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Gurken Khan

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Everything posted by Gurken Khan

  1. I was willing to comply but didn't see how how I could comment at that URL; clicking around I encountered (I don't know if this is intended behavior.)
  2. So, the same situation as with the windows installer where windows refuses to install 0ad until you convince it?
  3. I'm not really a tec-guy... But I noticed you have a bunch of errors in your system_info. The first thing I'd try is to make sure the latest graphics drivers are installed.
  4. Hi @Joraikor, welcome to the forums. I'm not sure if the game crashed when you were creating it or when you were loading a save? If you were loading a multiplayer save that is a known issue. That error message doesn't really tell a lot; when reporting something it's usually best to include the logs. In doubt just zip the logs folder and attach it to your post. (The logs get overwritten when you start the application again.) Here's how to find them: https://trac.wildfiregames.com/wiki/GameDataPaths Also: Moin!
  5. You can grab it from the sources: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/music
  6. I guess that lies with the beholder. Also on offer: taikonaut, spationaut, vyomanaut. (Cosmonette, astronautess...)
  7. I noticed. (And commented on it, in a report; I sometimes add a sentence to reports...)
  8. If you don't sin HE sacrificed a weekend for nothing.
  9. Good for you that you are inquisitive. Especially since they're doing their usual stuff (healing) when on an "attack move", I think some generic "I will do that" or something would be just fine.
  10. I manually went through all the civs and all the buildings (I think); here's where I found missing flags: athen - Theatron cart - Embassies gaul - Tegia, Remogantium iber - Etxe mace - Theatron pers - Huvada ptol - Theatron rome - Domus sele - Oikos, Theatron I was surprised that all civs can garrison forges (which all have flags) as it serves no purpose except for the Han (dunno if it's still the goal to make it so). For the visibility of flags on wall turrets it's not good when the gates are higher (like Maurya), but I think it's especially problematic with the Iberians; because of the sideways position of the flag it can be "swallowed" by the gate:
  11. Healers also have an "attack move", yet they don't verbally acknowledge the order; would be nice if they said something.
  12. yeaaaaaaaaaaaaaahh. There's so much I don't know that I won't go through the files myself. Obviously I'm not gonna convince anybody. Maybe someone sees it and will think it's simply the better solution or it will be part of a general overhaul or something. Until then I will just keep an eye out for stumbling unto buildings without flag (and keep my "Cato" in the sig for a while).
  13. They're the only civ I saw it in the structure tree, but since my Spartan ally has the same messages I suspect all Hellenes share that. It's not super important, but a) I like consistency; and b) if we knew or came up with the equivalents for the other civs it would add some flavor.
  14. What follows will shock you! The Tegia doesn't have an occupied flag. If someone knew our file structure and how a command line works, would it be difficult to just batch check for that code snippet?
  15. I think it would be nice if those messages were consistent. (Either all have something like Komopolis in them or not.)
  16. I don't think it goes with the FOSS philosophy to make something official with a private company.
  17. How does a line at the base look like a flag on the top of the roof? I would be happy if they just resumed trading (like they used to). I also wouldn't trust the stupid AI, like my example earlier in this thread where traders were going through enemy territory.
  18. A trader had an interruption (for reasons I put him briefly in my wonder), and after I told him to resume working he stupidly went back to his birthplace and did nothing. He even remembers his origin and destination market! Why doesn't he work? We had an issue with traders not resuming properly earlier and I think it was better in the meantime.
  19. Hm, don't know about that. I was thinking about just a line in like every other building has:
  20. I still think it's necessary that round buildings also get an indicator when the rally point is within itself. (As you can see you cannot see it here.)
  21. There's threads about most those civs. Do a forum search on any to see what their status is.
  22. @ Bothnia again, surprisingly not winter. "GrEaT fIsHiNg OpPoRtUnItIeS" Pffffffffffffffffffffffffffffffft
  23. Interesting. I went through the lists at https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/....json just before posting.
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