Jump to content


Community Members
  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Purgator_'s Achievements


Discens (2/14)



  1. As in title, shown as below (mute vid please): 190271382_System2022_08_08-15_01.14_01.mp4
  2. Heya I hope you didnt forgot about me Fresh glitches from recent SVN (mute video cuz my mic is picking up some weird UFO sounds: 1762477888_System2022_08.09-16_29_25_01.mp4
  3. The core problem of 0AD as a modern game is lack of 64bit releases, which makes it unable to use more RAM (as nearly all modern PC got at least 4GB RAM).
  4. My $0.02: - Improve anti-lag (as many players coming from other RTS/Strategy games want bigger battles than 20vs20) - Rework trading path for AI, maybe even allow for custom path drawing (if there is enemy CC between two AI allies, they will just send their traders right through enemy base) - When AI is about to attack, it will always make a "build-up" spot, where most of army gathers (and pathfinder starts to sweat), maybe this can be improved? - When AI garrisons tower/fortress, it is easy to move units back out of map visibility, so AI will force defenders out of the buildings, then kill then and capture tower/fortress - Check if collecting game statistics (units killed etc) affect game performance, if it does then allow to disable collecting game stats - Gaia ships on some maps hit very hard, it is not possible to achieve same damage per shot with any civ
  5. Heya, this is not intended for sure. Fresh SVN R26693, when clicking on any researchable technology in warehouse, they are completed nearly instantly. Someone messed up with research times? :x 601141069_System2022_03.22-21_47_50_01.mp4
  6. I would partially agree, but here is the related bug I've noticed - Attack Move across map makes catapults stop on first enemy building sighted. They will unpack and start shooting, but because building isn't at uncovered area, You cannot see building HP - so your catapults shoot infinitely (until you move them closer to reveal that the building is dead hours ago).
  7. Also those 2 icons are swapped. Friendly vision icon says it costs wood+food+stone+metal, while Use friendly territory costs food+metal. Someone swapped places for those icons ^^
  8. Latest SVN version. Opening Diplomacy menu causes an error, resulting in the following log:
  9. Game is compiled to 32 bits. And 32bits can only use 3.5GB as stated above by Stan.
  10. Confirmed that it is indeed the reason of this bug. Deleting previous savegames resolves the problem
  11. How can I close that window to provide gameplay log when Cancel button is not responding? ESC also doesn't work to close it... EDIT: NVM, had to use ALT+F4. To reproduce this bug, launch the game and go to saved games.
  12. Clicking on columns causes another error, most likely related. 2087266961_System2022_02.17-17_48_46_01.mp4
  • Create New...