Jump to content

feneur

Administrative Lead
  • Content Count

    9,510
  • Joined

  • Last visited

  • Days Won

    100

feneur last won the day on July 13

feneur had the most liked content!

Community Reputation

2,031 Excellent

About feneur

  • Rank
    Cartographer of imaginary worlds

Previous Fields

  • First Name
    Erik
  • Last Name
    Johansson
  • Skype ID
    feneur_erik

Contact Methods

  • Website URL
    http://feneur.com

Profile Information

  • Gender
    Male
  • Location
    A small town in south-eastern Sweden
  • Interests
    Reading, reading and reading =) I do also enjoy being in the forest, walking, painting, drawing, taking photos, playing around in Photoshop and other graphics programs, writing, creating crosswords, spending time with my friends. Playing computer games, mostly RTSs, why else would I be here. As if that wasn't enough I do also have some plants to take care of, and from time to time I sculpt using plaster.
  • Badges
    Donator Indiegogo

Recent Profile Visitors

5,780 profile views
  1. I vote in favor. Better to take care of it now than wait and risk more issues/higher costs.
  2. If you have issues getting a texture in the game one good thing in general to check is whether or not the width/height is a power of two (i.e. 2, 4, 8, 16, 32, 64, 128, 512, etc). I think it's ok if the width and height aren't the same, though that's not really useful for map textures as they should tile in both axes anyway =)
  3. In your mod, create an XML file, similar to binaries/data/mods/public/art/terrains/grass/grass1.xml and put it in folders with the same names, but in your mod, i.e. NAMEOFYOURMOD/art/terrains/grass/ , but pointing to the new grass texture you have created (and put in NAMEOFYOURMOD/art/textures/terrain/types/ ). As can be seen in the grass1.xml file you do not need to put the entire path to where the image is located, but just the types/ and the filename. (I guess you could use a different file structure, but to make things easier for yourself it's probably best to follow the existing one.) Please see https://trac.wildfiregames.com/wiki/Modding_Guide for more information on how to create your mod. When you have created the texture file, just open up Atlas and it should be there, ready for you to use. If not go through the steps and see if there's something missing, maybe you spelled the filename differently in the XML compared to the actual file etc.
  4. so many noobs

    1. feneur

      feneur

      Only one way to change that: educate them and encourage them, so they become better ;)

  5. Are you sure it downloaded properly? I can open it in both CC2018 and CC2019 without issue (well, three fonts are missing, but apart from that ).
  6. Well, if we are to have a ranking system that system should mean something, and if people will just leave the game without consequence if they are about to receive a lowered score - then what's the point of it?
  7. It takes the same amount of time to press the resign button as the exit button, so if you are actively pressing a button to exit the game I don't really see that as an argument. Also, if you really have an emergency, why would you care about a few points in your ranking in a game?
  8. Other people behaving badly elsewhere is not an excuse for allowing people to behave badly here. If you want to argue for a change of rules, feel free to do so in its own thread, but as long as the rules are the way they are please don't derail these threads-
  9. A recommendation: please try and treat each other with respect. Bash the game all you want, but please hold back when it comes to other people. Calling someone sweet cheeks is not necessarily over the border, but it's getting close, so please don't go any further.
  10. I'll leave it to the programmers to say anything definitive, but those two quotes seem to conflict =) It would probably help them solve the issue/find what's the cause if you would include the systeminfo.txt file (see https://trac.wildfiregames.com/wiki/GameDataPaths for more info on how to find it).
  11. Those weren't new civilizations though, just existing ones polished and released to the public. Not saying that there wasn't any work done on them, just that most of the work had already been done. Not sure that has to have all that much relevance to decisions made now as release cycles are longer, but in either case I would suggest not judging what to do based on past process, but on what end result is wanted.
  12. It should just be enough to include the link and the forum software should take care of it automatically. I guess it doesn't work for unlisted videos though.
  13. Looks like a very good start to me Not a hotkey specific one, but there is an Atlas Manual here: https://trac.wildfiregames.com/wiki/Atlas_Manual feel free to help out with improving it as you get more comfortable with using Atlas.
  14. If one wants to read that sentence carefully it can be understood as just be related to work posted in the art development forum. And the icons can be understood as something other than work in this context (as they were not posted as work done for the project, but as references of what you are capable of doing). Either way, the text is mostly so we have some way to show that people are responsible for the things they post to abide by the license.
  15. It will probably be easier for people to give you the answers you are looking for if you describe a bit more what it is you are trying to get out of it/for what purpose. Do you want to create a mod? Do you want to understand what the classes means in gameplay? Etc. Otherwise there is a bit of a risk that you will get answers which are correct, but which doesn't help you in the specific area you are interested in.
×
×
  • Create New...