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About BoredRusher

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  1. This will be a great starting point to reestablish a good game-play feeling. The next step will be to correct units state machine according to those newer changes and according to the snapping addition (which still have not been addressed).
  2. Those are informations, for instance, developers have never told us (since we are complaining here at least). Thank you, I and others will follow this way.
  3. Right. Have you token a look at the attached match in my original post ? If so, what have you thought about ? Haven't you seen the broken state machine I'm talking about ? Haven't you felt the game poor in term of enjoyment ? If not, all this topic is then useless and we are just discuting for nothing.
  4. And also, if we say for instance that the units state machine is broken, it is to tell you that there is a problem to repair. Is not that a kind of suggestion ?
  5. Right. But developers do not even let us à room for suggestions as they mostly sweep with the back of their hands everything we say. I understand the solidarity you have for each other but when the time comes to see the truth, see it. We all want the same thing : a great game.
  6. So, should we be blamed because we did not know its existence ? I mean, did we haven't the right, even the duty to give our opinion ? Or should we just agree with just everything ? No reviews ?
  7. I did not even know the existence of this subforum till today.
  8. Thank you for this showcase of simply the reality.
  9. Nice ! A great idea I agree with ! On my free time, I will get the basis of pyrogenesis and will help on this aspect. Your suggestion can really change the things because it will help as well to speed up the development process as well as it will be the basis for future great improvements. Thank you.
  10. And it seems that game-play have not been token much in consideration for creating the new alpha. Yes. As I am telling since the opening of this thread, I'm not much talking of balance but of a broken game-play (often resulting of balance (improvements ?)). From what I see, balance has been to the center of the priorities in a24 and game-play (which makes the game enjoyable) considerations have just been forgotten.
  11. 0ad is not all about balance. The game must preserve an interesting game-play overall.
  12. In addition, I see that most of the development team seems to be on the defensive, trying to find reasoning lacks in the words of we who are showing what is not great, or at least what we do not find great at this time of the development process. I want to say you that we are not here to judge you or blame you or your work. We are just showing here the things we think should be improved/modified for a better result, trying to show you, from our perspective what we think wrong so far. So, please, instead of making a kind of war between developers and the community which does not agree
  13. As I already said and as I will say again, we (at least, I) are not blaming the Balancing Team. Not at all and even if balance was not good. I'm talking of the broken game-play.
  14. For my part, A23 is the only one I have played so far (before that a24 obviously) and I can't play a23 because I'm simply unable to join the multiplayer lobby there.
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