-
Posts
2.742 -
Joined
-
Days Won
56
Everything posted by Gurken Khan
-
autociv hotkeys in base game
Gurken Khan replied to BreakfastBurrito_007's topic in Gameplay Discussion
That sounds nice, but it should be visually clear that they're part of the barracks and not actually guys of yours. -
autociv hotkeys in base game
Gurken Khan replied to BreakfastBurrito_007's topic in Gameplay Discussion
I feel this is contradictory. If you have a button that searches and selects buildings for you then you don't have to do it manually; hence less actions for you. Apart from that I don't really have a strong opinion. Guess it could be considered quality of life and be fine with me. (I only do single player, so I don't have to be afraid something gives someone an advantage.) -
I found this quite amusing...
-
We all "love" our nannybot... I guess it's in the other then. I've messed with two (on devs' ~orders), guess you'll grasp that concept fast & better than me.
-
Good for you! btw: when I suggested earlier to re-install the game I hadn't thought it through, as I believe your settings persist in the .cfg files which don't get deleted when you un-/re-install. In case you should again...
-
"Elephantine" map - How do you get across the Nile?
Gurken Khan replied to krt0143's topic in General Discussion
As it renders the map unplayable in that size I think the bug should have a higher priority. -
You messed with the settings and then something else didn't work anymore: very definition of kaputtgespielt.
-
"Elephantine" map - How do you get across the Nile?
Gurken Khan replied to krt0143's topic in General Discussion
Dunno. Building a port on Elephantine works fine for me, every time. Maybe you have kaputt-gespielt your installation? -
Dunno. Works fine for me, every time. I can train various sizes (per mouse wheel) of batches of various units. I shift-click and then the production queue appears. Maybe you have kaputt-gespielt your installation? Other than re-installing the game I wouldn't know what to try.
-
Maybe you inadvertently sold all your food. When bartering you select a resource to sell (top) and a resource to buy (bottom); since food is the first resource it is set by default to sell that. I suspect this is your main problem. Other than that, if you don't have a lot of hunt or berries build at least six fully worked fields in p1, in p2 at least ten. hth Edit: Oh, and research the gathering tecs.
-
Speaking of unique tecs: the kush Powerful Priesthood actually weakens their own heroes? (I never messed around with that.) It's nice that the classical Athenian rhetors are acknowledged. How about a decay tec: own buildings harder to convert, enemy buildings easier; don't know if the Athenians need that, but maybe another culturally strong civ. I was thinking if we could pick up that diadochi thing; dunno, maybe transfer up to 10 units/min to an ally? (If pop allows it?)
-
@chrstgtr I understand the community mod process, just wanted to say that I kinda like the p2 theater idea; don't know if it would be more expansive than a colony.
-
Would elongation of pikes be a good tech idea?
-
Yes. For example every civ profits from the Roman bonus but only ~1/3 from the kush.
-
Good to hear! Maybe I could frame it as a balance issue and so it would come to your consideration anyway, but I just wanted to use the opportunity to say again that I'm not happy with the civ bonuses that are sometimes utterly useless for allies; for example ele bonuses when you don't have an ele civ.
-
Rebuilding destroyed wall segments - Impossible?
Gurken Khan replied to krt0143's topic in Gameplay Discussion
I hereby promise heartfelt friendly words for whoever makes repairing walls possible. -
Don't think there's such a thing as a home point for workers. A while back I was also unhappy with troops wandering where I wouldn't want them, like defensive units way back. Since them I handle them differently, especially with the attack move; this actually does set a rally point for your troops, and if they can't see any enemy units they can attack they will go (back) to that point.
-
They might not always make pauses between decisions, but they do have idle workers sometimes. Moreover they're pretty inefficient: sometimes they send workers across ~half the map for a new task; sometimes they gather res really far from a storehouse and they don't build new storehouses for example at woodlines. All those shuttling times really add up.
-
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
I personally mainly blame the meddling from the suits/publishers. -
Game ignores scenario Start Resources. Why?
Gurken Khan replied to krt0143's topic in Game Modification
If you look right under the map preview on the right, there are three buttons: Map, Player, Game Type. (Compare @Grapjas arrows.) -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
No surprise that if you let an enemy go 50 minutes uninterrupted that it's a pain in the butt, lol. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
Assuming default start res, when is "then"? (Ofc 30 spearmen have a different impact at min 10 than at min 50.) -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
Short for economy.
