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Posts
2.188 -
Joined
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Days Won
42
Everything posted by Gurken Khan
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Just try it. I don't know how the AI will behave when it has to use ships. Think it's been a while since I saw an enemy warship; when I do I upgrade mine to the max and try to outnumber them 3/1.
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Petra is a landlubber. A while back the AI tended to spam ships to a point where they couldn't move. Dozens of ships. Maybe the fix overdid it a bit.
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Map editor, the stupid questions...
Gurken Khan replied to krt0143's topic in Scenario Design/Map making
Gauls have the Harvesting Machine. You can see it in the structure tree, or from there in the civilization overview. I'd expect the rotating options to be the same as in-game, you can look up those in the hotkeys. The merc camp is for example used on "Wild Lake" and is the base for a Gaia army; nasty if you stumble upon it unprepared. If you capture it it can be used as barracks. -
Grouping mix-up when selecting grouped and ungrouped units.
Gurken Khan replied to krt0143's topic in Bug reports
I never liked how formations behaved so I just play without them. Made me furious when formations were set as default until I figured out how to get rid of it. -
We need an active pause, like in the Age of Empires.
Gurken Khan replied to Beritra's topic in Gameplay Discussion
A mod. -
I don't know about deleting old attachments, but have you tried dragging files into the editor or using the choose files... at the bottom of the editor?
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
"These Roman swords were hidden in a Dead Sea cave—and they’re remarkably well preserved The astonishing discovery in Israel of four swords from nearly 2,000 years ago evokes ancient rebellions and offers unprecedented opportunity for scientific investigation." They seem pretty protective about their pics so I won't post any here: https://www.nationalgeographic.com/premium/article/roman-swords-spatha-cave-bar-kokhba-dead-sea -
You can change the players' colors in the match setup.
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Mmm. That can lead to a unit slowly being killed without dishing out retribution; it's not like they're fleeing into a secure building. I usually have my CS on aggressive, but that also depends on what work they're doing and at what point of the map they are. But I agree that the player should handle it. Besides the text warning there's also the flashing on the minimap, one should look at that frequently imho.
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tool or factor influences game wins
Gurken Khan replied to seeh's topic in Introductions & Off-Topic Discussion
I use the standard hotkeys and if I want to add certain units to a group I select & add them. ^^ -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Gurken Khan replied to krt0143's topic in Gameplay Discussion
The main counter against rams is: blades. If you have access to them build swordsmen; I've seen players garrison them in strategic locations just to counter rams. Ofc sword cav has advantages over pedestrians. But here comes a special counter tactic: women! With their daggers they actually damage rams significantly, and if you swarm them rams will have difficulties reaching their targets. -
We need an active pause, like in the Age of Empires.
Gurken Khan replied to Beritra's topic in Gameplay Discussion
Did you ever play around with the game speed? (Via the clock symbol in the top right corner.) I play on turtle speed (0.1x), mainly because I don't like losing units and my units are friggin' stupid; so I can leisurely zoom around, build, micro... -
@ShadowOfHassen "It serves as an amalgam of maternity ward/hospital/clone lab, barracks, stables, research lab a ruler's seat or other places that decisions were made and people convened, communal efforts were undertaken and signifies the heart of a settlement and is a gameplay mechanics necessity ..." or something along those lines?
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Huh? If I just want to check out something in p3 I use gift from the gods and just go about it; you wrote you didn't want to play 15 minutes before you can check something... Just so you know: I'm reporting you to the moderation team.
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tool or factor influences game wins
Gurken Khan replied to seeh's topic in Introductions & Off-Topic Discussion
I don't know how feasible it is, but I would be in favor of total transparency when not using standard 0ad code. Some mods show up visibly but as I understand it's also possible to hide all kinds of cheats; I don't think that's good. -
Might wanna check out the cheats which for example advance you a phase or two: https://0ad.fandom.com/wiki/Cheats
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Hi & welcome to the forums. Did you check your logs folder? https://trac.wildfiregames.com/wiki/GameDataPaths
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Is 0ad going to die?
Gurken Khan replied to king reza the great's topic in Introductions & Off-Topic Discussion
While a TG rating might be good it helps zero with new accounts (noob or smurf). -
It sounds nice to give the AI more character. I think right now the default setting is random if the AI behaves aggressive, defensive or balanced; I don't know how your suggestion exactly would influence that. The AI being able to surrender also sounds nice, although I'm fine with them hanging on to their life as long as possible; worst thing to happen right now is to check if there's a woman standing around in the woods or if some of them went off to build a dock somewhere... I don't know how difficult or expensive their ability to surrender might be.
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Ancient polychrome wall found in northern Peru likely over 4,000 years old LIMA, Aug 24 (Reuters) - An ancient polychrome wall discovered in northern Peru is believed to be over 4,000 years old and could have been part of a ceremonial temple, according to archaeologists, offering new insights into the region's historic cultures. https://www.reuters.com/lifestyle/ancient-polychrome-wall-found-northern-peru-likely-over-4000-years-old-2023-08-24/ -
Why do i get lag ?
Gurken Khan replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
To clarify: is this without running 0AD? Glancing over your logs nothing caught my eye, but I'm not really a techie. Last idea I have is to disable mods and then see if the game runs better. -
Why do i get lag ?
Gurken Khan replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
@MarcusAureliu#s It wouldn't hurt if you'd upload your logs, per chance there's something in the hardware we can catch. -
Why do i get lag ?
Gurken Khan replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
If you say everything gets slow I doubt you will find the solution within 0ad. I'd recommend a fresh install of your OS. Alternatively look again for malware, update drivers, kill all processes you can.