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Gurken Khan

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Everything posted by Gurken Khan

  1. Why would I need a tec to build walls in own territory? That's Teichos, right? So "-own or"?
  2. I didn't notice it in the RCs. But I believe it was a fundamental problem, and if it was resolved fundamentally, I at least didn't catch that resolution.
  3. What better vibe & contents for a little pixel genocide.
  4. Yup. Maybe it was because of iber having walls already or something. @LienRag I'm not sure, but I think women don't add arrows anymore or help with capture regeneration, but in a23 they still did both; might have to try that out.
  5. @Sevda The Epic Games Launcher is the launcher for Epic Games. I'm on Windows. I have no idea what it would have to do with 0ad, but given the circumstances it's my best guess.
  6. Sorry, I won't be any help. I find those GUIs hideous and never considered using one; but ofc everyone can play as they like.
  7. One thing about your visual comparisons: the units are deliberately over-sized, I think three or four times of what they "realistically" should be. I guess opinions differ on how "gentle" that pink looks. ;p
  8. Did you delete your frankenfile? I've tried to merge replay-files and had to delete my frankenfile then...
  9. @wowgetoffyourcellphone Right, but it's still called Ptolemaic Mercenary Trireme.
  10. In a way you can pay resources to secure your towers: by garrisoning troops in them, that prevents decay.
  11. I'm not sure if "F" (follow) would get you there. But if you select them via a key or an icon double-hitting will get you there. I use the "Pause" key on my keyboard for that.
  12. I can't see how you come to this conclusion. I usually scout ~100% of a map, with reduced vision it would mean more micro and taking longer. Example Deep Forest: when I sent two cavs riding along enemies' borders, they'll eventually meet (except the ~180m gap) and coming back through the middle cover the whole area; with 24m (combined) less vision range I'll have to send one horse on an additional trip up AND down the map to achieve the same.
  13. Too much handicraft at poor lightning? But I agree, their vision should be the same as the inf's.
  14. Han Ministers don't give any loot. Shouldn't it be 10 wfood, 10 metal and >100 XP? Edit 2: Or at least their info doesn't show anything.
  15. I've been told it's possible to merge them manually ("hm hm lines..."), but no one was willing or able to answer my follow-up questions. I didn't see a script, so please see if you can come up with something. Naive me would expect something more automatic/user friendly... But what do I know.
  16. I would absolutely be against removing enemies' health bars. To clarify: ofc I think traders would be first in line to be susceptible to bribery. I also like the idea of being the higher bidder for a merc, thus taking them over. Not by wolololo. Ideally they'd have a stealth countdown (1 min?), so they can do some actual scouting and withdraw.
  17. Right. There's no historical precedence of traders being susceptible to bribery.
  18. Seeing it's a "Must Have" I'll just wait what happens within the next years.
  19. I hate that towers can ungarrison units to inaccessible terrain and then they're just stuck there. If at least I could garrison them again...
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