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About Bigtiger

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  1. Had to make a map as my map making addiction wouldn't go away today, and here are the results. Please let me know what you think. The map is made for 2vs2 in mind. Map Location: Euboea Greece. Download for whom may want to play the map.
  2. Bigtiger

    Skirmish Map - Roman Road (4)

    Thank you for the support for this map. Im still new with the map editor so i'm not that great at finding bugs and what textures to use. If anyone wants to take on fixing them, or make changes please feel free to make whatever changes you want. Going over these to learn some more about the map editor. Thanks
  3. Wackyserious I was just making something similar. The stiff cliffs are nice look, and I like how you place the forest with those textures. I'm working at getting better at placements.
  4. Thank you, for all these great tips. Wasn't aware of the actor trees, gives me a great idea for a map! This was a concern, and the test I did confirmed the bottleneck issue, but with all CC-area the siege ram was able to access. I should aim for the stronghold gameplay, but like the others said with less bottleneck problems and more access points.
  5. Bigtiger

    Skirmish Map - Roman Road (4)

    Ah, thank you I forgot to address that. Fixing it right now.
  6. I made this map for a demonstration purpose, and was wondering if a mountainous map should or shouldn't look more or less realistic in 0 A.D. This design has building limitations as its very mountainous, but in a mountainous region I imagine this would be true. Before continuing to expand the map which is in a medium size. I would like to know if pursuing a map design like this has any use before going to a large/giant size map.
  7. Bigtiger

    Skirmish Map - Roman Road (4)

    Okay, here is everything that you will need (I hope). Name: Bigtiger (Nathanael.M) Files: Via Augusta (4).pmp / Via Augusta (4).xml Screenshot
  8. Bigtiger

    Skirmish Map - Roman Road (4)

    So I changed the texture that is closer to a Roman road, and changed the name of the map to Via Augusta. I did a little research on Roman roads, and darn they knew how to make some impressive roads for that time in history. My name doesn't need to be in the credits if the map is commited. Here's a link for the Roman road I think fits this map. https://en.wikipedia.org/wiki/Via_Julia_Augusta Xml: Via Augusta (4).xml Are the PMP file needed?
  9. Bigtiger

    Skirmish Map - Roman Road (4)

    Noted, i'll be sure to apply this to future maps.
  10. Bigtiger

    Skirmish Map - Roman Road (4)

    Thank you for the feedback. I'll keep in mind to balance each player with the resources. Question, what is the appropriate amount for starting trees, stone and metal flora for a four player map. As what is considered a lot vs not even close. Just to keep it balanced for all civs in certain biomes. Again thank you for the feedback.
  11. Hello, I thought I would share a map for the 0 A.D. community. This map tries to capture an area of conflict between the Romans and Gauls in proximity to the Alps. Please Let me know what you think, as i'm new to the 0 A.D. community. *Updated Map Image* Map Download Xml File: Via Augusta (4).xml Pmp File: Via Augusta (4).pmp