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Posts
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Joined
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Days Won
59
Everything posted by Gurken Khan
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Planned Disruption - Migration to git and Gitea
Gurken Khan replied to Itms's topic in Announcements / News
Probably someone already took care of it, but in the mainlog for a27 RC1 I saw trac links... -
I think it's fine when Norse warns us about Yeka that we have a broader picture. Lacking a better description I'd say Yeka is a somewhat "original character" with their take on the game and probably the people. I forgot the exact term Norse was using, but he definitely wanted Yeka to make up for previous behavior; that might be where the "enslaving" comes from. Personally I just hope this doesn't turn into a major disruption and the project moves forward. (And I do think Yeka could contribute to that, if the stars and the moods of the people involved align...)
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I'm pretty sure that wouldn't be wanted by the devs and the majority of players. I have the threshold for wounded units at 50% and when I do an area selection while holding the hotkey for wounded units (default: o) I retreat them manually. With their turn and acceleration times and "swimming against the stream" they usually take a lot more damage but at least they have a chance.
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Another idea I had was making olive ~fields that can cling to mountains; on maps like Hellas it can be difficult to place regular fields. In addition we could make them work a bit different as you suggested.
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What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off.
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You cannot eat your cake and have it too
Gurken Khan replied to manowar's topic in General Discussion
"If something is wet it is not dry." Idk, sounds trivial. Should we even keep it? And /or we could consider other quotes, maybe make a call for suggestions. -
Try what's described in the FAQ: https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#multiplayer If that doesn't help we'd need more info (attach your logs). You can also try to find someone in the IRC chat to help you troubleshoot. HTH
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I never liked to use cannon fodder. My main goal is zero losses.
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Elites had all kinds of perks, moving faster, doing more damage, greater LoS... I don't know if there's more than better capture rate and more HP now; anyway, I want to feed the XP to the lower ranks.
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Tips and Tricks page
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
@Vantha Do we have a tip for that? (Can't find the tips in the repository.) -
I don't think there currently is a way to select units by rank, but I really wish there was. When I'm advancing to a building I want to capture and there's limited opposition I want my elite units to capture and feed XP to the rest. Selecting each type of unit and then triple-click on the elites is quite tedious, especially when it's several buildings. I guess I could work with units being part of two control groups, does any mod provide that?
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Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
*bump* Looks like a new release is on its way, so voice your opinion if you didn't already! -
I reported you. (To have the limit removed.)
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Tips and Tricks page
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
Just to clear it up: "had" doesn't count, they need a living hero to build a CC. -
I dislike large markets, I think they're a handicap; I'm miffed every time I can't place a market where I want to while a small market would've fit.
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Hero Death Notification
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
For a long time I've been in favor of using diacritics consistently; it's currently all over the place, for example differing from the structure tree to the diplomacy screen etc. For consistency's sake I'd be willing to drop hem completely, but there were quite extensive discussions (e.g. on trac), and I didn't want to challenge that decision. I personally would like it if we used native names (with diacritics) as much as possible with the anglicized/localized names added where appropriate. Maybe we can formulate a "vision" for this issue and then push for all parts of the game (UI and whatever) to support it. -
Hero Death Notification
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
Agreed. Native + anglicized name, code querying native name. -
In general I agree with your above post, on this point I don't; if I spawn at the coast I always colonize it, just for the wood. Wood tends to be a little too sparse on the mainland for my taste. Any opinions regarding those? I never played Survival of the Fittest, I believe it says that it doesn't work with AI players. I'm too dumb for Jebel Barkal. On Danubius I think the Gaia ~cities are enough to chew through, as I consider the Gaia armies and flotillas materializing out of thin air complete BS I don't play it anymore.
