Stan` Posted July 26, 2021 Report Share Posted July 26, 2021 7 hours ago, BreakfastBurrito_007 said: Hello there seeh, I tried to build with svn like you did above but I couldn't complete the make step. The error says i'm missing "boost/version.hpp". I looked for this file but didn't find it anywhere. Perhaps this is the problem you were referring to? This file is needed for source/lib/pch/pch_boost.h Any help would be appreciated! If you are on macOS you have to run an extra step (Do it before update-workspaces.sh) You need to run https://trac.wildfiregames.com/browser/ps/trunk/libraries/osx/build-osx-libs.sh Only once (we're unlikely to change it before A26) So something like cd ps/trunk/libraries/osx/ ./build-osx-libs.sh -j13 Note that 13 is your number of cpu cores +1 Quote Link to comment Share on other sites More sharing options...
seeh Posted July 26, 2021 Report Share Posted July 26, 2021 (edited) 8 hours ago, BreakfastBurrito_007 said: Hello there seeh, I tried to build with svn like you did above but I couldn't complete the make step. The error says i'm missing "boost/version.hpp". I looked for this file but didn't find it anywhere. Perhaps this is the problem you were referring to? This file is needed for source/lib/pch/pch_boost.h Any help would be appreciated! maybe better read official https://trac.wildfiregames.com/wiki/BuildInstructions . ( https://wildfiregames.com/forum/topic/48924-sunday-19-cet-a25-teamgame-for-testing-balance/?do=findComment&comment=443350 ) i used this script for 024 and trough it into my 025. it works now but i don't know if its recomandet way. was my foult i in hurry too much yesternday Edited July 26, 2021 by seeh Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 26, 2021 Report Share Posted July 26, 2021 25 minutes ago, go2die said: if you want wider audience for testing, prepare binaries for all platforms .-) I might start playing again .... Well I'm working on the final RC, so... :p 4 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 26, 2021 Report Share Posted July 26, 2021 10 hours ago, Dizaka said: @YekaterinaI got it working. For some reason my svn folder belonged to group and user root (likely used sudo like it was my coffee habit). Had to switch that as the build commands wouldn't work. So I have everything working at revision 25837. Great! looking forward to seeing you in A25 lobby. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 26, 2021 Report Share Posted July 26, 2021 (edited) Thanks so much @Stan`, @seeh! I'll try Stan's approach this evening! Edited July 26, 2021 by BreakfastBurrito_007 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted July 31, 2021 Report Share Posted July 31, 2021 Tomorrow again, same time? Updating just before the match? I'm a bit sad that the charging mechanic got removed. But maybe thats better for the game. Lets try... Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 31, 2021 Report Share Posted July 31, 2021 It wasn't a mechanic really, it was a formation bug. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 31, 2021 Report Share Posted July 31, 2021 Better for balancing, as now archers are of the appropriate strength. However, melee is no longer that OP and javelineers may become just mediocre. However, cavalry is still great. Quote Link to comment Share on other sites More sharing options...
alre Posted July 31, 2021 Report Share Posted July 31, 2021 3 hours ago, Yekaterina said: Better for balancing, as now archers are of the appropriate strength. However, melee is no longer that OP and javelineers may become just mediocre. However, cavalry is still great. Cavalry is much more nimble than before, thanks to the new pathfinder. It stacks in worm-like fast moving columns and reacts faster to orders, also camel archers can more easily evade spear cav, ignoring any chokepoint. They are still quite effective. Will meta still shift towards melee? Something to try next time: archer rushes. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted July 31, 2021 Report Share Posted July 31, 2021 1 hour ago, alre said: Cavalry is much more nimble than before, thanks to the new pathfinder Cavalry also has reduced turn rate IIRC https://trac.wildfiregames.com/changeset/25626 Quote Link to comment Share on other sites More sharing options...
alre Posted July 31, 2021 Report Share Posted July 31, 2021 (edited) yes, and the shorter turns. Edited July 31, 2021 by alre Quote Link to comment Share on other sites More sharing options...
Old Roman Posted July 31, 2021 Report Share Posted July 31, 2021 Cavalry is great. However when I send my horde 30 to 50 plus a hero to capture a building it seems they all aim for the same point and then the 'ball' slowly unwinds to eventually surround the whole building. I'm just thinking I may have to break them up into several control groups and aim them to just miss the building on different sides. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 31, 2021 Report Share Posted July 31, 2021 16 minutes ago, Old Roman said: However when I send my horde 30 to 50 plus a hero to capture a building it seems they all aim for the same point and then the 'ball' slowly unwinds to eventually surround the whole building. Yeah, I know. But it's a bit less painful now with the push mechanics. Before, watching my >100 army including pedestrians trying to wrap around a CC, constantly blocking each other in the process, was a real exercise in zen... 1 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 3, 2021 Report Share Posted August 3, 2021 @MarcusAureliu#s@ValihrAnt Does anyone want to try the new RC#4 in a similar setup this Sunday at the same time? Since it appears to me that the "charging" bug was removed in RC4 I think we can get a feel for the balance of units and civs by playing this version. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 3, 2021 Report Share Posted August 3, 2021 Wait for the 5th one coming soon with fixes for formations and the nogorongoro map. 3 Quote Link to comment Share on other sites More sharing options...
MarcusAureliu#s Posted August 4, 2021 Author Report Share Posted August 4, 2021 19 hours ago, BreakfastBurrito_007 said: @MarcusAureliu#s@ValihrAnt Does anyone want to try the new RC#4 in a similar setup this Sunday at the same time? Since it appears to me that the "charging" bug was removed in RC4 I think we can get a feel for the balance of units and civs by playing this version. I might have time Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 6, 2021 Report Share Posted August 6, 2021 (edited) Final (I believe but my beliefs can be wrong) RC made available by Stan'. Let's play? @borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu @MarcusAureliu#s@BreakfastBurrito_007@aixo@bbgotbanned@letsplay0ad@alre@Yekaterina@Gurken Khan@flint1@seeh On 04/08/2021 at 2:09 AM, Stan` said: Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games. Edited August 6, 2021 by Dizaka 2 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 16, 2022 Report Share Posted March 16, 2022 What about testing the A26 SVN this saturday at 6 pm CET? 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 16, 2022 Report Share Posted March 16, 2022 (edited) I would be happy to test it but I cannot make that time. Do you know if another testing bundle will be available like the December one? Usually more balance issues are found over several 4v4 TGs. Edited March 16, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Freagarach Posted March 16, 2022 Report Share Posted March 16, 2022 6 minutes ago, real_tabasco_sauce said: Do you know if another testing bundle will be available like the December one? We're fixing some breaking bugs, thereafter will come the testing bundles. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 16, 2022 Report Share Posted March 16, 2022 Ok, thank you @Freagarach! Quote Link to comment Share on other sites More sharing options...
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