vladislavbelov

Community Members
  • Content count

    100
  • Joined

  • Last visited

  • Days Won

    4

vladislavbelov last won the day on January 19 2016

vladislavbelov had the most liked content!

Community Reputation

98 Excellent

About vladislavbelov

  • Rank
    Sesquiplicarius

Previous Fields

  • First Name
    Vladislav
  • Last Name
    Belov

Profile Information

  • Gender
    Male
  • Location
    Russia

Recent Profile Visitors

619 profile views
  1. Shouldn't it be in wiki and generated automatically, like doxygen?
  2. You could find some tutorials here: https://wildfiregames.com/forum/index.php?/forum/434-tutorials-references-and-art-help/ and https://wildfiregames.com/forum/index.php?/forum/443-tutorials-guides/.
  3. What do you mean by textures blend? No, bridges mostly hacky implemented. But @sanderd17 has some patches about terrain modificators, which could allow less hacky bridges.
  4. Mostly on wiki, but it's not very big. Also you could ask here, on the forum. Which features are not included?
  5. It's not implemented yet, but I want to. Currently you need to edit mapname.xml.
  6. Currently all objects have obstructions only on plane, and to make it 3D only need to add a height. But objects have different form, so to make really good obstructions we need to add 3D collider mesh, which is the really complex task.
  7. Hi, @pAris, I think it's not updated yet, but it'll be soon, I hope. It depends on packages publishers.
  8. Related changeset: https://trac.wildfiregames.com/changeset/19877
  9. No problem, just noticing for future. About the issue: it's the known issue, Alpha 22 will be released soon, try it when it'll be available.
  10. Which version of 0AD do you use (SVN, Alpha 21)? P.S. It'd be better to hide amount of text under a spoiler.
  11. When it happened? Time from start of the replay.
  12. It'd be good to have it in Atlas or Actor Editor instead of using command line tools. Which are not really familiar to artists. Or another way: I made few simple plugins for Blender and it's easy enough to create. So we could create a plugin for it too. Another profit, plugins for blender are mostly written on Python, so it'd be easy to add it. So artist even doesn't need to open Actor Editor/Atlas Import/Command line tools.
  13. You probably run the Python 2.7 instead of 3.5 by the error text. To run exactly 3.5: add a full path to the python.exe in the cmd (i.e. C:\Python35\python.exe) or change the PATH environment variable to the newer Python's version.
  14. Quote from https://en.wikipedia.org/wiki/Hospital#History:
  15. techs

    I like capturing, but it could be improved. About capture + delete to destroy a building: I think deleting shouldn't be an immediate process, it needs to be a continuos process. It could be faster than capturing.