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Posts
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Joined
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Days Won
51
Everything posted by Gurken Khan
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Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I hate when my units do that. And I exploit it with enemy units. -
Improving the AI
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
9. Inefficient resource gathering Just yesterday I saw some women gather stone real far out; no storehouse close, stating minerals hardly touched and not utilized. -
Sorry, I'm not proficient enough in hair rock to get that reference. ¯\_(ツ)_/¯
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Was it edited? I don't remember a link being there, but now it's gone anyway.
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Easy: just don't play those maps! When I generate a random game and it's a hunger games map at least that's what I do.
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With an area selection to actually get the wounded units. You shouldn't trust it.
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I sometimes wonder if the chatbots ("AI") get bored, create random profiles at random sites and post random stuff. Or, alternatively, why a sentient being would invest effort into the same effect.
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War crimes - default settings in 0AD
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Women yes, traders no. I remember the "good old times" when you had to search bodies of water for orphaned trading ships. :/ I got quite good at guessing where they were, tho. ^^ I would be ok with removing the necessity to kill women for a victory; that would remove a good portion of the war crimes, too. I've never spent 10 minutes to clear out remnants; I guess I'm quite thorough when moving through a territory. (Ofc it happens that I miss women standing somewhere in the periphery.) I believe having to hunt down traders and houses are a figment, but women and hoplites are enemy units, yes. I don't know if I want the AI to give up or cling to their lives. -
Building sizes are incorrect and it's ruining immersion for me
Gurken Khan replied to Delfador's topic in General Discussion
@Delfador Nothing in the game is scaled to the units, because for reasons they are bigger than they "realistically" should. -
Since Bahrain is desert I don't think it's "very embarrassing" that the map is desert, too.
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I propose to introduce optional limits on buildings.
Gurken Khan replied to Delfador's topic in Gameplay Discussion
There's a limit for some buildings, so I guess a modder could just copy that mechanism to other buildings. -
New Civ for Alpha 28+ (extended discussion)
Gurken Khan replied to wowgetoffyourcellphone's topic in General Discussion
The way the bow is presented made me think it was loot. -
Balancing for resource gathering improvment costs.
Gurken Khan replied to ShadowOfHassen's topic in Gameplay Discussion
Generally I wouldn't mind doing that, but currently I only have the a27 RC installed. -
Balancing for resource gathering improvment costs.
Gurken Khan replied to ShadowOfHassen's topic in Gameplay Discussion
Spacemen really shouldn't cost wood. Nor do you give any reason for your suggested upgrade cost. Git gud! But banter aside, I don't really have a problem with the upgrade costs. First thing I do is build a storehouse, first thing I research is woodcutting. The first women I produce I send to wood. I concentrate on my wood eco until I can afford my food eco; ofc I need that eventually to grow my population. While I don't want to deter you from your project, there might be other ways to handle the situation. An experienced player really shouldn't die to an average AI. Maybe you do stuff in phase 1 which isn't advisable? There are plenty of guides for eco and build order. You could upload a replay and seek feedback from other players. Anyway, best of luck and success whichever route you choose. -
The Han ministers still have a production button problem: while it shows the correct max number you can produce in a batch, if the batch size is actually bigger nothing will happen. This is not visibly represented for the player. You have to reduce the batch size until it matches the maximum ministers you can produce, while the number presented to the player will stay the same. (If you can produce 2 and your current batch size is 5, it will show you the 2 all the time; when you dial down your batch size to 4, 2 is shown etc.) I wish the game would just cut off larger numbers if the current batch size is bigger than what you can produce, so the button actually does what it says.
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a27 weekend gameplay testing
Gurken Khan replied to real_tabasco_sauce's topic in General Discussion
OK. I just thought that your equation wasn't very clear. Sometimes you considered all involved units (pop), sometimes you didn't (res cost; ofc the lost archers should also be considered. )