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niektb last won the day on October 24 2016

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About niektb

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    ten Brinke

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  1. Very nice these new textures! only thing I would like to add is that they look a bit dark too me (but I might be wrong about that)
  2. Funny though since that mod doesn't do any kind of AI modification
  3. Not sure if it could help (or more: give some clues by looking at the code behind it) but it's possible to draw very small texture paths in Atlas by setting the brush size to 1 and then use the right mouse button behind it (not sure how it works but it seems like you can paint edges instead of tiles, I always used it to create softer edges and transitions without straight angles :))
  4. To improve fps, you can safely disable the sky. You can see this with reflections in water and when using low camera angles (which can happen with cinematics for example)
  5. How about adding a simple (could be nameless even) placeholder?
  6. Or open units_demo.xml (or something like that)
  7. These civs already have 'traits'. These are the technologies with the 'civbonus' prefix in https://github.com/0ADMods/millenniumad/tree/master/simulation/data/technologies
  8. Nearly all mics come with shock mounts so you don't need to worry about vibrations being picked up by the mic. If you find yourself in a noisy spot then your best bet is a dynamic mic like I mention. However, only very few of these come with built-in USB audio interface and they generally don't sound as good either
  9. Really depends on the environment you're recording in. The Blue Yeti is a so called 'large diaphragm condenser' microphone, which generally captures a nice detailed sound. But if you're recording in a somewhat noisy environment, you can expect it too pick that up too... I for once tried (a rather expensive) one in my room but it picked up too much noise from the (rather busy) road next to my house. Instead I went with a 'dynamic' microphone which doesn't have that...
  10. @Lion.Kanzen: we didn't LordGood and I created the soundtrack for the Zapotecs (which can be added too to the changelog )
  11. The zapotec main menu background was painted by LordGood. Also I think you can omit trivial commits like updating the mod labels (or mention them as 'various fixes and small updates' or something like that
  12. We have them in part 1 in the the most recent faction list? (I remember we put them there because they feel too early for part 2 and because of their battles with the Anglo-Saxons)
  13. Stunning release! Congrats everyone! @Pyrophorus: Packages for linux distros always take a little bit longer to land in the repositories
  14. Is it an idea to do a short announcement on ModDB that Rise of the East is turned into Terra Magna (with a few fancy screenshots showcasing the zapotecs) whilst renaming the page / subforum etc? (seeing that the release announcement points to the Github website rather than ModDB )
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