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Gurken Khan

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Everything posted by Gurken Khan

  1. I think you might be right. (I'm not delving for every stat detail.) Maybe they were strong in an earlier stage but got overtook in the meantime.
  2. I assume some thought went into the native names, but sure, if you got better suggestions and the sources for them I'm all for choosing the more appropriate names! Probably the devs and players would agree, so I don't see a reason why they shouldn't make it into the game.
  3. Well, friendo, your shaky cam footage is NOT a replay. Do you know the difference between a reply and a replay? Do you do this with machine translation?
  4. Why don't you upload one anyway? Or the logs? Are you trolling? When you (save and) exit a match and resume it later the replays will be rubbish, maybe that's the case?
  5. I can't help you with that but I'd imagine for anyone trying to help you the logs and your code would be useful.
  6. @LetswaveaBook I like that you're discussing the merits of this table. You'd have an extra hard time try to lick Og!
  7. I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.
  8. All what? Generally when reporting a bug it's a good idea to attach the logs (in doubt just zip the folder). https://trac.wildfiregames.com/wiki/GameDataPaths
  9. The map? It's part of the default collection.
  10. I noticed the nanny-bot is back on. (It didn't like a word that starts with f and rhymes with sickle.)
  11. I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)
  12. Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#&#036;%le in earlier versions, ships even moved towards units ordered to repair.
  13. Did I ever mention that our ships are annoying AF ? Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ???
  14. Are you aware of the hotkeys that modify the selection and ordering around the units? Like holding "i" to select only idle units, [ctrl] to de-select from that group, [shift] to give a number of orders to be done consecutively, [ctrl]+[number]/[number] to form/select groups...
  15. I think the text of the information screen for the Chaoting ("Build in...") should be replaced with the text from the mouse-over ("Enable..."). Edit: The cost also.
  16. I don't get it. Cost of unspent res? Steeper eco score curve (if it is the case) is better than a higher ROI of units? But I won't lose any sleep if I go to bed dumb (without further explanation).
  17. Or you can watch a mobile game play itself. I use gift from the gods if I just want to check something, but with instant advancement, building, production and ~unlimited resources there's not much left what makes an RTS match, no?
  18. Why tho? Deviate from the usual rules to make it more annoying and less rewarding? (As if anything involving ships isn't already annoying by itself.)
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