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feneur

Administrative Lead
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feneur last won the day on December 10

feneur had the most liked content!

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About feneur

  • Rank
    Cartographer of imaginary worlds
  • Birthday 08/26/1985

Previous Fields

  • First Name
    Erik
  • Last Name
    Johansson
  • Skype ID
    feneur_erik

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  • Website URL
    http://feneur.com

Profile Information

  • Gender
    Male
  • Location
    A small town in south-eastern Sweden
  • Interests
    Reading, reading and reading =) I do also enjoy being in the forest, walking, painting, drawing, taking photos, playing around in Photoshop and other graphics programs, writing, creating crosswords, spending time with my friends. Playing computer games, mostly RTSs, why else would I be here. As if that wasn't enough I do also have some plants to take care of, and from time to time I sculpt using plaster.
  • Badges
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Recent Profile Visitors

3,198 profile views
  1. [Collection] Mute's Gameplay Mods

    Done And thanks @av93 for the detective work, I've been busy at work, so I didn't really have the motivation to investigate further when there was no obvious spamming (i.e. no links etc).
  2. [Collection] Mute's Gameplay Mods

    I have a feeling this is a spambot, the posts made by this account seem to be disconnected from the rest of the topic and are somewhat nonsensical.
  3. Replay

    Fixed
  4. Free Games and Offers

    Apparently 43 hours as of this post. Plants vs Zombies is currently free on Origin btw, if there's anyone who still hasn't tried it (I hadn't until I found it there, but it's certainly worth getting, especially when it's free =) )
  5. Hyrule Conquest

    A bit of trivia: The farmstead in 0 A.D. was originally intended to work in a similar way. You would have placed the farmstead and it would generate plots around it where you would be able to place farms or orchards etc. That was never implemented though, so sadly can't be used for ideas
  6. Time frame for 0 A.D.

    Split it from my reply It contains the off-topic part of your reply, so no need to do some cutting and pasting or something to split up your post
  7. Time frame for 0 A.D.

    The time frame chosen for the game was/is 500 before, 500 after, "0 A.D.", so most of what you suggest is still possible. It was only to try and lower the work-load a bit that it was decided to split the game up into two different parts, not that e.g. Imperial Rome was deemed uninteresting As for the exact time when something was created I believe there has been some liberty taken with that already, but I would guess that leaving the Colosseum for the next part is a better choice
  8. Really?

    @Sundiata I'm not going to be the moderator of any discussions, I've more or less left the project. I try to help out with the forums, but that's about it. I also doubt that another public discussion would be useful, there's no lack of that as it is. What would be needed would be someone who could both take the lead on design and get support for their ideas. Just having random discussions will just result in more information to go through, but no consensus to act on. Just going on without more defined design is unlikely to provide an enjoyable game, or at least as good a game as would otherwise be possible. But on the other hand, there is no point in having the best idea if you can't convince others (especially the ones who will implement it) to see things the way you do, or at least see that it's worth compromising to get a better end-point. So far there has been no such person, at least not for the last bunch of years. There was quite a lot of design discussion and decisions which were made in the projects early days, but not only have all those people left the project many years ago, a lot of things has happened which has put things in new light (features have been cut due to time constraints or technical limitations, and sometimes been added/added back later, other games have brought new ideas, etc.). So I do see that there might be a need to re-evaluate things. As for wow leaving, leper expressed himself a bit harshly, but at least he's still around and can be talked to. Wow just left and didn't even seem to consider that he might have been wrong/misunderstood things. It might just have been a symptom of him being less than hopeful with the project overall and this just being a catalyst for that. In either case, and while it's certainly worth taking seriously how the team reacts to community contributors, it's hard to take him completely serious as he's done the same thing (though under a different alias) several times before.
  9. Territory markings missing on OSX

    I don't use a Mac (haven't built the game for years either, should almost be considered retired), I just thought I'd ask since it seemed as if Servo didn't know what to do with the information he was given
  10. Territory markings missing on OSX

    Do you know about the command line/terminal @Servo ?
  11. Really?

    Yeah, it seems like a matter of miscommunication. There was no information given that the change would not be required for mods as well on the one hand, but on the other hand, @wowgetoffyourcellphone just assumed that he would have to change everything rather than ask if it was the case.
  12. Can you help me on my latest post?

  13. I would recommend reading the devlog of the developer of the game Banished: http://www.shiningrocksoftware.com/2011-06-01-the-story-so-far/ (and going forward in time), it's got a lot of useful information, both on the process and on more practical decisions as well. If you're going to create a game yourself it's probably relevant to read what it's been like for someone who created it himself (and he finished the game as well, so it's not just "how to get started", but the entire story ). I think the topic is too big for a tutorial though, so learning about the process and what to think about is probably the most relevant
  14. error cant find

    See your existing topic: for Lion's answer
  15. What do you think about renaming this topic to something like "Who would like a fantasy mod?" There isn't a clear cut border between which posts belong to a Warcraft mod discussion and which belong to a more generic discussion, and seeing as there aren't any details/work done on the mod already I think it's probably better that way I would suggest staying away from specific intellectual property though; it's really easy to break the law there. Better to do some generic fantasy mod Orcs or elves or whatever general things can't be copyrighted after all =)
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