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LordGood

0 A.D. Art Team
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LordGood last won the day on September 2

LordGood had the most liked content!

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About LordGood

  • Rank
    Wannabe Professional Artist
  • Birthday 07/12/1994

Previous Fields

  • First Name
    Johnathan
  • Last Name
    Good

Contact Methods

  • Website URL
    http://jbgood1994.wixsite.com/johnathangood

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    Ancient to medieval history, namely military architecture.
    and way out of left field comes the My Little Ponies!

Recent Profile Visitors

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  1. I might port Hyrule Total War to 0AD

    I would very much like to see you figure this out, tower mounted siege sounds awesome. I made an attempt with the unicorns in Ponies Ascendant but it never got off the ground.
  2. i always wondered why those existed and now I know and that's real cool
  3. In what world is attacking down from a horse more easily done with a sword than a spear? I imagine the sword would be a backup in pretty much all cases. If our armor calculations were done like most games a dedicated 'shock' troop would find itself much more useful for breaking through a high armor threshold, but not as its handled now.
  4. jeez well, that's a fair amount of work should totally add all of the original AoE buildings too. archery ranges siege workshops champion academys wee
  5. Millennium isn't rolled into TM is it?
  6. I use my drawing tablet and a gambeson sleeve. Comfy as can be
  7. Minifaction: Nomads Xiognu

    I think you either need a specmap or you need to get rid of the specular material to get rid of that purple
  8. [Kushites] Units, Unit Textures, and Unit Props

    Of course, everything here is under cc-by-sa. I'm glad they're well received!
  9. [Kushites] Units, Unit Textures, and Unit Props

    They are short, but I'm short too. Didn't people used to be shorter back when? I dunno. Tech icons maybe? I'm not doing unit icons again, it'd be weird to only have a couple of them. Also they might get awful if they get scaled down to 1282
  10. [Kushites] Units, Unit Textures, and Unit Props

    I have a habit of going way too dark with my shading and color multiply layers, then hitting my painting with like 3 lighting layers. Suprise suprise, that washes out skin tone lol I'm partial to lion-man, the classical Meriotic superhero, but temple guardsman's got more than enough bronze
  11. [Kushites] Units, Unit Textures, and Unit Props

    Like the sandwich Sundiata did post a few in the overreaching kushite's thread, if you can find them. Theyre legit mace heads, cant get any more historically accurate than that
  12. [Kushites] Units, Unit Textures, and Unit Props

    My only thought is that they'd look badass. I dont play enough comp 0AD to get a sense of the 'power rankings' more than 'this is annoying to fight'. Lots of different civs have to choose what units can be trained, (by lots i mean 2 but i like the sound of it) Carthaginians can have a full mercenary roster, and seleucids have their champion divergence. Perhaps the kushites could have both. Unless there was some super divergence where you had to choose between a full roster of mercenary troops or your temple champions which would be quite choice let me tell you I still love the axeman>swordsman idea
  13. [Kushites] Units, Unit Textures, and Unit Props

    @Sundiata Would it be unreasonable if I were to give Apedemak's faithful epsilon axes?
  14. its all one layer, background can be separated easily enough
  15. eh its good enough for TM i guess
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