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Gurken Khan

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Everything posted by Gurken Khan

  1. If that tip is too brief for you: you could turn off your antivir temporarily to check if 0AD runs. If it does, you can add exceptions to your antivir for pyrogenisis.exe or the whole 0AD folder; if you don't know how, do an internet search for your antivir + add exception and you will find a guide.
  2. I hope you're feeling well and that you get your meds should you need them.
  3. Ah ja. 1. I don't think shtuff like that should be user facing. 2. I don't think that 2e-14 missing metal should keep me from building a CC. (The UI seems to agree. )
  4. It is very unfortunate (to put it very mildly) that the UI shows me I can build a CC while the game won't in fact let me. With the Colonization tec and the Seleucid team bonus I believe I needed one more res of each to build it (although I couldn't figure out the wood cost); which in theory isn't a big difference, while in practice it can make a big difference. Also I didn't find the notification helpful. (And I think it's wrong, since 2.8e is ~7,6 ; minus 14 would mean a negative amount is missing?) I guess with the fractions it is a border case, still I would greatly prefer it if the UI wouldn't give me misleading information. Please force it to accurately give me the needed resources, and if you're obscurely working with fractions, please make sure that the different parts of the game come to the same conclusion. savegame-0237.0adsave
  5. @thephilosopher I went directly from resource gathering to fighting, I'm sure I didn't give additional orders - and still the back to work button didn't appear when the trespasser was dead. Edit: Maybe my "mistake" was that I didn't de- and re-select those soldiers; I did that with those horsies above. Edit2: Nah, tried that too; guess it doesn't feel like showing up this game...
  6. I agree, it doesn't always show when one would expect it.
  7. No, nothing changed. I would have given it a try, but today when loading the game several times no error showed.
  8. Maybe it isn't specific to 0AD. Did you do an internet search for the symptoms? Sometimes it's the device, the trackpad or a combination with the OS.
  9. Don't think I had those errors when I created the game, now they come up whenever I open that save. savegame-0227.0adsave
  10. Just wanted to throw in here that my spearmen are the first to die. Or the only, actually. So if their survivability is further reduced, I probably won't even take them along (again).
  11. For this alpha it takes a long time to "wrap things up"; when I won a game and select to exit and view the summary it really takes a long time till the stats come up. I thought maybe it was the community mod, but then I remembered that before it the cursor would actually turn into a spiral signifying the game was unresponsive. Not a major issue, but it still would feel better if that wasn't the case. Can anybody confirm?
  12. As with other civs, I usually have around 50 women working on the fields. In one game I had 18 paddies worked in the peak.
  13. It's been a month, did you notice a negative impact on the server?
  14. I guess pushing doesn't work when units are fighting. It really pi puts me off majorly when I loose units because they are bumping around for ever on their fighting colleagues instead of retreating; even when it's only a handful of javelineers not tightly packed... It's probably aggravated at every bump with the turn and acceleration times.
  15. I'm guessing your path is C:\Users\Chesnutter\Documents\My Games\0ad\mods See if you can open that directory in your windows file manager, go to your download folder and do a right click on the BoonGUI zip; it should give you the option to extract. See also https://trac.wildfiregames.com/wiki/Mod_List#HowToInstallMods
  16. The back to work button (a pointing hand) is displayed contextually; if the order isn't applicable you won't see it.
  17. There's currently an exhibition about Augustus: https://www.heise.de/tp/features/Bilderboom-der-Antike-Macht-und-Medien-im-alten-Rom-7442957.html It focuses on his media revolution, how he made politics by flooding the public (and private) with statues etc. It also draws comparisons to modern autocrats...
  18. I think it's a fun upgrade concerning kills.
  19. Units can't enter buildings that are not for them. Barracks can only be garrisoned by pedestrian soldiers, stables only by horses and camels... Women and healers can't get experience by being garrisoned. I would be ok with fortresses giving experience.
  20. I don't agree that gathering and building are low priority tasks per se; depends on what when. 1 and 2 I think they should flee, 3 probably keep on building; if it's near the border it's potentially critical. The main reason I play on turtle speed is because my units are so dumb. Maybe your changes will improve that. For example building near the border I usually watch closely and give manual orders if necessary or change the stance accordingly, so the programmed response is less important to me.
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