Jump to content

Gurken Khan

Community Members
  • Posts

    2.649
  • Joined

  • Days Won

    53

Everything posted by Gurken Khan

  1. Some more thoughts in this recent thread:
  2. I'm on a27 RC1 but I know that I have (not) played Pompeii in earlier versions.
  3. Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now?
  4. I wish "children" would inherit orders. If, for example, father Kurus gives birth to Immortals while he is capturing something or (attack) moving somewhere, I wish they would join in right away. Sure, it's also great if they poke at fields until I give them a more reasonable order, but... I like that labor/training pauses if he's at sea/in a ship. I wondered what the fate of the immortals would be if spawning and sailing coincided.
  5. May 2025. jk, it's not talked about*. After ten (?) years our project lead @Stan`has retired. I don't know if the devs are pursuing to elect a succession, there hasn't been communication with the community*. We're traditionally somewhat short on devs, so I'm feeling it's up in the air at the time being. *as far as I'm aware
  6. I think you might be right. (I'm not delving for every stat detail.) Maybe they were strong in an earlier stage but got overtook in the meantime.
  7. I assume some thought went into the native names, but sure, if you got better suggestions and the sources for them I'm all for choosing the more appropriate names! Probably the devs and players would agree, so I don't see a reason why they shouldn't make it into the game.
  8. Well, friendo, your shaky cam footage is NOT a replay. Do you know the difference between a reply and a replay? Do you do this with machine translation?
  9. Why don't you upload one anyway? Or the logs? Are you trolling? When you (save and) exit a match and resume it later the replays will be rubbish, maybe that's the case?
  10. I can't help you with that but I'd imagine for anyone trying to help you the logs and your code would be useful.
  11. @LetswaveaBook I like that you're discussing the merits of this table. You'd have an extra hard time try to lick Og!
  12. I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.
  13. All what? Generally when reporting a bug it's a good idea to attach the logs (in doubt just zip the folder). https://trac.wildfiregames.com/wiki/GameDataPaths
  14. The map? It's part of the default collection.
  15. I noticed the nanny-bot is back on. (It didn't like a word that starts with f and rhymes with sickle.)
  16. I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)
  17. Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#&#036;%le in earlier versions, ships even moved towards units ordered to repair.
  18. Did I ever mention that our ships are annoying AF ? Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ???
  19. Are you aware of the hotkeys that modify the selection and ordering around the units? Like holding "i" to select only idle units, [ctrl] to de-select from that group, [shift] to give a number of orders to be done consecutively, [ctrl]+[number]/[number] to form/select groups...
×
×
  • Create New...