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Posts
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Joined
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Days Won
53
Everything posted by Gurken Khan
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@Norse_Harold dunno if you or @user1 can do something about that.
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Error, cannot open the game 0 A.D. Alpha 26
Gurken Khan replied to thazerluth's topic in Bug reports
https://trac.wildfiregames.com/wiki/GameDataPaths -
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==[Brainstorming]== for cheats units
Gurken Khan replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Their punches and especially their kicks can be pretty mean. Of course then we also need a war emu! Should there actually someone who doesn't know: the Australians once fought a war against the emus - and lost. https://en.wikipedia.org/wiki/Emu_War- 198 replies
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- brainstorming
- art
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Increase selection limit over 200
Gurken Khan replied to Barcodes's topic in Game Development & Technical Discussion
It's a thing because of performance issues. -
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@Freagarach?
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Do we need the fence? I mean it looks good, but if we need to manage the tris, maybe put some more into the torso? @Stan` Are you happy with the dong? Or maybe I should ask @wowgetoffyourcellphone, although this time I checked which sub-forum we're in, I read that he's now in charge of the art department.
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Nice. I meant to link the FAQ here yesterday, but as trac was down...
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My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route? (The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.)
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@ShadowOfHassen Could be finger exercises, a prank... Just don't let it get to you.
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I don't know if this site is specifically targeted and personally I don't feel harmed.
