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Gurken Khan

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Everything posted by Gurken Khan

  1. I once again propose that 0AD uses the computer's time setting; I'm currently on daylight saving time so 0AD's time stamps are one hour off.
  2. The voice sounded good. I can't judge the original comment, but the English translation largely made no sense.
  3. I said it was a known issue: https://trac.wildfiregames.com/ticket/6814
  4. I had an unsuccessful try with Vulkan on a27 RC with an incompatible driver and the game automatically switched back the backendrenderer, no GUI necessary. Did your game not do that, or did you not give it the chance to do that?
  5. Yeah, it sucks. In practice you have to dial it below the wanted number and then up again. I expect the devs will fix it.
  6. Maybe that was the known issue. Currently you have match your "actual batch size" to the ministry's; if, for example, you train 10 horses and then try to produce 8 ministers you have to dial down your batch size (even if that is not visually communicated).
  7. Another way is to garrison them in their production building; when I'm building up my CS cav and don't have immediate use for them I always get some XP in them. (Plus you don't have idle units on the map.)
  8. How stupid and inconvenient it is depends on how you handle it. Personally once I have the ministry I keep my ministers mostly inside for the trickle for a while, except for certain research projects; I try to build those research buildings nearby, like a tower, a temple, a fortress.
  9. Since we recently had AI/chatbots a couple of times in the threads:
  10. I bet they're advanced rank, the second rank of units. Usually you train basic rank units (one chevron above the health bar), then there's advanced (double chevron) and elite (golden triple chevron).
  11. I wouldn't know the difference (at least not in detail). But since the title of the thread is broad enough: - learn to ring the friggin bell; currently when an AI player is being raided they're good at garrisoning soldiers (when defensive buildings are in sight), but they happily leave out the women to be slaughtered.
  12. @Obelix It also worked in a26; although there is a known bug with the production button.
  13. @hyperion There's an eleven years old ticket: https://trac.wildfiregames.com/ticket/1468
  14. Awful. I guess this thread is less about recommendations but just any stuff we find about 0AD.
  15. Could you maybe teach the AI the difference between geographical distance and walking distance? I think it's related to what @alre posted above. This also plays a role for efficient resource gathering. On maps like Cantabrian Highlands it's especially egregious. I specifically built a farmstead for my hunting cav at the bottom of the ramp, but this stupid no good for nothing rider still rather travels twice the distance to the CC.
  16. We still have pond Tuna (for example on Cantabrian Highlands). All fish not in oceans should be changed to generic fish.
  17. I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover.
  18. @Obelix Is that Delenda Est? If so @wowgetoffyourcellphone should look at it. Doesn't look like you're in city phase, maybe that's causing a problem.
  19. What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...? Anyway, here you go: logs-vladi2.zip
  20. Maybe it happened once (unreliable narrator). I tried it ten times again and it didn't happen; maybe we could say it doesn't happen with OGA. Did so. The cube woke up fine. Anything else I can do (with that)?
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