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Bigtiger

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Bigtiger last won the day on April 19

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About Bigtiger

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  1. A picture on some changes that have come with the units, which include more accurate armor textures from the 13th century to late 13th century.
  2. @__najimakimoda Everyone is different on how they keep themselves productive, but here are some tips I found to help remain productive. (1) Set small daily goals. I try to set a goal to make an object(mesh) or texture a day. (2) Don't rush your project. Rushing can lead to fatigue which can also lead to dropping your project. (3) Start projects that you are interested in. Working on projects that you like can give a boost in your productivity. (4) Listen to music to help stimulate your creativity. Hope these helped
  3. There's a decal under each tree (something like dirt) it's not very noticeable but enough to help add more blend into the terrain.
  4. The Temperate Forest. Now go chop it down!
  5. Having walls able to upgraded to have machicolations would be a nice feature. Maybe a stone wall which can be built is needed.
  6. Things have moved quicker this week, but for a release i'm not sure when. I want two factions to be well balanced and the rest to be polished enough to be enjoyed by the community. One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built. example:
  7. Haha got it, I touched them up a-little so it now has a smoother look...for a low poly. Edit: I got them down to 50-55 poly Thanks Stanislas69, the lighter colour does make it contrast better.
  8. @stanislas69 @LordGood Each pole-arm is about 50-60 poly each. Not sure if that would hurt performance wise.
  9. Thanks, I'll try to improve them a bit more. Helped me to get a better understanding of what was going on during this time of history. Thank you for the link. Edit: If you know of any other links that have similar topics please share.
  10. I fixed the file arrangement so contents are in proper order. The GitHub link has also changed with this fix. https://github.com/BigTiger7/0ad_flora
  11. Thanks, I found them and they look really good. I'll test them to see how they work. I haven't had good results with attaching other meshed to root attachpoints on units .
  12. More decals and a finished winter temperate biome.
  13. Having a cloud feature built in the map editor would be nice. @vladislavbelov Is it possible to add shadows to particle effects? I tried adding the castshadow into a particle.xml file but no luck.
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