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Gurken Khan

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Everything posted by Gurken Khan

  1. I took my 5 traders out of harms way for a moment, then told them to resume. 3 just stupidly went back to the market they were produced at, 1 went back to the "origin" market and 1 was at the parking position (not sure if I ordered that one to resume) and they all did jack diddley. Edit: Maybe I should mention that it was the Fortress map, which has several quirks; I wouldn't expect it to affect unit behavior, but what do I know. If someone felt like giving this map a work-over that would be great. (The placing of the starting buildings is still makeshift, the resulting village a mess; at least in a26 the decay was off: own buildings would decay if in allied territory; the res distribution is still very uneven, but since you get a lot of starting treasures I guess it's ok to fight for what you lack.)
  2. After the embassy was under new management two allied traders visited it; of course they were welcome, but ideally the AI could be taught not to choose routes through enemy territory? (Since it was the Harbor map there obviously was one safe route and one terrible direction.)
  3. Yeah, it sucks. Sure, naval vessels don't handle like a sports car, but ours are really, really stupid. Have you ever watched one being stuck ~forever on the corner of a dock? You know what I mean. Maybe "garrison flag" is the tt (and "occupied" is used for toilets).
  4. Why don't embassies have occupied flags? Why don't ships cooperate with being repaired in the slightest? Had one maybe orientated a bit in the wrong direction and the guys that should've repaired it (and moved on) just stood there. Had to tell it again to move to the shore it was already at. Shoot I really hope with their overhaul those stupid mofus get less friggin stupid and less clunky overall.
  5. @Construktor1 Ein Weg das Territorium zu erweitern ist die Phasen II und III zu erreichen; ab p2 kann man auch neue Siedlungen errichten. Falls es weniger um eine flächige Expansion geht und mehr um den Zugang zu Resourcen kann man auch Schlangen von Gebäuden errichten bis man am Ziel ist. Weitere Fragen?
  6. I reported the post so that moderation were aware of it. [Maybe they pm them to see what's up.]
  7. I figured as much. Do you happen to have a replay at hand where it happens for @real_tabasco_sauce to see? I looked a bit but didn't find one yet, I might look more tomorrow.
  8. When I defeat an enemy and my ally is around I often get an alarm that I'm attacked by them; don't know if that would be something like arrows already in the air or that queue being finished or what.
  9. Just to make sure: friendly fire is impossible? So the CC shooting the tower can't be stray arrows?
  10. Welcome to the forums. I don't know about your ceasefire question, but there are other ways to get into the game. When starting a match, by clicking the cog you can set the difficulty and behavior of the enemy. You can also slow down time. That should give you enough breathing room, but there's also guides on youtube and in other formats that can help you. Or just ask questions, I'm sure people will answer.
  11. Ah. I looked a bit but didn't find it. I think "null cee ee" sounds even better.
  12. Yeah, that's the only way I've heard it up to now. Dunno if it's spelt out somewhere "officially". Wouldn't be surprised if it flows better for a lot of people in their native language.
  13. It's also a perfectly fine English word - for the specifics see e.g. https://www.merriam-webster.com/dictionary/null The problem is that it is not the game's proper name.
  14. I didn't see anything interesting, but I'm not really a techie. The only thing I can think of is maybe choosing a different renderer backend in the graphics options.
  15. Welcome to the forums. How to locate logs: https://trac.wildfiregames.com/wiki/GameDataPaths hwdetect and interestinglog could be interesting, but you can just zip the folder and attach it to your post. (Best after you had an incident and before you restarted the game.)
  16. I think this "loading map data" is solved by installing the community mod (or disabling regicide).
  17. @sim4seasons Welcome to the forums. I ain't especially experienced with this mod, but you have installed it and chosen on the mod page as active?
  18. @alre Imagine seeing a post that you're now in charge of something..
  19. Welcome to the forums. I don't know who's in charge of art and what's going on there, probably @Stan` could point you somewhere. It's 1, all female. You haven't played the game yet? In vanilla only women are civilians. They excel at gathering food, but since you only need so much food you only need so much women; the vast majority of the pop is male, although some mods handle it differently.
  20. I don't really know if I'm all clear about the community mod. It's primarily to test out ~mechanics? Has there been relevant feedback? Is it widely used by the multiplayers? On the other hand the mod was also used for bug-fixes; ofc fixing bugs is good, but maybe we could consider distributing those separately. [Maybe not the prime thread for a general discussion about the mod, but since you were talking about it...]
  21. You can make more fields so there are less farmers per field.
  22. I hope you're not really personally affected by this. That said, I could very well do without it.
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