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Everything posted by Gurken Khan
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At least that's counting up correctly; still lame. I can't judge your code, but I hope that in the next version the game will pick one of the other names in the list and doesn't feature imaginary Themistocles II-VII. Where does "Themistocles" come from anyway, it's not in https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json ?
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I really don't like that map: it's unbalanced, ugly, and the "interesting" terrain makes it terrible to play. When the RNG presents me with it I immediately close the game; but maybe I'm alone with that view.
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@Norse_Harold dunno if you or @user1 can do something about that.
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Error, cannot open the game 0 A.D. Alpha 26
Gurken Khan replied to thazerluth's topic in Bug reports
https://trac.wildfiregames.com/wiki/GameDataPaths -
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==[Brainstorming]== for cheats units
Gurken Khan replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Their punches and especially their kicks can be pretty mean. Of course then we also need a war emu! Should there actually someone who doesn't know: the Australians once fought a war against the emus - and lost. https://en.wikipedia.org/wiki/Emu_War- 186 replies
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- brainstorming
- art
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Increase selection limit over 200
Gurken Khan replied to Barcodes's topic in Game Development & Technical Discussion
It's a thing because of performance issues. -
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@Freagarach?
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Do we need the fence? I mean it looks good, but if we need to manage the tris, maybe put some more into the torso? @Stan` Are you happy with the dong? Or maybe I should ask @wowgetoffyourcellphone, although this time I checked which sub-forum we're in, I read that he's now in charge of the art department.