Bigtiger Posted May 8, 2019 Report Share Posted May 8, 2019 26 minutes ago, nani said: Bad weather, tornado? Nice work! looks pretty realistic, another thing I would add is a "circle" of fallen leaves around each tree (maybe an actor with transparency?). There's a decal under each tree (something like dirt) it's not very noticeable but enough to help add more blend into the terrain. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted May 10, 2019 Report Share Posted May 10, 2019 On 5/8/2019 at 10:50 PM, nani said: air distorsions. just learnt this is called fata morgana. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 11, 2019 Report Share Posted May 11, 2019 (edited) 8 hours ago, nani said: just learnt this is called fata morgana. Weren't you talking about heat haze. This one seems to be different from that. Edited May 11, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2019 Report Share Posted May 12, 2019 (edited) On 5/11/2019 at 2:10 AM, (-_-) said: Weren't you talking about heat haze. This one seems to be different from that. They're related phenomena, along with mirages, where layers of different temperature air refract light to give neat trippy visual effects. Work on my Palmyra map continues. Can anyone tell that I like the desert art set? Anyway, the map has a trade route down the middle of it with 6 capturable desert trading posts along it. The map also has a number of fruiting Date Palm groves ripe for the picking, along with some open sandy areas and craggy cliffs. This is one of two small oases on the map, long with this guy previously posted... Each player will have 2 nearby stone quarries, like this one, right outside their starting territories: Anyone want to model the Palmyran Temple of Bel for me? lol Edited May 12, 2019 by wowgetoffyourcellphone 6 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 12, 2019 Report Share Posted May 12, 2019 I wonder if something like a heat haze is difficult to implement. The concept is pretty simple. I doubt it would be hard for anyone already familiar with glsl or the like. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 12, 2019 Report Share Posted May 12, 2019 4 minutes ago, wowgetoffyourcellphone said: They're related phenomena, along with mirages, where layers of different temperature air refract light to give neat trippy visual effects. Work on my Palmyra map continues. Can anyone tell that I like the desert art set? Anyway, the map has a trade route down the middle of it with 6 capturable desert trading posts along it. The map also has a number of fruiting Date Palm groves ripe for the picking, along with some open sandy areas and craggy cliffs. This is one of two small oases on the map, long with this guy previously posted... have raiders? bandits..etc? 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 12, 2019 Report Share Posted May 12, 2019 36 minutes ago, Lion.Kanzen said: have raiders? bandits..etc? Yeah, m8! 3 Quote Link to comment Share on other sites More sharing options...
coworotel Posted May 13, 2019 Report Share Posted May 13, 2019 New map I'm working on... so far only physical features. 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2019 Report Share Posted May 17, 2019 In-game. Town built while smashing the AI. 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2019 Report Share Posted May 20, 2019 New Brittonic blacksmith's building, using @Alexandermb's Brittonic shields and in game props. Committed in rP22290. On 5/17/2019 at 4:51 AM, wowgetoffyourcellphone said: In-game. Town built while smashing the AI. [...] Maybe we should whitewash the Ptolemies' texture after all @LordGood 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 20, 2019 Report Share Posted May 20, 2019 I like what I'm seeing, Ptolemaic and kushite similarities will fall away once the ptolemies get hellenized eventually Might bundle that with the new walls Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2019 Report Share Posted May 20, 2019 7 minutes ago, LordGood said: I like what I'm seeing, Ptolemaic and kushite similarities will fall away once the ptolemies get hellenized eventually Might bundle that with the new walls Yay ! Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 20, 2019 Report Share Posted May 20, 2019 On 5/12/2019 at 4:31 AM, wowgetoffyourcellphone said: Spoiler whats that low shrubbery by the water? Quote Link to comment Share on other sites More sharing options...
ffffffff Posted May 20, 2019 Report Share Posted May 20, 2019 3 hours ago, LordGood said: Spoiler for me one of the main problems of the "Livestream Pro Game Series" is that we don't have these nice graphics from @LordGood and @Stan` and all the other Graphics Developers in the live stream of @HMS-Surprise @Feldfeld @Unknown_Player and @psypherium (Alistair). Is that maybe a problem of performance with large unit amounts in game? Or is it simply a lack of good graphics card? For promoting this game this is a very sad showing off the game if we only focus on skill and tactics but the leave the ambient feeling of the graphics side behind. Maybe we can fix that somehow? If the performance is the problem I guess we have to wait for the multithread pathfinding at least. I hope there is a progress coming. Btw is there finally a graphics computing thread in progress? Or this nice new @aeonios graphics patch around @vladislavbelov? Because for the ambient feeling this is very sad if were are not gaining that. Btw the stream and the gameplay and the commentary else was really nice! Thx to everyone at that point! ( @borg- @nani @elexis @Boudica for acknowledge and all the other ) Here is the last Stream link for a quick look: 4 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 20, 2019 Report Share Posted May 20, 2019 Finishing the OGL 4 branch would be way better. OGL 2 lacks critical features. But the collected data shows 20% still use 2. I suspect this value is far from reality though. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2019 Report Share Posted May 20, 2019 Well the issue is that Mainland and Anatolian Plateau aren't exactly the prettiest maps... 8 minutes ago, ffffffff said: Or this nice new @aeonios graphics patch around @vladislavbelov I don't think this will be committed, I haven't seen @aeonios around for a while now. 1 minute ago, (-_-) said: Finishing the OGL 4 branch would be way better. OGL 2 lacks critical features. But the collected data shows 20% still use 2. I suspect this value is far from reality though. Well if that 20% are Linux users maybe not. I believe Mesa doesn't support high GL versions... 10 minutes ago, ffffffff said: Btw the stream and the gameplay and the commentary else was really nice! Thx to everyone at that point! ( @borg- @nani @elexis @Boudica for acknowledge and all the other ) Cheers Mates, thanks for keeping the community alive ! @feneur Maybe we should post those on twitter + facebook on Sundays mornings to get more people to watch them... 3 Quote Link to comment Share on other sites More sharing options...
nani Posted May 20, 2019 Report Share Posted May 20, 2019 (edited) 1 hour ago, (-_-) said: Finishing the OGL 4 branch would be way better. OGL 2 lacks critical features. But the collected data shows 20% still use 2. I suspect this value is far from reality though. Imho versions older than, lets say, X (eg 10 years) should be just left behind. It doesn't make sense to have a game in alpha stage and already giving legacy support. (People who lack the new GL features still can play older version of the game) Edited May 20, 2019 by nani 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 20, 2019 Report Share Posted May 20, 2019 On 5/17/2019 at 4:51 AM, wowgetoffyourcellphone said: In-game. Town built while smashing the AI. At first glance I thought it was a German temple, lol Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 20, 2019 Report Share Posted May 20, 2019 12 hours ago, LordGood said: whats that low shrubbery by the water? @Bigtiger Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted May 20, 2019 Report Share Posted May 20, 2019 Aren't those reeds by the water? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 20, 2019 Report Share Posted May 20, 2019 13 hours ago, LordGood said: whats that low shrubbery by the water? 5 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 21, 2019 Report Share Posted May 21, 2019 10 hours ago, Gurken Khan said: At first glance I thought it was a German temple, lol Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 21, 2019 Report Share Posted May 21, 2019 @Sundiata Looks like I was lied to my whole life about the colors of the German flag. :/ Spoiler Still the German Shephard god is a good boy! Quote Link to comment Share on other sites More sharing options...
phoenixdesk Posted May 22, 2019 Report Share Posted May 22, 2019 1 2 Quote Link to comment Share on other sites More sharing options...
nani Posted May 27, 2019 Report Share Posted May 27, 2019 2 1 Quote Link to comment Share on other sites More sharing options...
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