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Gurken Khan

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Everything posted by Gurken Khan

  1. team game I hardly see them used, maybe one team member assumes the role of utilizing them; like all siege they're slow and clunky.
  2. I saw them used in TGs basically as tanks: loaded up with units, nearly immune against ranged damage while dishing out plenty of ranged dmg themselves.
  3. Since I heard that the CEO of Unity was before at EA and he was too greedy even for them, I would like to say that I'm not surprised by anything anymore; however, they're still finding surprising ways of making it worse. If the total destruction of Unity (along with some insider trading, probably) isn't the goal, I don't know what is. It is already hurting studios, and I don't see how anyone would decide on using Unity going forward.
  4. I was talking about "Select Map: Random"; it is represented on the top left when you click "Browse Maps".
  5. I found it, but before I clicked it was set to random (first position, top left), so that doesn't make a difference if I don't change the filter.
  6. Why would my ally's storehouse disappear from my map? I guess its status changed (unfinished/finished), but normally that would only mean it stays on my map as a building site. Does the Han's storehouse specialty cause this? (After I rode away again it stayed on my map.)
  7. Could we have a Random Random Random maps mode? Because when I play Random Random maps a lot of maps won't come up.
  8. Certainly I could test maps with A27 RC1. What does this mod actually do? Change placement? Replace the other map versions? Only in regard to placement? And most of them will be in Random maps? What are rmgen1/2?
  9. I haven't played the new migration yet, didn't even know there was such a thing. :/ Seems the new version fits my usual play-style better, but I don't really have an opinion.
  10. A stance button for production buildings would be nice. @krt0143 Do you know about rally points? With selected production building(s) right click on a point/res/building and units will go there (+CTRL to garrison inside production building). I'm ok with Gaia being a wildcard, and I think hunting is aggression towards Gaia. So I don't know if it would be possible to make it neutral with an AI player and that AI player still be able to hunt.
  11. ??? An engine is the foundation of any game. The better the engine, the better the player-experience. (Not that a good engine would be the only thing a good game requires, ofc.) I heard a couple of days ago (Yong Yea) that they're already back-paddling on this because of the backlash, so I just see how it turns out. It immediately reminded me of the Hasbro/Wizards of the Coast/D&D thing.
  12. Mmm. You can set the difficulty level and the behavior for every AI player; I think that's enough options for players who think their AI opponents are too unwieldy.
  13. I'd be fine with kennels as an abstraction; there's no historical basis for CCs either.
  14. Placement. I don't know what exactly you have in mind, and I assume by AI you mean the AI players. Ngorongoro has plenty of hostile wildlife, and while the AI players will clean up their territory and what they encounter on excursions, I mainly have to deal with it myself.
  15. There's no dog houses as of now, and "later" you can heal them with your healers. Let them go into their production building (stable) as any other unit; this will also heal them if you have researched the temple perks. btw: do they heal when idle and have researched that at the temple? AND let them into the CC.
  16. Going into CC and adding arrows are two different things; women for example don't add arrows when their inside a CC. And at least worker eles can go into the CC (when they're not stuck on the corner of it); so doesn't really make sense why a dog should not.
  17. Armored Personnel Carrier. Hide your precious swordsmen inside, if enemy rams try to stop yours pop out, cut'em up & on ya go.
  18. When my CC was attacked and I realized I couldn't garrison my dog I made it run away; since then they're healers pets. On "Defensive" so they won't run off senselessly, but that also means they're not even attacking enemies in sight... I don't use throw-away units and go for zero losses and I extent that to my dogs.
  19. I always thought it was a deliberate decision. (Not that I wouldn't want to let my doggos inside...) @Freagarach?
  20. Just to make sure: you know that windows hides certain (important) folders/files and how you can make them visible?
  21. If you're not content with what you find I'm sure @wowgetoffyourcellphone can help you with custom icons; maybe he left a guide somewhere...
  22. A while back I was densely packed houses with two Maurya women and one could reach through the gap and build and the other went idle.
  23. Yeah, the "center of a thing" thing can lead to awkward consequences; like when your women can't see the building they're working on! (But if I'm not mistaken the Colosseum has been fixed, I should check some time.) But I strongly suspect having the loading/unloading point smack in the middle will lead to other problems.
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