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Bigtiger

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Bigtiger last won the day on February 18

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  1. Bigtiger

    13th Century Europe Mod - In Development

    Thank you for reviewing them. I forgot to take the ao off the ferns as I did it as a test, but im not sure if any of the current foliage even use ao. I'll go back over the temperate textures to see about improving the quality. For historical accuracy that would be a nice addition to add in the mod. Glad you brought this up!
  2. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  3. Bigtiger

    13th Century Europe Mod - In Development

    The 3d models are all made by me (my own), but I relinquish any rights to them when they are shared here. The texture for the ground is Alpine grass mixed/edit with Savanna forestfloor b red.
  4. Bigtiger

    13th Century Europe Mod - In Development

    Yes, some smaller/sapling trees would look nice along the edges of the forest. Example: https://www.publicdomainpictures.net/en/view-image.php?image=53672&picture=the-forest-edge
  5. Bigtiger

    13th Century Europe Mod - In Development

    Spellforce 3 has the art style i'm more or less reaching for, but less fantasy!
  6. Bigtiger

    13th Century Europe Mod - In Development

    That is impressive, be interesting to see if i can make something like that!
  7. Bigtiger

    13th Century Europe Mod - In Development

    Do you think this would hurt game performance? Im just not sure how optimized the engine is with lots of objects using AO. If it doesn't hurt game performance i'll defiantly add it.
  8. Bigtiger

    13th Century Europe Mod - In Development

    I'll send everything for the biome (xml, blender, png textures) when ready. The textures that i'm using are all from 0A.D. except for the pine tree needle texture, which I took a clipping from my neighbors hedge. But everything will be provided when ready. Temperate Seasons:
  9. Bigtiger

    13th Century Europe Mod - In Development

    Making progress on the temp forest ,and trying to model the temp forest to look like a deciduous forest. When the set is completed how should I send it?
  10. Bigtiger

    13th Century Europe Mod - In Development

    I agree that some of the current trees lack the inconsistency that you would find in any forest/biome, which is why i started making a biome for my mod. I'll see what I can come up with for the temperate biome by next week.
  11. Bigtiger

    13th Century Europe Mod - In Development

    @wowgetoffyourcellphone I could look at the core game's biome as i'm currently working on two biomes, coniferous/Alpine and reworking the temperate biome. The temperate is more difficult as it has alot more lush, which has me playing with designs and changing/mixing texture
  12. Bigtiger

    13th Century Europe Mod - In Development

    Here's a picture of an coniferous forest biome that I have near finish.
  13. Bigtiger

    13th Century Europe Mod - In Development

    @coworotel Here's a little something that I been working on that I can show. Trying to add more foliage/ground cover without fps dropping too much.
  14. Bigtiger

    13th Century Europe Mod - In Development

    @coworotel Hey, been busy with other things, but work on the mod is still being made! I'll share some screenshot of some of the work that has been made soon. @Angen Been doing some research as I want the mod to be historically accurate as much as I can.
  15. Bigtiger

    13th Century Europe Mod - In Development

    At the moment I don't have a Github repository, but will likely start one in the future when finishing the Teutonic Order Faction and the game play design.
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