
Purgator_
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suggestions Thread for posting suggestions for Alpha 27.
Purgator_ replied to Lion.Kanzen's topic in General Discussion
My $0.02: - Improve anti-lag (as many players coming from other RTS/Strategy games want bigger battles than 20vs20) - Rework trading path for AI, maybe even allow for custom path drawing (if there is enemy CC between two AI allies, they will just send their traders right through enemy base) - When AI is about to attack, it will always make a "build-up" spot, where most of army gathers (and pathfinder starts to sweat), maybe this can be improved? - When AI garrisons tower/fortress, it is easy to move units back out of map visibility, so AI will force defenders out of the buildings, then kill then and capture tower/fortress - Check if collecting game statistics (units killed etc) affect game performance, if it does then allow to disable collecting game stats - Gaia ships on some maps hit very hard, it is not possible to achieve same damage per shot with any civ -
[R26693] Warehouse technologies finish within 1 second
Purgator_ replied to Purgator_'s topic in Bug reports
commands.txt metadata.json -
Heya, this is not intended for sure. Fresh SVN R26693, when clicking on any researchable technology in warehouse, they are completed nearly instantly. Someone messed up with research times? :x 601141069_System2022_03.22-21_47_50_01.mp4
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I would partially agree, but here is the related bug I've noticed - Attack Move across map makes catapults stop on first enemy building sighted. They will unpack and start shooting, but because building isn't at uncovered area, You cannot see building HP - so your catapults shoot infinitely (until you move them closer to reveal that the building is dead hours ago).
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Game is compiled to 32 bits. And 32bits can only use 3.5GB as stated above by Stan.
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[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
Confirmed that it is indeed the reason of this bug. Deleting previous savegames resolves the problem -
[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
How can I close that window to provide gameplay log when Cancel button is not responding? ESC also doesn't work to close it... EDIT: NVM, had to use ALT+F4. To reproduce this bug, launch the game and go to saved games. -
[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
Clicking on columns causes another error, most likely related. 2087266961_System2022_02.17-17_48_46_01.mp4 -
Latest SVN, 8 players, gigantic size. As stated in the title, as seen in the attached image.
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Latest SVN, 8 players, gigantic size. When trying to open up Save menu (to prevent game crashing and not saving gameplay log lol) some error appeared and Cancel button is not closing the Save menu window. Unable to resume gameplay afterwards. Additionally, pressing radio button on the right side (filter compatible only) causes error as in attachement
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[R26312] Tower range increased while no terrain height bonus available
Purgator_ replied to Purgator_'s topic in Bug reports
So that range circle draw on the floor is wrong?