Jump to content


WFG Programming Team
  • Content Count

  • Joined

  • Last visited

Community Reputation

104 Excellent

About bb_

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. bb_

    Catapults can't move in standground mode

    The problem is that when you click cancel unpack, the siege is in idle stance, so unitAI sees attackers and will unpack the siege, what the solution is, is that the move command (and some other commands too probably), cancel the unpacking, instead of letting it unpack and pack it again.
  2. bb_

    0 A.D. Champions Cup

    (One could consider https://en.wikipedia.org/wiki/Swiss-system_tournament)
  3. bb_

    Lagging when using Shift- modifier key

    not yet, there is a patch at https://code.wildfiregames.com/D1398
  4. bb_

    Faction: The Franks

    Implementing that isn't too hard once we can nuke the unitmotion component from unpacked siege (which requires the unitmotion rewrite and some refactoring), but one also needs to think of the gamplay aspect, as not rotating means it can only fire in 1 direction, so siege would become much weaker, I suppose.
  5. bb_

    Gameplay features A24

    yes, but that doesn't make it easy still
  6. bb_

    Gameplay features A24

    probably yes, but defining and implementing sub-units isn't...
  7. bb_

    Redesign Rams

    @stanislas69 Doesn't seem that hard too implement in a meh way. Ideally however we should adapt the aura code so we can have these types of bonussus (as in currently we can add and multiply, but probably we want x speed for 1 unit, 1.5x for 2 etc.) Then in the same go garrisonned arrows could be implemented like that and we would be much closer to #4000. Also the unitAI needs to take care of units with unitMotion but without speed (see how unpacked sieges templates are hacked currently).
  8. bb_

    Damage aura? Also fps

    damage aura is already possible, have a look at the iber fireship, also there is a trample ticket with an (outdated) patch https://trac.wildfiregames.com/ticket/995
  9. bb_

    Delenda Est is dead? [No, it's not]

    Resizing dropdown lists? => D1061, #4857
  10. bb_

    How to start modifying?

    47. maybe this from the arc install help gives a clue (I guess installing php7 in dnf would do the same trick):
  11. Based on the screenshots, the map looks pretty good already (however I am not a good judge in these matters), but I think you forgot to attach the map files, so none can download the map . Regarding the capture issue in the current svn (development version) there is an "uncapturable" flag, which might solve what you are after.
  12. bb_

    wrong icon

    thx for pinging me, seems to be that arc doesn't like copying two files in the same go... original patch was correct, but something went wrong with committing. On the fix, the sacred band icon did got removed, so the fix is to simply change the cav icon: https://code.wildfiregames.com/rP20745
  13. bb_

    UnitAI Question

    Uploading a old outdated patch of mine here that seems related: running_0.6.diff However for this use injury I think you could better keep setting the "move" animation from unitAI, and then set a specific one from the health component.
  14. Well if you do want to become a developer, you are invited to contribute to 0ad itself and gather experience with that. Have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers for some information. Also join our IRC channels if there are any question.
  15. bb_

    Formations need more love

    They already do as said, but you have to use a specific formation explicitly, not the default "None" formation, with that every unit moves at his own speed. You can set formation by clicking the icons between the minimap and the selection info (so sorta bottom left-middle).