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About gjsman

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  1. I just downloaded and installed 0ad on Developer Build #1 of MacOS 10.15 Catalina. As in 10.14 Mojave, the game immediately pops up with "unknown developer." Right-clicking the icon and choosing "Open" appears with the standard "Open / Cancel" options, which have not changed. OpenGL is deprecated according to Apple documentation, but the game appears to still load and play as normal. OpenAL is also now deprecated, but sound does play without a problem. For now, it appears, 0ad is in the clear. However, it is perhaps best to get 0ad notarized, perhaps on the Mac App Store, and to deve
  2. Update: I was browsing around and managed to find this: https://developer.apple.com/developer-id/ It appears then that, because 0AD is not signed by Developer ID, that it would not require notarization. I will still check later today. It appears that @wraitii is correct.
  3. Later today I will be installing the first dev build of Catalina on my MacBook Pro. I will try installing 0AD as-is and see what happens. I hope to reply back tonight with the results. Also, hopefully Apple will get their video uploaded with more details on what specifically is happening.
  4. Yesterday, Apple announced MacOS 10.15 Catalina, and as part of this release, all apps must be notarized to run. On MacOS Mojave, it was "optional," but it is now mandatory. https://appleinsider.com/articles/19/06/03/apples-macos-catalina-is-first-to-require-app-notarization-by-default https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution This service requires that the finished application be sent to Apple to be notarized as part of an automatic (and free) process, and that the returned "ticket" be "stapled" to the Mac app before distributio
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