en masse since RC2. Some trees or houses and my heroine isn't where she's supposed to half the time; here she's stuck on a citizen. It's agonizing to frequently watch my champions take the scenic route around a mountain or something...
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Crash. I think the pop-up error message read something like "texture not bound ... Vulkan", but I didn't see that at a glance in the logs... logs280325.zip
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Clash battle formations without developing the world.
Gurken Khan replied to technocrat's topic in Help & Feedback
You could do that in the scenario editor (Atlas). -
lol, total opposite here. I always want the acknowledgement of my commands and play different music (currently Lofi Grizzly).
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Maybe we could at least name the specific tec belt and road initiative. I don't really believe it gives you an extra bonus but I will keep an eye on it.
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The Han still have Silk Road both as team bonus and as specific tec; if you research it you gain nothing but waste 1k res.
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Y'all are doing something right
Gurken Khan replied to wowgetoffyourcellphone's topic in General Discussion
The nanny bot. I thought it just scrambled the words (like "ยง$%&/!"), didn't know about the substitution. -
Should be optional imho.
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Animals enhacement
Gurken Khan replied to cephalotus's topic in Game Development & Technical Discussion
I never encountered these in the game. Do you mean wolves instead of foxes? Agree. That's also why I'm fine with boars not attacking on their own; they used to, it was changed. Disagree. A lot of animals flee. I don't think it would be good if they were faster. Have you ever watched a camel rider chase a gazelle across half the map? It would only get worse. Disagree. Especially in the beginning they pose a real threat; with the uneven distribution they'd potentially seriously disadvantage a player. Agree. It was discussed before, guess nothing came of it. -
Hooray? Noticed the xp thing later. Guess I had them in the oven too long. Now I know, but I initially expected dudes who also could work... Do you have a suggestion?
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I wanted elite spearmen and now I have city guards. Why? What do I have to avoid to not loose more of my elite spearmen? I'd like an upgrade button instead of a conversion I didn't ask for.
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Yes, it's terrible. "Convert Infantry to Marian Legionaries" - infantry encompasses all pedestrian soldiers; if swordsmen are meant it should say that. "... and cavalry to Auxiliaries" - what cavalry and what the heck are auxiliaries? They're not in the structure tree. Neither is "conscript infantry".
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It was on the minimap and had the birds overhead, but that wasn't really my point. Yeah. This used to be more common, I would like it to not happen.
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Yesterday the game froze on foothills; it wasn't completely dead as the birds kept on chirping. After ~20 minutes of not responding I gave up and killed it. No error logs, last thing noted was something loading successfully. If I catch anything I will post it. Something more concrete: fish in land on Scythian Rivulet
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@Grautvornix It's not "kind of "loot"", it's loot, as shown in the stats. As far as I'm aware it's 10% of unit costs + carried res and 20% for buildings, so very much related to the original costs. The fixed amounts are also shown in the structure tree.
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This topic comes up from time to time, so far no consensus to implement it has resulted from that. Can't remember the last time I had to "move" a building. Depending on the civ I know what I want to build, so I try to plan my lots accordingly.
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Yes, that's the current proposal from @wowgetoffyourcellphone. They used to be able to shoot by default. I guess I'd be fine with that tec. That may be. In this case I feel it was the project lead who told me that (I might be wrong), and the devs appear to have sufficiently agreed with it, else it wouldn't have been implemented. (Although my understanding is that a lot of devs don't actually play that much.)
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