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Posts
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Joined
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Days Won
52
Everything posted by Gurken Khan
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What am I Missing About the Spartans?
Gurken Khan replied to CandidClodhopper's topic in General Discussion
I think you might be right. (I'm not delving for every stat detail.) Maybe they were strong in an earlier stage but got overtook in the meantime. -
Proposing changes to the native names of some units and buildings
Gurken Khan replied to Vantha's topic in General Discussion
I assume some thought went into the native names, but sure, if you got better suggestions and the sources for them I'm all for choosing the more appropriate names! Probably the devs and players would agree, so I don't see a reason why they shouldn't make it into the game. -
Well, friendo, your shaky cam footage is NOT a replay. Do you know the difference between a reply and a replay? Do you do this with machine translation?
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Why don't you upload one anyway? Or the logs? Are you trolling? When you (save and) exit a match and resume it later the replays will be rubbish, maybe that's the case?
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It's probably fine.
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@LetswaveaBook I like that you're discussing the merits of this table. You'd have an extra hard time try to lick Og!
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I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.
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All what? Generally when reporting a bug it's a good idea to attach the logs (in doubt just zip the folder). https://trac.wildfiregames.com/wiki/GameDataPaths
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0 A.D. 2v2 Tournament (Team finding Thread)
Gurken Khan replied to DerekO's topic in Announcements / News
↑ They still like it. -
The map? It's part of the default collection.
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Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.