Hannibal_Barca

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Hannibal_Barca last won the day on March 10

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  1. borg = borg- = borgsvn Cesar_SVN = Cesar palank = palank_svn fatherbushido = fatherbushido2 = fatherbushido_svn ffffffff = fpre Hannibal_Baraq = Hannibal_Barca JC = TurboBurger franksy07 = Franksy mo = moe__ --- mo is the used account, not moe__ Also should banned accounts be left in the list?
  2. Genskul = jc = zztop LeRoiScorpion = TheLegendary is a total troll, remove him please - no ddos-ers on the list drunkadius = arcadius txoz12 = borg- Merosvn = Merov svnUran238cz = Uran238cz as usual several Hannibal_Barcas and even 1 Hannibal_Baraq and fiji23 = me x)
  3. Vexillum (suggested by @Enrique) sounds good. Flag, banner Heralding a new age for 0 A.D. gameplay hopefully.
  4. smurfs in this list: Trapast = pesem Please = smirno = Burger_III = Burger_II = BurgerExpress = JeanClaude = JC_TRUMP_World_&_Partners ragnarlothbrok = noobie LeRoiScorpion = TheLegendary defenderbenny = WW_Butcher zztop = Please moe__ = mo spolia_opima = PhyZic GlenRunciter = meiyo equilibrium = equilizer elexis2 = elexis3 = elexis4 (red = banned)
  5. This could be good but the game is full of smurfs, banned people and it's also a bit unrealistic in overall. For example trade shouldn't be really counted, some are great simmers at that. (or great abusers) (For more data see the a21 replays page's last few posts to get the link to my replays.) Also somehow i appear 3x in the list (not after arrows)
  6. Hi, I've decided to share my replays with whoever wants to see them. They can be found here. While most of the games are from a21 (comes in 5 parts), there are also some a20 and a22 (svn) games for you all to watch. I hope there are some replay fanatics out there who will jump with joy at this news These replays are also good if you want to learn the game a bit more, since I play acceptably well (most of the time) and I also play with "pro" people who each have their strategies. Good watching
  7. Never experienced such a rule. Who is doing this?
  8. Works on my Windows 7 and Linux systems both.
  9. Iron Age in Europe is 1200 BC – 1 BC and 0 A.D. = 500 BC - 1AD so yes.
  10. 0 A.D. features each civilization at it's prime.
  11. For me the trader goes to the other market using set way and comes straight line back
  12. Redirecting conversation from Application: Gameplay Developer conversation: This isn't true, unless you are thinking of 2 horsemen "raiding". And it isn't just a matter of training time but of resources, if you produce men very early your economy will be will near 0 and if that raid fails the enemy will gain the upper hand. The player can always choose the gamepace (or another player). If you choose to quietly eco boom and manspam then you will have that. You can choose to go on offensive with cavalry or build a 2nd CC next to the enemy and hope to wrestle his land away. Firstly, you have 4 resources right? Food is needed for everything except building basically, wood for anything military, stone for building or slingers and metal for mercenaries/champs. If of these 4 resources you choose to only use 2 - thus creating "trash" armies- and fight using those, against an experienced player this will be for naught. That guy can either choose champs + siege or a mixed army of citizens, champs and seige. A good army needs all of the 4 resources, mostly wood and food (stone for slingers), but the better quality stuff needs metal. Fights also depend on how you arrive to the battlefield and in what way you engage. If you arrive in a long line you will probably get slaughtered. In a fight you can choose to detach a force to attack possible ranged units behind enemy melee, or attack any enemy siege threatening your buildings. Remember that the enemy can do almost exactly the same units as you can, if one can't defend vs. a cavalry rush with spears and cavalry... Rushers tend to do less women, instead making first/2nd batch a batch of men. Building a barracks earlier is often done, and the type of food gathered usually is more vegetarian for non-rushers. (due to cavalry hunting) Also this way it is quite flexible, if you fail in rush you can try a smooth transition to an eco-centred build.
  13. Play, get to be good, suggest, test, (learn from our most active dev in the lobby), in the end you might even become a moderator or just someone who is asked his opinion before things are done. This is my suggestion to everyone like you, I am online a lot of the time and can help you if you want.
  14. "Work on 0 A.D. began in 2001, first as a mod concept for Age of Empires II: The Age of Kings. In 2003 development moved to a standalone game with its own engine, Pyrogenesis. In 2009-2010, the game was released as free, open-source software and and much of the codebase was rewritten. Learn more about the story of 0 A.D. »" Read our game description and of course you won't be surprised if we are similar.