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Sundiata last won the day on February 20

Sundiata had the most liked content!

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  1. ===[TASK]=== Celtic Unit Textures

    @wackyserious, some more Celts, including some with those typical patterns Brennus sacks Delphi The surrender of Vercingetorix to Caesar at the battle of Alesia. A little romantic, but worth the share I think Vercingetorix performs the old horse switcheroo, in a final whimsical gesture
  2. Greek Helmets

    Yep, reverse image search turns up Carthaginian Sacred Band: https://haloband.deviantart.com/art/Sacred-Band-view-2-355170096
  3. ===[TASK]=== Celtic Unit Textures

    I like them, the patterns are actually quite authentically Celtic looking! Could even look a little more like Lion's clothes
  4. ===[TASK]=== Hellenic Unit Textures

    @Prodigal Son I understand your point too, and you're right colours are often guess-work.. It's about finding the right balance between the two. I think Wackyserious' last screenshot shows a nice compromise, although dulling the colours, like wow says would also do the trick imo.
  5. Empires Apart. now is Beta.

    Permanently turned on health bars would be an assault on the beautiful aesthetics of the game (should be optional though, isn't it? I think it is), but health-bars in player colour seem like a really good idea. What I really like about that mini-map is that the unused sides are transparent, which makes it a whole lot less intrusive. Why is our mini-map in the middle, as opposed to the lower left corner? There's a really good reason most RTS games go for that corner, because it's perfectly non-intrusive, yet clear. I love how little space that GUI takes up.
  6. ===[TASK]=== Hellenic Unit Textures

    Just my opinion: I actually love all the variation in colour, and I'm personally not the biggest fan of reducing too much variation for the sake of readability. Historicity is one of the biggest selling points of this game (as well as detail in the art and variation in units). There are many ways of finding out which units belong to who, and I hardly have difficulties differentiating between them. There are 13 civs and 8 player is the max number of players, so you should be differentiating units based on which civilisation they belong to. Alternatively, the mini-map clearly shows colour, and simply clicking a unit will also give you all of the info you need. Also epic battles were often quite chaotic, ending in all out brawls with fighters from all sides running all over the place, which is also a big part of the fun and immersion. You never really know for sure who has the upper hand until the very end, which also adds to the excitement
  7. Empires Apart. now is Beta.

    Indeed, that mini-map is cool...
  8. Greek Helmets

    I don't know exactly how wide-spread the Corinthian helmet was during our time-frame, but it was still widely used at the close of the 6th century BC and continued use in to the 5th century BC, which is definitely in our time-frame. These are all specifically 5th century BC examples as far as the descriptions were correct:
  9. Redesign Rams

    @causative, I agree that they're not glass cannons, and destroying it isn't done with a few stabs from a sword, true. I'm just saying that they had no business in an open battlefield. Also, when defenders try to brake out and rams are overrun/caught in the open, they would simply be abandoned by their crews because they offer very little intrinsic protection from units on the ground. That's what I want to see. Also, oil and fire will definitely stop a ram in it's tracks. Pouring oil on anything that's wet, and then setting it alight is a disaster for anyone nearby. Oily fire splatter is not a joke, and the the now burning ground around it is most unpleasant for anyone forced to push through it. The wet animal skins are mostly against flaming arrows, I believe. Also tanks (still don't agree with the analogy ) are often taken out by ground troop placing explosives on, or near them (IED's and sticky bombs for example).
  10. Redesign Rams

    But what is half an hour in an engagement that can last days or even longer? Battering rams were operated by soldiers... Not really though... That title would go to war-elephants. And battering rams have a much more limited use... Taking down gates, and sometimes city-walls, but not other structures or units. Yeah, but oil and fire does the trick very well. Also, this scenario depends on a ram being attacked from above from garrisoned walls. A ram in the middle of a battlefield would be abandoned by its crew faster than you could say "Ave Caesar".
  11. Redesign Rams

    Historically speaking, battering rams were used almost exclusively to bring down gates (sometimes walls). They are now used to bring down pretty much any structure in game which makes them very unrealistic. Yes, I get it, gameplay... I'm just clarifying something about how compromises in historicity for gameplay's sake can actually negatively affect gameplay in some respects (rampaging rams). Buildings were brought down by infantry units, not battering rams. Infantry units would set buildings on fire, or pull down supporting columns with ropes or hack through supporting walls, or even disassemble structures block by block, by hand, using only simple tools. Rams are actually very easy to destroy or capture outright... Any unaccompanied ram caught out in the open by enemy infantry should realistically be captured or destroyed with relative ease. Rams were never used in melee combat, and rams killing units or horses is super-awkward and annoying. Rams were not hermetically sealed from the outside world, making the people operating it invulnerable or something. Quite the opposite... You would NOT want to be one of the dudes they assign to the ram (on account of the high chance of death). Rams were normally built on the spot, and usually only 1, or just a few at the time, accompanied by a battalion, but not armies of battering rams going in solo. This is obviously not how ancient warfare worked. Ancient battles can easily last several hours or even days, and sieges can last weeks/months/years... If you translate those times to in-game time, where battles can last a few minutes, battering rams should go down in a matter of seconds if not properly protected. I'm not saying that everything about battering rams in game needs to change, I'm just saying that history can't be used as a justification for current battering ram-mechanics, because it's so far off from how they were actually used.
  12. Vox Populi - The Ultimate Balance Mod

    @mapkoc Yeah, borderline stone-age clubmen definitely don't need to be op... Thanks for reporting!
  13. Im trying ..

    @TheFortold, right-click on the 0AD icon, and choose "show package content" contents → resources → data → mods (to place a mod) Most of the interesting stuff is in: mods → public → public There are a lot of hidden files on a macbook, and sometimes you'll have to use the ~/Library (which itself is also hidden...) to follow certain file-paths. MacBook makes finding specific files aggravatingly difficult/annoying if you're unfamiliar with this kind of stuff, like I am.. Finding save-games or user-created maps becomes a whole hullabaloo because of it.
  14. @balduin, So there are two main types of cavalry depicted in those images. Javelin cavalry and lancers. The javelineers usually carry a few spears/javelins which would be thrown at the enemy from a short distance, after which the rider would pull back, and circle round to find another opening to throw another spear. Especially heavy cavalry is usually restricted to nobility and maintaining horses is expensive. Most individuals with horses also owned servants (also depicted in some of the images) who would carry much of the equipment, and when javelins are finished can provide "reloads" during battles. I don't know exactly what distance they were thrown from. Definitely varies in different places and depends on equipment, training and experience. I'm not familiar with textual references of African cavalry traditions detailing your questions. Not that they don't exist, I'm just not familiar with them, and I think a lot of the primary references would be in Arabic (the script that was used throughout much of the Sahel and beyond in the medieval period e.g. libraries of Timbuktu) and Ge'ez, ancient Ethiopic script, both of which I don't understand There are also descriptions by European travelers which mention some cavalry traditions, like the repetitive but fake massed cavalry charges against visitors to impress them, as an "official welcome" (can be seen in this image) I should share the following video of Queen Elizabeth's visit to Northern Nigeria in 1956, and the royal durbar in her name. Lots of cavalry (mostly Hausa and Fulani) including the fake massed cavalry charge on the Queen seen towards the end of the video. There are offensive colonial undertones in the narration of the video, but considering it's from 1956, it's not as terrible as one might expect.
  15. ===[COMMITTED]=== Carthaginian Unit Textures

    @stanislas69 to me it looks perfect now... So this would be ideal for the Carthaginian war elephant, but I think it could also be used for the Ptolemies and even for that one Kushite hero-elephant, with their respective props, of course.