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Posts
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Joined
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Days Won
51
Everything posted by Gurken Khan
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So you want to treat women and men the same except when you don't.
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Rape.
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@maroder gave the explanation for his intervention which was relativizing Nazi crimes; you had only one sentence rambling about that, that was what I quoted back at you. And while in theory it would be fantastic if we all would treat each other as equals, regardless for example if male or female, the bleak reality is that it's much more probable that a man forces himself on a woman then the other way round, and that is especially true for public, but dark and labyrinthine places like Parkhäuser.
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Maybe you are talking about the barter efficiency. If you don't trade at the market your barter efficiency will be 0% and it's nothing you have to be worried about. If you trade, for example, 100 food for 80 stone your barter efficiency will be 80%. (If a lot of one resource is sold its value will go down, if a lot of one resource is bought its value will go up.)
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I could argue further with you, but shows me it's not worth it.
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It solves the problem of women being assaulted in the depths of those garages, at least they don't have to feel afraid there. Do you have any sources for them always being empty? Or for the signs to show obese women?
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
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I believe there's a mod with balanced maps, might wanna check it out.
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yes wtf don't play it again
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I don't understand the rules of garrisoned units combat
Gurken Khan replied to LienRag's topic in Help & Feedback
Select them and either [del] or the skull icon. -
I don't understand the rules of garrisoned units combat
Gurken Khan replied to LienRag's topic in Help & Feedback
Some people think it's lame, but I always have a ring of fields around my CC and a ring of houses around that (and houses next to additional fields); so I have always houses for my women. I can grab them directly and garrison them manually or send them to the houses on the far side of the attack. Only CCs, towers, forts and walls can shoot at attackers, so you can't add arrows to barracks. You can however still use them to your advantage. If you garrison your barracks they can (hardly) be captured, if you fight around them you can save your wounded soldiers, you can "teleport" your ranged units to the far side to gain distance to melee attackers. -
I don't understand the rules of garrisoned units combat
Gurken Khan replied to LienRag's topic in Help & Feedback
I believe each soldier adds one arrow; as in the pic: 3 + 10 = 13 arrows. Might be worth the micro; you could release the women to the backside and thus have more room for soldiers. Can't say anything about what you see with your CC. Did you give the mouseover a chance to refresh? (Move the mouse away and then back again after the garrisoning.) -
@SpartanofTime Follow @Stan`s link and check out the RC3! gl, hf
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Wow, that's the shortest crashlog.txt I've ever seen; and the least helpful. (And I don't know what to do with the .dmp as I'm no techie.) Could you also upload your system_info.txt and userreport_hwdetect.txt? btw my standard advice is to make sure the game uses the dedicated GPU in case you also have an integrated GPU.
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Hello @SpartanofTime and welcome to the forums. To be able to help you
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I checked and Arakamani gives the Temple Guard bonuses.
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np. We might as well follow it through. I still might try to get back to my original points, tho.
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I had to think of Roulette, where the 0 is random but not equal chance. @alre IIRC it used to be that the culture was "rolled" first (like Hellenic) and then the civ; has that changed? If we have the random stuff out of the way I'd still be interested in opinions regarding the opening post.