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Showing results for tags 'heroes'.
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There are three heroes of the Han in the game,namely: Liu Bang, the first Emperor Han Xin,his brilliant general Wei Qing, a later great cavalry general under Emperor Wu. only the Han Xin's design makes sense to me,although I'm interested to know what exactly this Northern and Southern Army bonus is referring historically to. Liu Bang was not a great individual fighter,or a tactical battlefield commander. His success came largely through his own charisma and the ability to recognise talent.His rule is also known for lower taxes and agricultural reforms so, the cavalry bonus makes no sense to me. If anything, his bonus should be a economy focused hero,or atleast something a bit more non-combatant. now here is the problem for which I made the entire post: WEI QING. he was LITERALLY KNOWN for his horsemanship and praised by his emperor for it. WHY DOES HE THEN RIDE A CHARIOT? he was also known for his marksmanship,so it would be fine to make him an archer cavalry hero, probably the first of its kind in the vanilla game. I also suggest adding the cavalry bonus to Wei Qing,as he was the Grand Master of the Horse- Grand General, General of the Chariots and Cavalry. additionally with these big changes,I believe his aura of reducing enemy cav attack should remain. the 30m will be less powerful when you realise he is an archer
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I'm attempting to get a better understand of the capabilities of Antiokhos G'Megas. The in-game description (attached) leaves a lot of unanswered questions. ChatGPT provided an answer; but AIs don't know what information is true, nor do they know what information is incorrect. As a further complication, games such as 0 A.D. periodically change their rules. So which rules are current for Antiokhos. ChatGPT provided the answer below: What is the current description of Antiokhos capabilities?
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Hello, I would like to be able to train more than one heroes. How could one do that ? Thanks for your answers
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1.Suggestion (concept) Let's start another suggestion thread. Hoping that would profit someone. This time is about heroes (very underused unit, mainly to kill sieges ) so let's go. Currently, heroes have 4 variables: - Avaliability (where and when you can train him) - Cost - Unit power (Is not the same Elephant than Spear hero) - Bonus So my point is to, instead of making each hero a concret bonus, let's take a specific number more general bonus and make combinations. For example: - Think about 10 classes of total bonus/kind of Heroes - Each civ get a combination of 3 heroes In more concrete way (examples) - Champion: No real bonus other than stronger heroe unit stat - Governor: Economical heroe that with a boost of 15% bonus to nearby working units - General: Nearby battalion or units in formation get bonus on stats - Tactician: Bonus training a specific kind of unit (can be global while alive or nearby barracks) - Naval Commander: Bonus to boat when garrisoned - King: Ability to train personal guard in battle (limited to a small number) - Leader: Special activable ability (throw a spear, a war yell, etc) - Savior: Supporting heroe relating tech, healing - Rebel: Gives ambush ability to nearby units - Conqueror: Bonus to conquering rate to nearby units It could be some specific traits (like the unit trained of the king hero or the warrior ability) but the goal is to keep it simple for easier balance So civ 1 could have champion, governor and general, another one could have warrior, champion and naval commander, etc. 2. Current Design Document Summary of the current design document Britons heroes Carthaginians heroes Gaul heroes Iberians heroes Macedonian heroes Mauryan heroes Persians heroes Ptolomies heroes Roman heroes Seleucid heroes Spartans heroes 3.Sketch Classify all heroes with a historical view into one category isn't really easy, cause a lot of them were generals, but also tacticians, leaders, kings, and warriors. With this concept, only a few civs overlap their heroes. Some ideas about special civs features: - A civ with an emphasis on heroes that allow a secondary class. - Iberians could train two heroes instead of one. With the fact that all iberian heroes have the same Rebel class, this would encorauge a gameplay based on ambushes
