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Gurken Khan

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Everything posted by Gurken Khan

  1. @Lion.Kanzen beat me to it; but here's a pic with a worker:
  2. No, I meant selecting the unit and looking at their gather rate; although I'm not sure it would show different values for individual workers.
  3. Personally I like it. Especially in p1 it can help a bit.
  4. Sounds good. Unfortunately I don't think for this game. ¯\_(ツ)_/¯
  5. @Yekaterina No reason to be sad! I just think your mod is friggin ugly, that's all. (If it meets peoples' needs/preferences good for them.) So do you know if it lightens the load?
  6. btw, before you uglify your game: did you go through the usual steps of performance enhancement before? Like making sure the game runs on your dedicated GPU and going through the steps in the FAQ?
  7. There are mods that even make it uglier. Like @Yekaterina's. Maybe it also reduces load, she might tell you.
  8. Archeologists believe they have found the oldest proof of Odin worship yet, coming from the 5th century CE and predating the previous oldest find by 150 years: https://www.cbsnews.com/news/gold-treasure-unearthed-denmark-odin-norse-god-inscription/
  9. Ok. Here's the complete logs from before I restarted the game, HTH: logs8323.zip
  10. Here's the mainlog: mainlog.html This sentence... Did you mean anything else?
  11. One of my new Uxelons (right) has an "occupied" flag, while the other (left) doesn't. This is outrageous. And I still totally think it should show my banner, not that of the former owner. @Freagarach @Langbart savegame-0336.0adsave
  12. I'd always prefer units. What good does it do if some arrows hit a nearby house or barracks?
  13. Not as far as I observed. But I could be wrong. What does the code say?
  14. I think it already would be a step forward if towers etc. prioritized units. Currently they target buildings randomly even if enemies are around. But yeah, I would like to be able to tell my towers what/who to shoot at.
  15. Ach, tatsächlich? Das wusste ich nicht. Hä?
  16. I'm absolutely against pre-defining the 0-9 hotkeys. While I usually have my first CC, and maybe my second CC too, on 0 (=source), they usually become obsolete as a production facility eventually. (Producing champions and whatnot at other buildings.) btw I think the mod "autociv" has more hotkeys, but I never looked into it.
  17. So are the whales for me. I never bother with them. Either I don't need military ships where they are, so I don't build any just for hunting. When I did hunt them, they ended up so far from harbors that they weren't an efficient source of food. Or they fled where war ships couldn't follow, because a lot of water maps aren't made for our gigantic war ships.
  18. SCNR Apart from that I don't really have an opinion on additional trickle effects. Could be ok I guess, but I'm also fine with only a few buildings having them.
  19. Well, playing against AI, if I see that I share borders with an enemy I immediately put up twin towers and put a man inside; sometimes that's enough to "extinctify" them, especially if you happen to cover their woodcutting storehouse and/or berries. They're stupid. ^^ I then do other things, like building up my eco and phasing up. In your case you might want to base your decision on whether you've got use for those towers later on or if they're hurting your progression through enemy territory; if you capture the CC it should also be easier to capture those towers later.
  20. 51. My usual citizen cav + 1 tower guy. Probably less. Just try it. Probably depends on civ, tecs, ranks... Don't overthink it. If it works great, if not regroup.
  21. I just go by feeling. If I make an early move against a weakened neighbor ~70 units - including 10 healers - is plenty. Other times I just try and either succeed or retreat, heal up, snipe enemies and retry.
  22. Hello @Radament, welcome to the forums. I agree the palace doesn't look too great. As pointed out before, we're depending on volunteers to make something better. And quite certainly it will not happen before the next alpha.
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