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LordGood last won the day on February 18

LordGood had the most liked content!

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About LordGood

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    Forest Green '96 Jeep Cherokee Sport
  • Birthday 07/12/1994

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    Ancient to medieval history, namely military architecture.
    and way out of left field comes the My Little Ponies!

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  1. warm up sketch gone too far lol. I think my learning Krita is going fairly well! might as well throw this here
  2. main menu background

    Krita's more painterly controls gives me the fine touch i need for more TLC, so I'm finding out. Gave the cataphract a once-over since it was bugging me
  3. Achaemenid Persians and Median

    What? No, this is a matter of respect. You don't try to pry art out of artists for exposure or pocket change. Professionals like EC will likely charge more than the team will be willing to part with for a MM background.
  4. Achaemenid Persians and Median

    I didn't mean to me, pestering professional illustrators is not a good way to network.
  5. Achaemenid Persians and Median

    Commissioned artwork would take a serious chunk out of our treasury and spoils the whole point open sourcing. I would not push the point
  6. [Kushites] Units, Unit Textures, and Unit Props

    oof, those normals are looking rough. Totally my fault, but still. Guys think it might be time for more true 3D rimmed shields?
  7. Skirmish map - Egypt condensed

    briefly mentioned in the spartan structure thread, regarding a full art split for the Greeks
  8. Skirmish map - Egypt condensed

    this one, it has been decided the old actors will have their own new atlas entities for eyecandy purposes, the old entities will be visually changed. We're not planning on removing entities to my knowledge, but if that happens i think your map would simply throw a few errors into the console. I could be mistaken on that last point though.
  9. Skirmish map - Egypt condensed

    The detail in this map is gorgeous Just a word of warning, the Ptolemies and Athenians may see a change in art direction in the future. Native structures should still be available in the scenario editor, but it'll take a little bit of rebuilding if you continue developing this map

    Athenian long walls can be built in neutral territory
  11. [Kushites] Architecture revision

    I don't think it would be a service to expand the footprint of the Amun temple any more. Depending on map tree distribution it will likely become difficult to place. Particularly on baobab heavy maps. Also obstruction boxes around the rams would be a particularly tedious task, best leave that to mapmakers.
  12. [Kushites] Units, Unit Textures, and Unit Props

    high contrast is the hallmark of metal texture
  13. mesh template?

    https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animations_and_meshes_mainfile.blend
  14. Playing Yourself