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bb_ last won the day on December 18 2020

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  1. Global function? You mean any call that starts with "Engine". Those are the cpp interface function, defined in the various interface files. The cpp files are in the source directory of the game (at least if you have downloaded the source, I hope you would work on top of the svn/dev version, see https://trac.wildfiregames.com/wiki/BuildInstructions). Any other global function could be in the globalscripts (grepping is usually a good idea).
  2. Following the thread below, @wraitii and myself have tried out several ideas to limit the possibility of dancing. In fact 8 different patches have been worked out by the two of us. A thankyou goes to @ValihrAnt and @Feldfeld for some preliminary testing. Links to all the patches are available in the relevant ticket https://trac.wildfiregames.com/ticket/5106. TL;DR. As it stands now two patches have been committed. Firstly https://code.wildfiregames.com/D2913 by wraitii to stop the case of patrol dancing (arguably the easiest way of dancing). This will make units patrolling wait a
  3. Hmmm, I see the updates on some other days too indeed. Maybe. Could also have been manual updates/script reloads etc. It HAS been updated ON TRANSIFEX. If someone (which could be you) translates it there, the translation will automaticly be ingame soon.
  4. Sure the translation hasn't been updated in game. But it should be available to translate at https://www.transifex.com/wildfire-games/0ad/dashboard/. The translation will then appear ingame at the next update. The update script runs every week (friday morning), and in some cases (in particular near releases) we run it manually. It is done at the same time afaik. The translation update also updates the .pot files. Those are the source files of the translation i.e, they contain the english strings which need to be translated. The .pot files are also in svn (as you can see in the commit),
  5. The translation update ran this morning, so the strings "should" be on transifex
  6. This is probably due to the fact that this string hasn't been translated in chinese on transifex. Feel free to add the translation there.
  7. > Is there a way to make some functionality to deregister from lobby after game starts? That could help. This is possible, in fact it is even possible to hack some naive way into the A23 lobby. Note to someone coding it: make sure dropped players can return. Late observers maybe less important. @badosuto do this one needs to adapt the lobby bots: only send the games which satisfy certain conditions to the clients. To actually implement it in the lobby, we should update the lobby bots we run. I am not able to do this but I guess user1 can (and otherwise I can ping other ppl). I think th
  8. Even though we would like to do something, we really cannot do much. Since your IP in the lobby is made public, everyone can figure that out. Yes it has been made harder to figure it out in svn, but in theory one always can figure it out. When someone is DDOS'ing your network. That is 100% out of our control. I only can give some advice: - Try setting another port when hosting your game (a stupid DDOS dude would only try the default, so might help a bit) - Use direct hosting/joining (you will need to share your IP via some other platform) - Contact your ISP, maybe they can
  9. https://code.wildfiregames.com/D2759 Should indeed fix this. Thx for linking @Nescio
  10. The development version (A24) can be downloaded following the steps at https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode. In case you need to build https://trac.wildfiregames.com/wiki/BuildInstructions might be of use too. For the dev versions of mods: I expect them to be in some github repo, most likely linked in the mods' thread.
  11. ships have a rather large ungarrison range, this is done to make ungarrisoning the units work smoothly. https://trac.wildfiregames.com/ticket/2692
  12. Nice work!! If you are interested, we could make this part of the vanilla game. Feel free to submit a patch at code.wildfiregames.com. Some comments on your code: you seem to duplicate some lists, it would be nice to reduce that duplication (also it would be nice to unduplicate some of the chat handling of the vanilla). Maybe one can use (exerts from) https://github.com/hpcodecraft/ASCIImoji somehow? Especially the dictionary in https://github.com/hpcodecraft/ASCIImoji/blob/master/src/asciimoji.js seems useful.
  13. bb_

    Spec mod

    @GrapjasYou can even do that yourself: add `view.zoom.max = 10000` in your local.cfg. (All possible such options are in the default.cfg, you can change any value by adding a new value to the local.cfg)
  14. Make a forum thread in the art subforum about the animal and dump the model in an attachment. Probably ping Stan and/or some other artist (alexandermb, wackyserious)
  15. Thanks for reporting the issue. We already have a ticket on the related topic: https://trac.wildfiregames.com/ticket/3307 and as you can see there, there are some non-trivialities to consider when translating. Also note that since the names are displayed in the gamesetup, the translations are not lost, just not used correctly. It really is a coding problem.
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