Jump to content

niektb

0 A.D. Art Team
  • Content count

    2,779
  • Joined

  • Last visited

  • Days Won

    66

niektb last won the day on October 24 2016

niektb had the most liked content!

Community Reputation

1,249 Excellent

5 Followers

About niektb

  • Rank
    Ritterbrüder

Previous Fields

  • First Name
    Niek
  • Last Name
    ten Brinke

Profile Information

  • Gender
    Male

Recent Profile Visitors

2,254 profile views
  1. Really?

    Not sure where you got that from, but ATM there is no such thing as an official design document
  2. Ah fair enough, the others (or at least some of them) didn't know so all we knew is that you just shamelessly copied the stuff from DE Well, I reckoned so but I didn't notice any kind of discussion / debate on these so I consider it to be completely your own interpretation of the civ
  3. @balduin: personally I don't like it that one dev develops/modifies the civ to his own taste (see the civ traits list he listed f.e.) (tbh I find it a bit weird too that he uses new civs to promote a gameplay mod (cause that is what Vox Populi)). So if you'd ask me, I would like to continue the development like we did before
  4. How to start modifying?

    re 35: you can alter the colors of the resources easily by editing some xml/json files but it's pretty hard for terrain textures. You'd have to mesh with the C++ code to get that to work
  5. @rjhwinner03: every single game I know has been built on an engine. It would be weird to do it differently because it allows you to create a fast, low-level engine (that has f.e. highly optimized rendering) and create a game on top of it in a more convenient programming language. In case of 0 A.D., the programmer team wrote their own engine in C++ (called Pyrogenesis) and programmed a game on top of it in JavaScript. Pyrogenesis doesn't have such a nice GUI to create your game in though... (like UE4 and Unity) But honestly, if you didn't know about this stuff, I'd advise to improve your programming knowledge first because creating a game like this (from scratch) is a very complicated task and not really suitable for newcomers (and also not for intermediate programmers btw)
  6. Minifaction: Nomads Xiognu

    Looks nice! The only thing I'd say is that the tent texture looks a bit glossy (probably because of a too strong specular map?)
  7. But if you don't wanna pay any extra money, buy an nVidia card. It has a dedicated chip that ensures high-quality records with minimal performance drop. This chip can be used by nVidia's own recording program Shadowplay but also by other programs such as OBS
  8. Delenda Est: An overhaul mod for 0 A.D.

    @stanislas69: except for the scenario design contest
  9. Gore /Blood/sex themes in DE.

    I'd like to put a big why? in this topic. This game is being played by kids you know... (even my little bro plays this mod every now and then)
  10. Yup, Millennium A.D. has nothing to do with Terra Magna Btw, Norse are meant to be cav-less, not sure what you mean by P3
  11. a22 review part 2: a12-a22 changes

    I miss the big work on the seleucid art in your overview though
  12. Vox Populi - The Ultimate Balance Mod

    If you change the vision then you should change the walk speed and attack range accordingly imo. Other than that this seems just yet another balance mod to me and fairly pointless as long as there is no coherent gameplay design...
  13. [Kushites] Units, Unit Textures, and Unit Props

    I think that might be an idea for Delenda Est, for TM we should maybe look for a different solution (as vanilla doesn't really do anything with pre-placed buildings except for the Iberian walls)
  14. [Kushites] Units, Unit Textures, and Unit Props

    Not sure about having the ability to train multiple special units at a merc camp in addition to the fortress ánd the temple too btw (unless these mercs are just some citizen-soldier type units with metal cost instead of food, that could work). I would be really in for some drastic narrowing as a result of tech pairs...
×