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niektb last won the day on October 24 2016

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About niektb

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    ten Brinke

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  1. Some friend showed me this website, seems like fun for creating custom wallpaper art (f.e. for main menu backgrounds) (should check though if its license is compatible) http://nvidia-research-mingyuliu.com/gaugan attached is a quick sample i threw together in 2 minutes
  2. just as a tip: enable all fancy graphics when you create such showcasing screenshots, it becomes much more attractive that way Also, as the creator of the original map, I would like to make a few comments on the map design : I haven't try to play it so I can't comment on how the maps plays but it looks as if the two players on the most northern island have much less resources than the other two. On the upper two islands you can see quite a bit of texture tiling (especially in the flat areas), you might be able to take a few clues by looking at the original island and see how I blended the textures together and got rid of most of the texture tiling The small island in the northwest could do with a bit more effort I think, try to come up with some fancy spots and terrain features to make it more interesting! (but don't overdo it, keep it natural and realistic :P) Other than that, a nice idea for an extension!
  3. Very nice these new textures! only thing I would like to add is that they look a bit dark too me (but I might be wrong about that)
  4. Funny though since that mod doesn't do any kind of AI modification
  5. Not sure if it could help (or more: give some clues by looking at the code behind it) but it's possible to draw very small texture paths in Atlas by setting the brush size to 1 and then use the right mouse button behind it (not sure how it works but it seems like you can paint edges instead of tiles, I always used it to create softer edges and transitions without straight angles :))
  6. To improve fps, you can safely disable the sky. You can see this with reflections in water and when using low camera angles (which can happen with cinematics for example)
  7. How about adding a simple (could be nameless even) placeholder?
  8. Or open units_demo.xml (or something like that)
  9. These civs already have 'traits'. These are the technologies with the 'civbonus' prefix in https://github.com/0ADMods/millenniumad/tree/master/simulation/data/technologies
  10. Nearly all mics come with shock mounts so you don't need to worry about vibrations being picked up by the mic. If you find yourself in a noisy spot then your best bet is a dynamic mic like I mention. However, only very few of these come with built-in USB audio interface and they generally don't sound as good either
  11. Really depends on the environment you're recording in. The Blue Yeti is a so called 'large diaphragm condenser' microphone, which generally captures a nice detailed sound. But if you're recording in a somewhat noisy environment, you can expect it too pick that up too... I for once tried (a rather expensive) one in my room but it picked up too much noise from the (rather busy) road next to my house. Instead I went with a 'dynamic' microphone which doesn't have that...
  12. @Lion.Kanzen: we didn't LordGood and I created the soundtrack for the Zapotecs (which can be added too to the changelog )
  13. The zapotec main menu background was painted by LordGood. Also I think you can omit trivial commits like updating the mod labels (or mention them as 'various fixes and small updates' or something like that
  14. We have them in part 1 in the the most recent faction list? (I remember we put them there because they feel too early for part 2 and because of their battles with the Anglo-Saxons)
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