Search the Community
Showing results for tags 'persia'.
-
A while ago I wrote a concept for making playing Sparta seem more thematic through redesigning some of its core mechanics, giving it distinct early, middle, and late game options to explore. As the response was…not too responsive, I haven’t bothered refining it. Regardless, I want hopefully continue the conversation of increasing the options various factions offer from one game to the next by turning to the subject of Persia, which I find to be misrepresented. First I’d like to first explain the organisation of the Persian army. The numerical majority of forces in the army were
- 21 replies
-
- 10
-
-
I like Persia faction though, I have few suggestions to improve gameplay. 1.- Persia and many Empires of the time won battles by numbers more than having a real strategy, so my suggestion is: that basic foot troops, to have maybe less attack and health but be cheaper in order to mass them. The immortales able to be trained in the barracs, cheaper and less effective. link: http://en.wikipedia.org/wiki/Military_history_of_Iran#Achaemenid_Era My base for this are the many wars with greece, 1 hoplite is worth 2 or 3 persian infantry men due the training and the equipment they had. Also It is known
- 3 replies
-
- persia
- improvement
-
(and 2 more)
Tagged with:
-
As a 0 AD fans, i am asking the team is it possible to give Persian players an alternative option to raise provincial levy and foreign mercenaries? My Persian provincial levy and mercenary list: Anatolia and Lydia: Hoplite mercenary Carian assault infantry Egypt: Egyptian Marine Kushite Clubman Levant: Phoenician Marine Saka Haomavarga: Saka Haomavarga horse archers Advantage: Provide player more options instead of traditional Persian levies. Capable of raising an army faster than raising a traditional Persian levies. Disadvantage Expensive, especially on logistics. Here's some pictures
- 17 replies
-
i have a metapost with 3 subposts: * "Celtic Post" The celts were very fierce, but poor on techjnology, that means that the only way for the celts could lauch a huge attack is on forest, in open terrain are very very very very weak, we can implemente as there: O means on open terrain such as desert, F means forest, the unit that i talk is B * Britons: O infantry: 4 F Infantry 11 O delamokludda = 10 F delamokludda = 19 O chariot = 23 F chariot = 16 now the gauls: O infantry: 8 F Infantry 9 O solduros = 17 F solduros = 13 why?????: the britons were more "savage" more noise, naked, fierce, indo
-
I just spent around 3 hours on Atlas starting an ambitious Persian map. I love Babylon and all those legendary ancient cities of Middle-East and I am a bit frustrated by the lack of giant towns in 0 A.D. (also because for now I suck in the game and never reach a decent development stage), that's why I'm making what I call a Capital Town. To make it feel even more impressive, I've set it uphill, standing over the desert like a massive fortress. I started this map by heavily modifying the existing map "Saharan Oases". I don't know if this map will end up with a scenario, or at least interesting