Jump to content

Loki1950

Community Members
  • Posts

    1.322
  • Joined

  • Last visited

  • Days Won

    10

Loki1950 last won the day on March 29 2020

Loki1950 had the most liked content!

1 Follower

Previous Fields

  • First Name
    Denis
  • Last Name
    Belanger

Profile Information

  • Gender
    Male
  • Location
    Ottawa,Canada
  • Interests
    Programming, Strategy games,FOSS

Recent Profile Visitors

5.444 profile views

Loki1950's Achievements

Primus Pilus

Primus Pilus (7/14)

635

Reputation

1

Community Answers

  1. The two html files are the log files that are overwritten every time the game is executed so no need to copy them try opening the html files with your web browser Enjoy the Choice
  2. @borg-It's future proofing as Open GL is being dropped by most operating systems even blender is moving to Vulkan with version 4.0 Enjoy the Choice
  3. RE: Horses in the Americas pre Spanish Goggle "Ojibwe spirit horse" Enjoy the Choice
  4. There is still the problem of organizing those sub-parts of the planetary map into a whole that can be navigated by the players. The issue dose not go away with the change in perspective it is just abstracted differently. Enjoy the Choice
  5. First Makehuman was never designed for creating finished characters it is a starting point only not the end point this was stated with our very first release years ago and as a small team FOSS project we have never had the resources for anything else. Enjoy the Choice
  6. From his caption it's a photo of a reenactment groups creation. Enjoy the Choice
  7. Hi @TheScrollI'm you one of the moderators on MakeHuman's forums if you really need a perspective mode try our blender addon MPFB it's a socket bridge between MakeHuman and blender that lets you create your character completely within blender and costume/pose it then use blender's built in perspective mode if you have further question a sub-section on our forum is dedicated to it so just join us there Enjoy the Choice
  8. There is a major problem/issue with planet maps for any game engine namely scale how do you represent millions of square miles of a planet that the game mechanics can manipulate fast enough for actual game play. Enjoy the Choice
  9. Would require a major rewrite of the whole engine as repays ATM are just a text list of commands from each client replayed though the engine start to finish otherwise OOS errors are introduced. Enjoy the Choice
  10. Your allergy metaphor just does work if you are allergic to that pickle in the burger the whole burger has become toxic for you period removing it does remove the contamination it's still their and still toxic. Enjoy the Choice
  11. The excavations after point took about 50 years what with civil war and no money to underwrite the dig. And "There ain't no slough thing as free lunch" bites us in the @#$% again Enjoy the Choice
  12. Have you tried "vspkg" which are source packages that Visual Studio can use to built dependencies' dll's though libpng may still be fun as we at vegastrike filed a bug against it several months ago now, Btw you can build them for 64 or 32 bits Enjoy the Choice
  13. All those errors are in the log file which you can find with https://trac.wildfiregames.com/wiki/GameDataPaths Enjoy the Choice
  14. It did not start that way till an ownership change a few years ago it was the place to host an Open Source project for more that a decade for a long time the only such space. Git is very new in after all it exists because Linus was upset when the commercial csv the kernel team was using wanted more money. Enjoy the Choice :)
  15. Lots of distros just don't bother till their next distro release cycle. Enjoy the Choice
×
×
  • Create New...