alre Posted January 9, 2021 Author Report Share Posted January 9, 2021 I'm not able to install the SVN version of the game, I can only read the gameplay patches in this thread. Hack damage of spearmen was indeed raised (and I was aware of it) but still remains this distinction between melee troups that are effective against rams and melee troups that aren't. This is not justified. Tagging the developers (from the other thread): @Acumen, @Alex, @Alexandermb, @alpha123, @arissa_nightblade, @bb_, @borg-, @Deiz, @elexis, @fatherbushido, @Feldfeld, @Freagarach, @Grugnas, @Hannibal_Barca, @historic_bruno, @LordGood, @Matei, @mimo, @Mythos_Ruler, @Nescio, @niektb, @Pureon, @quantumstate, @sanderd17, @scythetwirler, @Stan`, @temple, @ValihrAnt, @Wijitmaker, @wraitii Quote Link to comment Share on other sites More sharing options...
nifa Posted January 9, 2021 Report Share Posted January 9, 2021 (edited) I think this manual should be more prominent to get more people playing the svn version, pin it or put the link to https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode Edited January 9, 2021 by nifa 1 Quote Link to comment Share on other sites More sharing options...
alre Posted January 9, 2021 Author Report Share Posted January 9, 2021 tried that, didn't work. I'll see again some other day, a friend of mine made it, but he uses mac. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted January 9, 2021 Report Share Posted January 9, 2021 34 minutes ago, alre said: I'm not able to install the SVN version of the game, I can only read the gameplay patches in this thread. Hack damage of spearmen was indeed raised (and I was aware of it) but still remains this distinction between melee troups that are effective against rams and melee troups that aren't. This is not justified. Well, as I and others more or less unanimously agreed in a topic I started, trying to differentiate between sword and spear units to begin with is a kind of problematic approach. Quote Link to comment Share on other sites More sharing options...
alre Posted January 9, 2021 Author Report Share Posted January 9, 2021 (edited) Agree. Although a bonus agains cavalry makes sense I believe. Could you link me the thread please? Edited January 9, 2021 by alre Quote Link to comment Share on other sites More sharing options...
alre Posted January 9, 2021 Author Report Share Posted January 9, 2021 found it. Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 9, 2021 Report Share Posted January 9, 2021 No, I don't think many people are happy with how exactly rams are in 0 A.D. Stating the problem is easy, and there is no shortage of ideas to address it either. However, the difficulty is getting consensus one particular proposal is better than the alternatives. For what's worth, my prefered solution would be to introduce a four damage type (thrust), such that: macemen inflict only crush damage swordsmen inflict only hack damage spearmen inflict only thrust damage archers inflict only pierce damage In combination with negative resistance levels (D2975) that would also allow for removing the hard-coded bonus attacks of spearmen vs cavalry. On 30/12/2020 at 6:26 PM, alre said: convert a ram On 03/01/2021 at 2:02 AM, badosu said: Ironically it's one of the few siege units s that makes sense to be capturable. Actually rams were capturable in the past, but that made them rather useless, and was thus undone (18037) in A21. There is also a proposal to make other siege engines uncapturable too: (D2493). 1 Quote Link to comment Share on other sites More sharing options...
alre Posted January 9, 2021 Author Report Share Posted January 9, 2021 I think any of the proposed solutions here is better than the game as it is now! My proposal is just the simplest alternative I could imagine, to be fair, I like so much better the system proposed by @ChronA in the other thread. Anyway, before adding a lot of cool functionalities, we should fix what's broken. I don't care how, if the fix turns up to be another problem, we'll fix that too. Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 9, 2021 Report Share Posted January 9, 2021 3 hours ago, alre said: tried that, didn't work. I'll see again some other day, a friend of mine made it, but he uses mac. Where exactly didn't it work for you? 1 hour ago, alre said: we should fix what's broken No objections here. 1 hour ago, alre said: I don't care how, if the fix turns up to be another problem, we'll fix that too. That's not always the most efficient approach. Try to think critically and figure out what's really going on. For instance, one could have a look at damage-per-second values: basic infantry spearman: (3 h, 2.5 p, 0 c) / 1 s = 3 h/s + 2.5 p/s basic infantry swordsman: (5.5 h, 0 p, 0 c) / 0.75 s = 7.333 h/s ram: (0 h, 0 p, 150 c) / 1.5 s = 100 c/s stone-thrower: (0 h, 10 p, 100 c) / 7 s = 1.429 p/s + 14.286 c/s Basically, swordsmen are nearly 2.5× as effective vs rams and structures as spearmen are, and rams destroy rams and structures 7× as fast as stone-throwers do. It's hardly surprising civs that have both have a clear advantage over those that don't. One thing that's changed is that rams can no longer attack humans, another is that all civs can train at least one swordsman (or axeman) in A24 (which wasn't yet the case in A23). Furthermore, there's a patch to enable rams for all civs (D2815) and a proposal to make artillery more effective (D2494). Whether that will be enough is something ample play-testing can show. Quote Link to comment Share on other sites More sharing options...
nifa Posted January 9, 2021 Report Share Posted January 9, 2021 3 hours ago, Nescio said: In combination with negative resistance levels (D2975) that would also allow for removing the hard-coded bonus attacks of spearmen vs cavalry. Is this bonus for spearman vs cavalry the only bonus against one particular unit in this game? 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 9, 2021 Report Share Posted January 9, 2021 32 minutes ago, nifa said: Is this bonus for spearman vs cavalry the only bonus against one particular unit in this game? You can do a grep -r Bonuses in simulation/templates/ Pikemen have an attack bonus vs cavalry too. Furthermore, there is Alexander the Great, which has a 1.2× counter vs heroes (which doesn't really make sense, in my opinion). Anyway, that's a different discussion. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 10, 2021 Report Share Posted January 10, 2021 As of today, rams are available to all factions. Because a frequent (and just) complaint is that civilizations are too similar in 0 A.D., I wrote another patch: https://code.wildfiregames.com/D3319 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 10, 2021 Report Share Posted January 10, 2021 52 minutes ago, Nescio said: As of today, rams are available to all factions. Because a frequent (and just) complaint is that civilizations are too similar in 0 A.D., I wrote another patch: https://code.wildfiregames.com/D3319 DE will be creating a progression for rams. First, it's a log carried by soldiers, then with an upgrade it becomes a covered ram. Perhaps EA can do something similar. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 10, 2021 Report Share Posted January 10, 2021 42 minutes ago, wowgetoffyourcellphone said: DE will be creating a progression for rams. First, it's a log carried by soldiers, then with an upgrade it becomes a covered ram. Perhaps EA can do something similar. The plan was to add the log guys as well. But I needed @Alexandermb to reduce the oversized log first, as he has all the files. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 10, 2021 Report Share Posted January 10, 2021 26 minutes ago, Stan` said: The plan was to add the log guys as well. But I needed @Alexandermb to reduce the oversized log first, as he has all the files. So, I think ideally it should be done with the ranking feature, instead of adjusting the actor, footprint, stats, etc. with the "covered ram" tech. Just use the tech to rank up the log to the next rank which is a covered ram. Has that one patch been committed where we don't have to make the required xp 99999 for the log ram? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 10, 2021 Report Share Posted January 10, 2021 2 minutes ago, wowgetoffyourcellphone said: Has that one patch been committed where we don't have to make the required xp 99999 for the log ram? No idea @wraitii / @Freagarach Quote Link to comment Share on other sites More sharing options...
Freagarach Posted January 11, 2021 Report Share Posted January 11, 2021 I think this predates me, but I assume this is when one wants to be able to promote but not automatically (from fighting)? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 11, 2021 Report Share Posted January 11, 2021 1 hour ago, Freagarach said: I think this predates me, but I assume this is when one wants to be able to promote but not automatically (from fighting)? Right. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted January 12, 2021 Report Share Posted January 12, 2021 2 hours ago, alre said: Let's give spearmen more attack power against rams! You do not go far enough! The tyranny of the sword must be overthrown by the objectively more popular and effective weapon. We shall not rest until the reverse is done! Spears remove half of a ram's health in a single strike while a sword does a paltry one damage. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 12, 2021 Report Share Posted January 12, 2021 Make Spearmen and Swordsmen have the same attack (hack only!), then differentiate them with a 2x bonus vs. cavalry for Spearmen and 2x bonus vs. infantry for Swordsmen. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) On 10/01/2021 at 5:54 PM, Stan` said: But I needed @Alexandermb to reduce the oversized log first, as he has all the files. Indeed, I always felt the log was way too big and the way the men carried it looked awkward/unrealistic. But the overall theory is sound, I believe. EDIT: There are also alternative designs we can look into. Much like how different civs have different "tiers" of catapults, different civs can have different tiers of battering rams. Some civs start out with Hand Rams ("dudes carrying a log"), which are tier 1, and then they can upgrade to tier 2, which looks like this: Spoiler Tier 2 rams Some civs (Romans, Greeks, Carthage) start at tier 2 (examples above^), and then upgrade to tier 3 (examples below): Spoiler Fanciful: Their exact look can be determined later. (I've always felt that the rams need their looks updated, siege towers too, but they are a different thread). Edited January 12, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
alre Posted January 17, 2021 Author Report Share Posted January 17, 2021 (edited) Trying to pick up the point of the discussion as we left it, I'd say there is enough consent on the fact that spearmen and other melee units should have a more similar profile of damage (no piercing), spearmen should retain some bonus against cavalry (the way it is is fine to me, although @Thorfinn the Shallow Minded argued that there should be less difference, I guess there is room for balance tweaking) and that swordmen should have some kind of edge over spearmen where cavalry is not involved. This is only fair, considering the bonus of spears against cavalry, even if it's been argued that this difference is not as easy to catch in history, as soldiers using swords generally would have throwing weapons too, and contestual advantage depended on many subtle factors we don't even know entirely. However, unless (until?) trowing side weapons are implemented, I think we can let swordmen have a little bonus over spearmen, or just higher stats overall. Mace and axe folks can have the same treatment. I think this is the best solution for making the game more intuitive to play for everybody, it's the best compromise, until new features are introduced in the game. Edited January 17, 2021 by alre that part of the post was posted days before some other messages up in the thread, I'm restoring some order Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted January 17, 2021 Report Share Posted January 17, 2021 (edited) Fun fact: Female Citizens damage rams 4 times faster than non-upgraded pikemen. I guess that this is not intended. (In terms how bad pikemen are) Edited January 18, 2021 by Player of 0AD Quote Link to comment Share on other sites More sharing options...
alre Posted January 20, 2021 Author Report Share Posted January 20, 2021 For some reason I can't log in on svn (it says I'm being rate-limited), but I'm following a discussion there and I need a clarification: there is a difference in the game between spearmen and pikemen? I thought they were synonyms. If it's not the case, which civ has wich? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 20, 2021 Report Share Posted January 20, 2021 Yes they have different stats . Iirc ptol and sele have pikemen gauls for instance only have spearmen Quote Link to comment Share on other sites More sharing options...
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