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Alexandermb

0 A.D. Art Team
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Alexandermb last won the day on November 17

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About Alexandermb

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    Blender Guy

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    Venezuela

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  1. "Walk speed and run speed" if that is implemented and Goes well, 0.A.D have been wrong this whole time by not using running .
  2. Trying to change Attack ranged_Bow animation for remove the annoying foot going back constantly like dancing while shooting: came up with this: Ingame: (Obivously requiring some adjusments in the variant timers and bow animation adjusments wich i was planning to do in any case to generalize the bow armature instead of single animations per bow) Comparisson: NEW: OLD: That backstep on the right foot, goes constantly over and over and over and over wich breaks pretty much the visual.
  3. @borg- what are your thoughts on making archers stronger but with a longer attack repeat timer taking around 10 or 15 seconds to aim + the rest of the animation in realistic human speed reducing attacking speed while increasing piercing damage? At this point from a Realistic view, they are like sharpshooters or guide anti-aircraft missiles aiming and firing in no time. Whitout mentioning the gattling guns of archer champions suchs as athen ranged champion.
  4. MayorceteGaming have quite a few valids points of why isn't bad the saturation (Also offering a desaturated image wich looks pretty realisitc compared to AoE 2 and 3) Also saying the people was asking for unit differentiation in AoE 2 all the time wich is now a point in AoE4, sacrificing gameplay for accuracy wich is what 0.A.D have been done always. Public have been leaving behind competitiveness to Trash games like Fortnite, or for Fast paced combat like Dota LoL. Looking for a more immersive reality beyond gameplay wich involve them in a more depth gameplay instead of just "HEY IM HAVING FUN CRUSHING OVER AND OVER THIS GUY OVER HERE! LOOK HOW HIGH IS MY RANK IN THE CHARTS!" and isn't the first time i've heard about that, another youtuber i've seen (also Venezuelan) have the same perspective on his videos specially this ones Video 1, Video 2. In resume: MayorceteGaming said: Don't compare AoE 4 with fornite, just don't. And people have evolved from competitive to a deep gameplay immersion with realistic accuracy.
  5. Desaturation and darkness of ambience illumination. Vikings serie illumination for example or Game of thrones visual. Spellforge 3 uses the HBO Filter for example. That filter sells well if the game is sad and horror or even RPGS like Pathfinder Kingmaker or Pilars of eternity.
  6. Here MayorceteGaming gives his opinion of why HBO Filter mentioned by @LordGood is bad for game's and why isn't cartoonysh:
  7. Two things are needed for Day and Night cycle to properly work: 1 Graphical enhancement like lightning (Torches, Windows Glowing) 2 Gameplay enchancement: Reduce Vision, Usage of torches and lightcandles make vision 25% visible from a 100% at day cycle.
  8. @Sundiata @Lion.Kanzen here an example of what i can achieve with the this texture ive just baked:
  9. One feature i haven't seen in any RTS since Warcraft 3 is Day Night Cycle. and by RTS i mean Real RTS not survival neither Turn based.
  10. Maybe use first scorpions/polybolos and later with Tech switch to Ballistas
  11. Simple GUI, i like it. Good mongolian tents:
  12. No rush, its an experiment with attic. I know i can achieve now engravements such as hoplites figthing in helmets but wanna know if its also possible with the attic decorations.
  13. el que te parezca mejor, de verdad nunca pude conseguir una buena visibilidad del yelmo Atico.
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