Jump to content

Search the Community

Showing results for tags 'historicity'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







First Name

Last Name

Skype ID

Found 2 results

  1. A while ago I wrote a concept for making playing Sparta seem more thematic through redesigning some of its core mechanics, giving it distinct early, middle, and late game options to explore. As the response was…not too responsive, I haven’t bothered refining it. Regardless, I want hopefully continue the conversation of increasing the options various factions offer from one game to the next by turning to the subject of Persia, which I find to be misrepresented. First I’d like to first explain the organisation of the Persian army. The numerical majority of forces in the army were
  2. There has been a lot of discussion of how the meta of 0 A.D is haphazard, with typically only one strategy dominating the game. These points have merits, but while buffing and nerfing a single type of unit may seem like the best/easiest option, it seems better to look at the units in the context of which faction they are in since there should be a large difference between the functionality of a Roman Triarius to that of a Mauryan counterpart. Thus, I would like to use a single civilisation, Sparta, as a general template for this approach. The focus will basically be on the units, but the ch
  • Create New...