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Gurken Khan

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Everything posted by Gurken Khan

  1. Since we recently had AI/chatbots a couple of times in the threads:
  2. I bet they're advanced rank, the second rank of units. Usually you train basic rank units (one chevron above the health bar), then there's advanced (double chevron) and elite (golden triple chevron).
  3. I wouldn't know the difference (at least not in detail). But since the title of the thread is broad enough: - learn to ring the friggin bell; currently when an AI player is being raided they're good at garrisoning soldiers (when defensive buildings are in sight), but they happily leave out the women to be slaughtered.
  4. @Obelix It also worked in a26; although there is a known bug with the production button.
  5. @hyperion There's an eleven years old ticket: https://trac.wildfiregames.com/ticket/1468
  6. Awful. I guess this thread is less about recommendations but just any stuff we find about 0AD.
  7. Could you maybe teach the AI the difference between geographical distance and walking distance? I think it's related to what @alre posted above. This also plays a role for efficient resource gathering. On maps like Cantabrian Highlands it's especially egregious. I specifically built a farmstead for my hunting cav at the bottom of the ramp, but this stupid no good for nothing rider still rather travels twice the distance to the CC.
  8. We still have pond Tuna (for example on Cantabrian Highlands). All fish not in oceans should be changed to generic fish.
  9. I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover.
  10. @Obelix Is that Delenda Est? If so @wowgetoffyourcellphone should look at it. Doesn't look like you're in city phase, maybe that's causing a problem.
  11. What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...? Anyway, here you go: logs-vladi2.zip
  12. Maybe it happened once (unreliable narrator). I tried it ten times again and it didn't happen; maybe we could say it doesn't happen with OGA. Did so. The cube woke up fine. Anything else I can do (with that)?
  13. @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Maybe you can implement blinds for the AI?
  14. I hate when my units do that. And I exploit it with enemy units.
  15. 9. Inefficient resource gathering Just yesterday I saw some women gather stone real far out; no storehouse close, stating minerals hardly touched and not utilized.
  16. 1. looks like an armor upgrade, 2. like a melee damage upgrade, 3. like a husbandry (production time) upgrade and 4. like a circus upgrade I don't know; ranged or leadership upgrade could be thinkable.
  17. Sorry, I'm not proficient enough in hair rock to get that reference. ¯\_(ツ)_/¯
  18. Was it edited? I don't remember a link being there, but now it's gone anyway.
  19. Easy: just don't play those maps! When I generate a random game and it's a hunger games map at least that's what I do.
  20. With an area selection to actually get the wounded units. You shouldn't trust it.
  21. I sometimes wonder if the chatbots ("AI") get bored, create random profiles at random sites and post random stuff. Or, alternatively, why a sentient being would invest effort into the same effect.
  22. The inside of the volcano on Volcanic Lands still looks badly stitched.
  23. Women yes, traders no. I remember the "good old times" when you had to search bodies of water for orphaned trading ships. :/ I got quite good at guessing where they were, tho. ^^ I would be ok with removing the necessity to kill women for a victory; that would remove a good portion of the war crimes, too. I've never spent 10 minutes to clear out remnants; I guess I'm quite thorough when moving through a territory. (Ofc it happens that I miss women standing somewhere in the periphery.) I believe having to hunt down traders and houses are a figment, but women and hoplites are enemy units, yes. I don't know if I want the AI to give up or cling to their lives.
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