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vladislavbelov

WFG Programming Team
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vladislavbelov last won the day on January 19 2016

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About vladislavbelov

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    Duplicarius
  • Birthday September 22

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  • First Name
    Vladislav
  • Last Name
    Belov

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    Male
  • Location
    Russia

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  1. Skirmish Map - Roman Road (4)

    Current solution is don't use these materials, because it has wrong rendering algorithm (I have ideas only in mind, currently I'm still pretty busy with our GUI rendering). Actual ticket is #4219 (last fix was by @elexis: r18890).
  2. Cavalry errors in Terra Magna

    I think step-by-step changes are enough. Because it's harder to review and find small errors in a huge patch.
  3. What OS do you use? What the game version do you use?
  4. Which map did you try to run? What's the game setup?
  5. Where it crashes? Could you retrieve a stack trace? It seems working for me on macOS, I'll try on Windows later.
  6. Hyrule Conquest

    It can, but the patch isn't for main game files (like JS or XML). So there is a chance, that the Atlas will work.
  7. Hyrule Conquest

    Patch's author still works on it. You can install it on SVN (with a nearest to patch version, because it may have conflicts with the current version). Download patch (diff) from https://code.wildfiregames.com/D825 and apply it on the repo (how to get repo): patch -p1 < patch.diff And compile the game.
  8. Advertisment on 34c3

    It looks strange to add a rasterised image to the vector image (it has the big size), why not PNG/JPG?
  9. Crash on Windows

    It looks like a known issue: #4181, #4864. Is your Intel video-card the single on your computer?
  10. Crash on Windows

    Hi, @TheIllusionistMirage, what did you do in the game before the crash? Was the game successfully launched or it crashed on the launch?
  11. ATLAS Bug: Assertion failed

    It's the known problem, Itms already has a patch: D946. I hope, I'll make some progress there.
  12. There is a tutorial for tilemaps: http://www.meandmark.com/tilingpart1.html (as PDF: http://www.meandmark.com/tiling.pdf).
  13. I've built 0ad successfully on a clean Kubuntu 17.10. wxWidgets packages: > dpkg -l | grep wx ii libwxbase3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxBase library (runtime) - non-GUI support classes of wxWidgets toolkit ii libwxbase3.0-dev 3.0.3.1+dfsg2-1 amd64 wxBase library (development) - non-GUI support classes of wxWidgets toolkit ii libwxgtk3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ runtime) ii libwxgtk3.0-dev 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ development) ii wx-common 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (common support files) ii wx3.0-headers 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (header files)
  14. If the wxWidgets presents, the problem can be in different build configurations (different ABI for different versions of compilers - built with c++98 vs built with c++11). Or too many different versions of the wxWidgets.
  15. Opening internet tabs through the game breaks the game

    Does it work in the window mode?
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