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Gurken Khan

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Everything posted by Gurken Khan

  1. @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Maybe you can implement blinds for the AI?
  2. I hate when my units do that. And I exploit it with enemy units.
  3. 9. Inefficient resource gathering Just yesterday I saw some women gather stone real far out; no storehouse close, stating minerals hardly touched and not utilized.
  4. 1. looks like an armor upgrade, 2. like a melee damage upgrade, 3. like a husbandry (production time) upgrade and 4. like a circus upgrade I don't know; ranged or leadership upgrade could be thinkable.
  5. Sorry, I'm not proficient enough in hair rock to get that reference. ¯\_(ツ)_/¯
  6. Was it edited? I don't remember a link being there, but now it's gone anyway.
  7. Easy: just don't play those maps! When I generate a random game and it's a hunger games map at least that's what I do.
  8. With an area selection to actually get the wounded units. You shouldn't trust it.
  9. I sometimes wonder if the chatbots ("AI") get bored, create random profiles at random sites and post random stuff. Or, alternatively, why a sentient being would invest effort into the same effect.
  10. The inside of the volcano on Volcanic Lands still looks badly stitched.
  11. Women yes, traders no. I remember the "good old times" when you had to search bodies of water for orphaned trading ships. :/ I got quite good at guessing where they were, tho. ^^ I would be ok with removing the necessity to kill women for a victory; that would remove a good portion of the war crimes, too. I've never spent 10 minutes to clear out remnants; I guess I'm quite thorough when moving through a territory. (Ofc it happens that I miss women standing somewhere in the periphery.) I believe having to hunt down traders and houses are a figment, but women and hoplites are enemy units, yes. I don't know if I want the AI to give up or cling to their lives.
  12. @Delfador Nothing in the game is scaled to the units, because for reasons they are bigger than they "realistically" should.
  13. Since Bahrain is desert I don't think it's "very embarrassing" that the map is desert, too.
  14. There's a limit for some buildings, so I guess a modder could just copy that mechanism to other buildings.
  15. The way the bow is presented made me think it was loot.
  16. The "deletion request" was phrased as an offer; not that @Stan` would need that if he chose to do so. I guess he doesn't feel like it would please him.
  17. Generally I wouldn't mind doing that, but currently I only have the a27 RC installed.
  18. Spacemen really shouldn't cost wood. Nor do you give any reason for your suggested upgrade cost. Git gud! But banter aside, I don't really have a problem with the upgrade costs. First thing I do is build a storehouse, first thing I research is woodcutting. The first women I produce I send to wood. I concentrate on my wood eco until I can afford my food eco; ofc I need that eventually to grow my population. While I don't want to deter you from your project, there might be other ways to handle the situation. An experienced player really shouldn't die to an average AI. Maybe you do stuff in phase 1 which isn't advisable? There are plenty of guides for eco and build order. You could upload a replay and seek feedback from other players. Anyway, best of luck and success whichever route you choose.
  19. DL'ed, installed; guess it's Vulkan only, didn't find an option to change to/from. Notes I found only mention Vulkan for this release. Tried it three times and: No, it doesn't happen with STK.
  20. I think I had to do that manually. Apart from that the installation went automatically and without problems. But for windows users a warning will pop up how unsafe it is to install this; you can just click it away.
  21. The Han ministers still have a production button problem: while it shows the correct max number you can produce in a batch, if the batch size is actually bigger nothing will happen. This is not visibly represented for the player. You have to reduce the batch size until it matches the maximum ministers you can produce, while the number presented to the player will stay the same. (If you can produce 2 and your current batch size is 5, it will show you the 2 all the time; when you dial down your batch size to 4, 2 is shown etc.) I wish the game would just cut off larger numbers if the current batch size is bigger than what you can produce, so the button actually does what it says.
  22. Fish crisis in Latium: There's one (!) fishing spot for my ally and me (green & blue). If it were everywhere like in the SW I'd think it'd be ok. I don't know if I just got an unlucky draw or if there can be something done about the distribution/amount of fishing spots.
  23. OK. I just thought that your equation wasn't very clear. Sometimes you considered all involved units (pop), sometimes you didn't (res cost; ofc the lost archers should also be considered. )
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