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Posts
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Joined
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Days Won
51
Everything posted by Gurken Khan
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Help! How do you teach your workers to build new structures?
Gurken Khan replied to krt0143's topic in Game Modification
That means laying the foundation? I occasionally helped my ally building a structure, is that still possible with all buildings? -
Do Carthaginian docks come with a free quinquereme?
Gurken Khan replied to krt0143's topic in Gameplay Discussion
Maybe your antivir is preventing 0ad from writing in that folder. You could try setting an exception. -
Do Carthaginian docks come with a free quinquereme?
Gurken Khan replied to krt0143's topic in Gameplay Discussion
You can freely watch any place and you can choose to follow a certain player. You can't jump to time marks, but if you watch the replay in ridiculous speed until you come close to the desired point it won't take too long. -
Do Carthaginian docks come with a free quinquereme?
Gurken Khan replied to krt0143's topic in Gameplay Discussion
While I second your suggestion, your guess wouldn't explain why the dock was constructed so fast or why there suddenly was that ship; even for quick in 'n' out it would have needed to be around. -
Maybe you should use search pattern delta two. (joke) Do you know "attack move"? It's CTRL+Q+right click; it makes your units attack enemies they encounter on the way. That way you don't have to watch them the whole time. I don't think I've spent more than two real minutes with that, on turtle speed. I try to exterminate thoroughly and you kinda get an idea where those women might be (either a remote forest or a place where they can build a port as a last resort). Let me tell you a story from before the war when you had to hunt down orphaned fishing boats...
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The AI always knows where you are/has a fully revealed map (cheater). Maybe it has blocked itself with a building.
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Just try it. I don't know how the AI will behave when it has to use ships. Think it's been a while since I saw an enemy warship; when I do I upgrade mine to the max and try to outnumber them 3/1.
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Petra is a landlubber. A while back the AI tended to spam ships to a point where they couldn't move. Dozens of ships. Maybe the fix overdid it a bit.
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Map editor, the stupid questions...
Gurken Khan replied to krt0143's topic in Scenario Design/Map making
Gauls have the Harvesting Machine. You can see it in the structure tree, or from there in the civilization overview. I'd expect the rotating options to be the same as in-game, you can look up those in the hotkeys. The merc camp is for example used on "Wild Lake" and is the base for a Gaia army; nasty if you stumble upon it unprepared. If you capture it it can be used as barracks. -
Grouping mix-up when selecting grouped and ungrouped units.
Gurken Khan replied to krt0143's topic in Bug reports
I never liked how formations behaved so I just play without them. Made me furious when formations were set as default until I figured out how to get rid of it. -
We need an active pause, like in the Age of Empires.
Gurken Khan replied to Beritra's topic in Gameplay Discussion
A mod. -
I don't know about deleting old attachments, but have you tried dragging files into the editor or using the choose files... at the bottom of the editor?
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
"These Roman swords were hidden in a Dead Sea cave—and they’re remarkably well preserved The astonishing discovery in Israel of four swords from nearly 2,000 years ago evokes ancient rebellions and offers unprecedented opportunity for scientific investigation." They seem pretty protective about their pics so I won't post any here: https://www.nationalgeographic.com/premium/article/roman-swords-spatha-cave-bar-kokhba-dead-sea -
You can change the players' colors in the match setup.
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Mmm. That can lead to a unit slowly being killed without dishing out retribution; it's not like they're fleeing into a secure building. I usually have my CS on aggressive, but that also depends on what work they're doing and at what point of the map they are. But I agree that the player should handle it. Besides the text warning there's also the flashing on the minimap, one should look at that frequently imho.
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tool or factor influences game wins
Gurken Khan replied to seeh's topic in Introductions & Off-Topic Discussion
I use the standard hotkeys and if I want to add certain units to a group I select & add them. ^^ -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
The main counter against rams is: blades. If you have access to them build swordsmen; I've seen players garrison them in strategic locations just to counter rams. Ofc sword cav has advantages over pedestrians. But here comes a special counter tactic: women! With their daggers they actually damage rams significantly, and if you swarm them rams will have difficulties reaching their targets. -
We need an active pause, like in the Age of Empires.
Gurken Khan replied to Beritra's topic in Gameplay Discussion
Did you ever play around with the game speed? (Via the clock symbol in the top right corner.) I play on turtle speed (0.1x), mainly because I don't like losing units and my units are friggin' stupid; so I can leisurely zoom around, build, micro... -
@ShadowOfHassen "It serves as an amalgam of maternity ward/hospital/clone lab, barracks, stables, research lab a ruler's seat or other places that decisions were made and people convened, communal efforts were undertaken and signifies the heart of a settlement and is a gameplay mechanics necessity ..." or something along those lines?
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Huh? If I just want to check out something in p3 I use gift from the gods and just go about it; you wrote you didn't want to play 15 minutes before you can check something... Just so you know: I'm reporting you to the moderation team.
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tool or factor influences game wins
Gurken Khan replied to seeh's topic in Introductions & Off-Topic Discussion
I don't know how feasible it is, but I would be in favor of total transparency when not using standard 0ad code. Some mods show up visibly but as I understand it's also possible to hide all kinds of cheats; I don't think that's good. -
Might wanna check out the cheats which for example advance you a phase or two: https://0ad.fandom.com/wiki/Cheats
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Hi & welcome to the forums. Did you check your logs folder? https://trac.wildfiregames.com/wiki/GameDataPaths