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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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Balancing for resource gathering improvment costs.
Gurken Khan replied to ShadowOfHassen's topic in Gameplay Discussion
Spacemen really shouldn't cost wood. Nor do you give any reason for your suggested upgrade cost. Git gud! But banter aside, I don't really have a problem with the upgrade costs. First thing I do is build a storehouse, first thing I research is woodcutting. The first women I produce I send to wood. I concentrate on my wood eco until I can afford my food eco; ofc I need that eventually to grow my population. While I don't want to deter you from your project, there might be other ways to handle the situation. An experienced player really shouldn't die to an average AI. Maybe you do stuff in phase 1 which isn't advisable? There are plenty of guides for eco and build order. You could upload a replay and seek feedback from other players. Anyway, best of luck and success whichever route you choose. -
The Han ministers still have a production button problem: while it shows the correct max number you can produce in a batch, if the batch size is actually bigger nothing will happen. This is not visibly represented for the player. You have to reduce the batch size until it matches the maximum ministers you can produce, while the number presented to the player will stay the same. (If you can produce 2 and your current batch size is 5, it will show you the 2 all the time; when you dial down your batch size to 4, 2 is shown etc.) I wish the game would just cut off larger numbers if the current batch size is bigger than what you can produce, so the button actually does what it says.
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a27 weekend gameplay testing
Gurken Khan replied to real_tabasco_sauce's topic in General Discussion
OK. I just thought that your equation wasn't very clear. Sometimes you considered all involved units (pop), sometimes you didn't (res cost; ofc the lost archers should also be considered. ) -
a27 weekend gameplay testing
Gurken Khan replied to real_tabasco_sauce's topic in General Discussion
@real_tabasco_sauce I assume the skirms also died, which would be another 2,500 wood and food, making a total of 10,000 res. -
a27 weekend gameplay testing
Gurken Khan replied to real_tabasco_sauce's topic in General Discussion
If that behavior makes it into A27 I'll do that too. -
a27 weekend gameplay testing
Gurken Khan replied to real_tabasco_sauce's topic in General Discussion
Did you try the GUI scale in the graphics settings? Maybe the minimap or the silhouettes of the rabbits can help. Now we don't want a bunch of whiners, do we? But seriously, you can catch wounded units with an area selection + "o", and you can set the threshold for what's considered wounded with a slider. I set it to 50%, because with the turn and acceleration times it's no help otherwise. AFAIK you can't capture humans, only siege units; I'm not even sure if that's currently a thing. I totally agree that the new default behavior of attacking buildings instead of capturing sucks big time. The AI is pretty stupid, but I guess we just have to take what the volunteers working on it can provide. -
Expanding the functionality of allies.
Gurken Khan replied to Delfador's topic in Gameplay Discussion
I think the AI reactions depend on their circumstances. They don't always help their AI allies, on the other hand my AI ally tries to help me quite frequently; but it could be that just one or two horsies and/or one or two skirmishers show up before the situation is resolved. You can also ask your AI ally to attack a certain player. It then would take some time before they gather troops, then get moving. They might reconvene on the way, before they finally arrive at the enemy's territory. (I never do that.) Maybe you could influence their direction if you used the flare; I never tried that. -
Hello @Tuking & welcome to the forums. Locate your logs folder: https://trac.wildfiregames.com/wiki/GameDataPaths Then upload it here; if you can just zip the whole folder. (For uploading use the choose files... at the bottom of the editor.)
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lol While I agree that wikipedia is not a prime source, I think it will be ok for general stuff. But for example the role of specific units might be controversial. I hope this endeavor catches the attention of our historians and that they will contribute accordingly. ^^
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I'd assume the vast majority to be wikipedia links; if later we decide to link there we'd have the links already gathered. If anybody uses other sources they'd know; those might be even more worthwhile to collect and link.
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I'm not sure. I would say it's best to collect the sources from the start, later we could see what to do with them. (If you don't collect them from the start, it will be a pain in the averywhere to do so later.)
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Archeologists have discovered the oldest known building plans, estimated 8,000 to 9,000 years: Those "desert kites" (for their form) were up to 5km and used to trap herds of animals. https://www.spiegel.de/wissenschaft/mensch/saudi-arabien-und-jordanien-aelteste-bauplaene-der-menschheit-entdeckt-a-610899e8-e46c-4875-aa8b-a8f31c2dd634 https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0277927 -
Vulkan has a problem waking up: When I put my laptop (Win8.1) on standby and wake it up again, 0AD looks like this. OpenGL ARB seems to fare better, but with Vulkan it happens every time. Nothing the logs capture, but since I apparently crashed the game yesterday (no idea, lol), have some logs anyway: logs240523.zip Edit: Maybe the crash was when I tried to use Vulkan with an incompatible driver.