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Gurken Khan

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Everything posted by Gurken Khan

  1. Did you try my tip in the other thread you created about this? Did you try the tip in the other thread about this you posted in?
  2. For some people downloading the community mod solved this problem.
  3. Latrines are badly needed, lack of is totally immersion breaking. Common STDs should also be added, I understand they were a real problem in the field. Can we also include sore feet (inf) and sore butts (cav)?
  4. Did you interrupt your game? If you play a game in more than one sitting you'll get a replay for each part and they don't get automatically joined. Supposedly it's possible to merge those files but I haven't found someone to tell me how. (A broken frankenfile in your replays folder will crash the game.)
  5. You mean the community mod? (Edit: nvm, didn't see it's a DE thread.) Usually it's helpful if you attach the logs: https://trac.wildfiregames.com/wiki/GameDataPaths (You can zip the folder and upload it.)
  6. Yes. (x) is the host? I know two logs are more interesting than the others but you can just zip the whole folder and upload it.
  7. Yeah. Thought I was clever placing it there before I needed it because I saw my ally's CC go up. Really believed my buildings wouldn't decay in allied territory. Or is it just "small" structures? Don't know what to make of your link. An abandoned patch? Also don't know what rootless territory is.
  8. Not that I'd call Athens a perfect democracy but ostracism really appeals to me.
  9. Is it new and/or intended that my buildings decay to Gaia in allied territory?
  10. This is badly needed independent of any other changes. Great news for all those people building walls and palisades in p1 and all those other people who do p1 inf rushes?
  11. Isn't a spear a much more basic weapon than a sword? Kinda strikes me wrong that some civs have sword-units in p1 and then get spear-units in p2.
  12. Units seem to default to aggressive stance when they advance due to rigorous training. At least my kush spearmen changed their behavior in the barracks. Think I preferred if they kept their assigned stance.
  13. Yeah, sorry; maybe I was a bit too snarky. It was easy for me to search because I remembered seeing that error message. Anyway, glad your problem was solved. hf,gl
  14. I can't read shoot on that screenshot. Generally it's a good idea when reporting a bug/problem to include the logs; here's how to find them: https://trac.wildfiregames.com/wiki/GameDataPaths I did a forums search for you (hint, hint); other people with that problem were fine when they downloaded the community mod or disabled regicide. HTH
  15. @Grautvornix Moin! Might have other ideas what you could do with your beans...
  16. IIRC @Stan` said resizing is just not possible. I don't know how realistic it is to expect it in the engine, but good luck with your hacking efforts.
  17. This seems contradictory for me. Walls are useless against soldiers because they can destroy them AND soldiers attacking walls is useless? (I like to use attack move to prevent my troops from attacking structures.) Ranged cav?
  18. @chrstgtr Thx for the background. As others wrote before I as well don't think it'll change the meta. I played plenty of games in a27rc1 and ofc I adjusted. And still think it sucks.
  19. Personally the change feels like less quality of life as it needs more clicks without adding anything for me.
  20. Ok. So I ping @implodedok and see if anything comes out of it.
  21. Yes; I only wanted the opinion of the first ten people. No, of course not. I don't know what the problem is. I think it registered one vote more than yesterday. Maybe Invision takes some hours now to update the results? I'll look again later to see if there's a change. Do we currently have someone who is handling the websity side of this site?
  22. Did you try to vote just before posting? If so the poll seems indeed frozen, because those are the same numbers I saw yesterday. Don't know what I can do about it.
  23. Halloween is coming up. Probably one of the evilest things I read.
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