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historic_bruno last won the day on May 7 2016

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  1. Hi, you can try a.) uninstalling the game (either through the start menu or "Add or Remove Programs"), and then b.) delete the "0ad" folder in "Documents\My Games\". Then reinstall the latest (0.0.23b) version. If that doesn't work, which mod/mods are you downloading?
  2. OK, let's fix #5513 and see if that solves your problem too.
  3. To verify: it's the same problem in windowed mode, that you saw in full screen mode after walking away for 5-10 minutes?
  4. The easy way: open a session GUI .js or .xml file in a text editor while the game is running, change something, undo, then save it again. The save will force it to hotload. (Doing this in fullscreen without alt-tab would require a multi-monitor setup though...)
  5. Possibly this? https://trac.wildfiregames.com/ticket/5513 Maybe something on your computer is causing the files to hotload while you're away (I don't know what, antivirus or something?) Try hotloading a file while the game is paused and see if the behavior is the same (as reported in #5513).
  6. I'll keep investigating, but I can't reproduce this either on the first try. I started the game, paused it, and walked away for several hours. When I returned, it unpaused as expected. In the meantime, I suggest creating a Trac ticket for this.
  7. I wonder if you have some settings in Windows that take effect after ~5 minutes. Screensaver, lock screen, monitor off, anything like that?
  8. Hi, I'm unable to reproduce this problem. My steps: Install (old) 0 A.D. 0.0.23-alpha on Windows 10. Run game, observe it's old version. Open multiplayer lobby, observe the old warning message, lack of players. Close game. Install new 0 A.D. 0.0.23b-alpha (uninstalls old version first) Run game, observe it's the new version. Open multiplayer lobby, observe it's full of players. My suggestion was to try wiping out the user.cfg file, but that didn't seem to help either, and this seems to be a different problem anyway. I feel like the installer is being incorrectly downloaded or confused during the install process (or else the game is somehow installed in multiple locations at once).
  9. Hey folks! I haven't been active here lately, well, since about 3 years now. So some of you will remember me, but there are a lot of new faces I'm sure. It's time for a re-introduction! My name is Ben (aka historic_bruno) and I started with 0 A.D. in fall 2010, because I was bored and wanted to join a fun project. Something bigger than myself. 0 A.D. was first alphabetically on Wikipedia's list of open source games, so I clicked it and fell in love. I mean, I always loved history and Age of Empires. And I always loved programming, so it was a match made in heaven. I started looking at the code, adding a few small features or bug fixes here and there. Started hanging out in IRC and on the forums. It was my first time contributing to an open source project, and really the largest software project I had worked on at the time (right out of college - I had a degree in computer engineering). It kinda came along at the perfect time for me, where I was in my life, not happy with what I had been doing. 0 A.D. gave me a new direction and fresh perspective. Before long, I was working on bigger changes to things like the random map generator, game setup UI, and Atlas, and they invited me to join the dev team! I was incredibly excited to be a part of such a great team. From there, I learned so much about software development from folks like Philip and all the other devs. Eventually I had so many things going on in my life, that I couldn't spend so much time in IRC, and even following the daily logs became too much (for a while 0 A.D. was like a full time job for me). And then I found it hard to keep up with Trac, so I stepped away. But I never intended it to be for years! IMO, 0 A.D. is one of the finest, if not *the* finest open source 3D game out there. Art, music, graphics, and everything is top notch. I've always been proud of our releases, each one an improvement on the last, and even though we may be slower paced than some big studios, there is a lot of passion that goes into 0 A.D. It's kind of a gift to the world and to the FOSS movement in general, and that's a cool legacy for everyone who has contributed and followed along over the years. Anyway I'm glad to be back and can't wait to see what has been happening in my absence, and meet the new folks in this community! And most of all thanks to everyone who has been playing, testing, packaging, designing, creating, developing, and involved in whatever way to making 0 A.D. what it is :-)
  10. I wonder if it's something specific to Windows 10? I've never seen anything like it on Windows 7. The most similar bug I know is pressing Ctrl+Alt+Del to access the login screen while the game is loading -- that happens in Windows 7. What happens when you Alt+Tab in Windows 10, is it different than Windows 7?
  11. Is this reproducible, or did it only happen once? Do you remember which point of the loading screen it occurs on? Can you confirm which version of Windows you are using?
  12. I agree with most of the suggestions. I still think a hotkey for toggling different selection modes would be useful, but hotkey support needs to be improved in Atlas, so they can be customized to the users' needs. Documentation is also something that should be flushed out. About tablet support, I don't think it exists in wxWidgets yet (the library we use for Atlas GUI and input handling). However, I found this discussion on their forum, perhaps that is something we can implement, but I think it's a low priority feature. I'm not sure how many of our devs have a tablet, but I do.
  13. That's the actor editor, which lets you edit visual things in the game: props, units, buildings, flora. I would like that to be integrated with Atlas at some point, and then add an entity editor, which would modify and create new entity templates.
  14. I don't think we'll include a model/animation editor with the game. But data supported by the editor(s), whether actors, entities, maps, etc. should be bundled as XML. We don't have an entity editor yet, but it's a planned feature
  15. I don't think it belongs on the diplomacy screen, we risk crowding it with unneeded information. As Lion says, it would be more useful to have advanced diplomacy actions there, if we have the space. There is a lot of information that could influence diplomatic decisions including tributing, but that doesn't mean they need to be visible there all the time.
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