strat0spheric
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Gentle Reminder: Community Conduct and Standards
strat0spheric replied to Seleucids's topic in General Discussion
if privileged from the moderators or whomever with the respective authority (i was just makin up ideas btw), they would not be normal players but admins and hence the term vigilantism won't apply. And i think you tend to think everything is related to you or eric or Akentas. Sorry, this is a general topic and i want the language to be better in this game. Because it kills my fun. It kills the fun of many players. It hurts, it offends. And if people don'T see anything is done against this culture, they will leave the game. And this is not a good prospect, because you know, i love this game. This is my only motivation behind my post ! -
Gentle Reminder: Community Conduct and Standards
strat0spheric replied to Seleucids's topic in General Discussion
thank you @Akentas for refining and adding some thoughts. I also think these ingame moderators should follow a clear and published Code of Conduct. And if they abuse power, there privileges should be withdrawn of course. The sanctions should have a clear response to given escalation level. first mute.... then timeout and so on ... bans only for repeated misbehaviour. -
Gentle Reminder: Community Conduct and Standards
strat0spheric replied to Seleucids's topic in General Discussion
i get the impression ... that without a real sanction system that works, there will not be a solution. There will always be impolite people with bad manners, toxic behaviour and threats. I like your initiative @Seleucids to call on the responsibility and morale of the players but you directly got an example in here, that this call is unfortunately maybe not working ... and i fear it won't work the game. Why? Because there is no sanction on beeing mean in the game. The maximum you get for being very offensive and unacceptable so far, is maybe a discussion on a discord server or the forums, in which the offender can make himself be seen as the victim again and so forth .. it is basically just tiring. We have 4 different chat levels in the game (main lobby, game lobby, game chat and spec chat), and the moderators only observe the main lobby. So when something bad is happening there, sometimes they react, if certain language is used, they will be removed automatically by the modbot. That is just not enough, dear community I would really like to discuss about this topic, because recently many really bad examples took place, that again lead to someone quit playing the game after beeing insulted/threatened verbally. With all the blablablamegame fllow up. I want to start to throw some thoughts in .... What about if two handfull of trusted people (elected by the moderators or so) who are often around and actively playing are given admin rights and the privileges to kick or ban people based on the rules of the game from any of the aforementioned levels. So sanctions are immediate and directly implemented. No time lag, no discussions, no blame game .... just kick/ban, end of the story. I am quite sure, that offenses and toxicity would drop significantly. And this would help the game on the long run. Please add some ideas ... and @Seleucids, if you think this discussion should not be takin part here, then i can also open a new thread. I don't want to say that it is useless, to call for responsibility and raise awareness... i just doubt that this is enough! -
THANK YOU ALL DEVELOPERS !!!! You are doing a great job to satisfy the unfortunately small community, which makes your efforts even more exceptional. I love you keep up the good work!
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Release 28 Branch
strat0spheric replied to phosit's topic in Game Development & Technical Discussion
why not make a large tree surrounded by altars and stuff a germanic wonder. The germans believed in the Tree Yggdrasil the world ash .... for instance. They had holy shrines surrounding large trees they believed represent the worldash. That was were they just to do their sacrifices ... horses and so forth Oaks were considered holy trees too.... just my 2 cents. Could be maybe be nicely designed. The destroyed camp desn'T look too good tbh but maybe i just didn't get the joke and this camp is just provisionally -
ok, maybe thats why i cant connect atm. "Connection rejected from the server".
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i guess you don't mean me in this context Because i am definetly against the automation - but what i meant to say is that fairness in terms of equal conditions for everyone is the most important aspect for me. I prefer definetly to juggle all balls.
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@Atrik I want to add to my posts that i really don't want to discredit your work and effort for the ProGUI in general. As far as i have read about it you introduce some interesting and useful features that might also be considerable for an implementation in the vanilla version, e.g. showing idle barracks or buildings (I mean vanilla already shows idle units). A lot of respect for that. All the improvements of a GUI that are not really automating tasks, are not of my concern. I also don't want to throw the autotrainer and startup-script in the same basket with the cheats, that reveal the map or reveal enemy stats and chat. This is also another level, imo. But still automation makes a difference and does change the required attention and concentration and multitasking. This is what many players judge as unfair. If automating the unit production would be part of vanilla, and hence used by all players there would be even conditions as well. I could also live with that - because it would also reestablish fair competition. I expect of a multiplayer game, that skill decides. You can compare your performance with others, learn from replays, improve your eco-management and hopefully improve your gameplay and lvl. So that rating at the end means a thing. What could i learn from replays of a player using automation or how could i compare my skill level with yours if i wanna stick with the vanilla? Surely, atm this is my problem and i can avoid it if i don't play with people who use the autotrainer (still this is not visible to me before a game)... but basically i would prefer if there would exist a common understanding and gaming culture. I know i am only talking about a feeling here, which might be considered naive. But, just given the fact that there is a rating system (even if it is definetly not perfect), leads me to the assumption that the developers intended to provide it to make a fair comparison of skill levels possible. If we had dedicated servers, the providers could define their own rules of gameplay for their server and ban certain tools. But we don't have that, nor do we obviously have means of simple detection for cheats in general. So imo it would be favourable that for now it is visible for everyone what WFG considers as unfair and/or cheating, which includes answering the question if they tolerate autotrainers and startupscripts or not. I just miss the orientation here and it is obvious that others have the same issue, because the point 8. of the TOS is obviously too vague to give a clear guidance. It could be added, that "when not explicitly mutually agreed on..." But i guess, after this endless discussion, which turns out to change nothing that i have to call my games tg(vanilla), as @TheCJ recommended and trust that people switch the autotrainer and the startup script off when we play together.
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Yesterday i had 3 4v4 games. All of them ended up at around min 13 or 14, when the battle started with 1! fps for me and the rest of the players. Thats basically not playable. I would have been happy about 10 fps. Since a27 this is always the case. I had at least around 6 to 8 fps in a26 in comparable situations. PC: Razer blade stealth laptop on i7. Here is my commands.txt of one of the games yesterdaycommands.txt Edit: i have to figure out the profiler thing ...tbc
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@Meister thank you for this honest explanation of your experience !
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yeah, true. This is also making a difference. But maybe not that much of an impact as the autotrainer.
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...to be more precise: you should call it "autotrainer welcome" because this part of ProGUI is what is relevant. Not the GUI improvements
