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Posts
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Joined
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Days Won
52
Everything posted by Gurken Khan
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Strange things going on with the Roman army camp
Gurken Khan replied to Vantha's topic in General Discussion
I bet they're advanced rank, the second rank of units. Usually you train basic rank units (one chevron above the health bar), then there's advanced (double chevron) and elite (golden triple chevron). -
Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I wouldn't know the difference (at least not in detail). But since the title of the thread is broad enough: - learn to ring the friggin bell; currently when an AI player is being raided they're good at garrisoning soldiers (when defensive buildings are in sight), but they happily leave out the women to be slaughtered. -
Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
@hyperion There's an eleven years old ticket: https://trac.wildfiregames.com/ticket/1468 -
Awful. I guess this thread is less about recommendations but just any stuff we find about 0AD.
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
Could you maybe teach the AI the difference between geographical distance and walking distance? I think it's related to what @alre posted above. This also plays a role for efficient resource gathering. On maps like Cantabrian Highlands it's especially egregious. I specifically built a farmstead for my hunting cav at the bottom of the ramp, but this stupid no good for nothing rider still rather travels twice the distance to the CC. -
I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover.
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I hate when my units do that. And I exploit it with enemy units. -
Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
9. Inefficient resource gathering Just yesterday I saw some women gather stone real far out; no storehouse close, stating minerals hardly touched and not utilized. -
Sorry, I'm not proficient enough in hair rock to get that reference. ¯\_(ツ)_/¯
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Was it edited? I don't remember a link being there, but now it's gone anyway.
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Easy: just don't play those maps! When I generate a random game and it's a hunger games map at least that's what I do.
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With an area selection to actually get the wounded units. You shouldn't trust it.
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I sometimes wonder if the chatbots ("AI") get bored, create random profiles at random sites and post random stuff. Or, alternatively, why a sentient being would invest effort into the same effect.
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War crimes - default settings in 0AD
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Women yes, traders no. I remember the "good old times" when you had to search bodies of water for orphaned trading ships. :/ I got quite good at guessing where they were, tho. ^^ I would be ok with removing the necessity to kill women for a victory; that would remove a good portion of the war crimes, too. I've never spent 10 minutes to clear out remnants; I guess I'm quite thorough when moving through a territory. (Ofc it happens that I miss women standing somewhere in the periphery.) I believe having to hunt down traders and houses are a figment, but women and hoplites are enemy units, yes. I don't know if I want the AI to give up or cling to their lives.