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Posts
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Joined
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Days Won
57
Everything posted by Gurken Khan
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Problem with User-created Maps and LAN Multiplayer Game
Gurken Khan replied to 0adler's topic in Scenario Design/Map making
Is it possible to reload multiplayer games? @Stan` -
Don't know what the general opinion is, but I could see the current terminology change...
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What's Civilianization? E.g. 38%.
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Weren't they usually to the side(s)?
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Yeah, I guess. (I hated formations, maybe I should have another look at them.)
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Assuming you had ten healers, where would they be?
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Still would like that stuff ↑ to be consistent. (I'd prefer unit type.) -- Civic ! -- That's still ... not good.
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Just installed another RC and remembered that my questions still remain unanswered.
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Others RTS - Discuss / Analysis
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Just saw Tempest Rising being praised: -
Hope 2026 will be good for us all.
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Try another map. If you choose a map for two players ["(2)"] you can't change that.
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Hi @RemonK, welcome to the forums. In the match setup hit "Player" then you can make your selection.
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Did you use all your workers? Do you have a replay?
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Welcome! To make sure you won't starve:- 335 replies
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
7000-Year-Old Sunken Discovery Points to European Megalithic Construction Centuries Earlier Than Previously Thought Off the western coast of France, archaeologists have discovered a sunken granite Mesolithic wall nine meters below sea level, which evidence suggests was constructed close to 7,000 years ago. The 120-meter-long structure is one of several prehistoric artificial features of its era that have been found in the region, with other similar structures known to exist nearby. The discovery, which was made near Île de Sein in Brittany, was recently detailed in a study that appeared in the International Journal of Nautical Archaeology. -
Units are invisible except for weapons and heads.
Gurken Khan replied to Mar.x's topic in Help & Feedback
Hi @Mar.x, welcome to the forums. My only guess would be to try Vulkan as renderer. Your logs could be of interest. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths -
Well the territorial influence, of course. AFAIK the devs are aware that it's not always pretty or intuitive, but that's just how the system works. ¯\_ (ツ)_/¯
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I do an area selection while pressing o, seems easier; same goes for most selections onscreen. I also slid the threshold slider in the settings to ~50%, otherwise my pixel people won't get away alive.
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In the meantime you can toggle diplomacy colors, e.g. via the button left below the minimap.
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I liked GTA V enough that I played it repeatedly, 100%ed it in the 2nd run. I also liked RDR enough to play it repeatedly, 100%ed in the 2nd run. Coming to the topic, I absolutely didn't like RDR2; the open world stuff was ok enough that I had >50% completion, but I didn't like the people, thought the mission design was abysmal, and the story also didn't keep me interested. (In general we knew how the story of the gang would end, and specifically the end of the protagonist was spoilered for me, he dies, again.) Think I left it in the third chapter (of ten?), but admittedly a fair judgement would be above 3/10.
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Definitely. As I don't know how to do that I'll just bring the topic up once a year.
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Got nothing to report after playing it. Except that I still think ""Neareastern" Badlands" is still a poor map name.
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Yada, yada, yada: APX, Archäologischer Park Xanten, Colonia Ulpia Traiana https://apx.lvr.de/en/index.html
