Jump to content

Thorfinn the Shallow Minded

Community Members
  • Content Count

    842
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Thorfinn the Shallow Minded

  1. While I have played a bit of multiplayer, I never tried competing on a high level and almost definitely made subpar choices when it came to strategy, and I was hoping that some of the higher level players would share their playstyles, whether it be about a single faction or just general rule of thumb. Thanks.
  2. In a game where women take eight seconds to be born, I think that a few mechanical changes would make nomads feel organic enough, accurate or not.
  3. I checked out some footage; definitely it's more on the visible side of things. Could you give a numerical comparison of what percentage of a difference in speed Delenda Est has?
  4. The other approach would be altering the arrow's initial velocity. At maximum range, when not accounting for differences in elevation with the target, archers should always use a 45 degree angle. This angle can change as the target gets closer.
  5. I'd just like to make a humble suggestion that arrows and javelins should arc more when launched. I won't make any claim regarding the angle archers historically used, but in general, I prefer that aesthetic since the projectiles are easier to see, and they do not clip through as many buildings and units, breaking the visual immersion.
  6. For all technical purposes, the Athenian faction does represent itself both during the Persian and Peloponnesian Wars given the fact that Pericles is represented as a hero.
  7. For some of the navy based heroes, maybe being able to train a flagship specifically for them would be a fun option.
  8. I wonder if Porus would be an appropriate addition despite his being a king before the formation of the Maurya Empire. He would make a fun historic rival to Alexander.
  9. The solution here seems obvious: spearmen/pikemen should be able to disable rams about as well as swordsmen.
  10. I think that you might be mistaking Agis III with Agis IV, who was famous for attempting a series of reforms; likewise, as such, wouldn't he be better served being equipped with equipment to match the pikemen in that case?
  11. A few thoughts regarding your concepts: Ionian revolt is an annoyingly situational. I would rather recommend something based around his colonial efforts in Thrace, making Civic Centres cheaper. For Iphicrates, I would propose giving ranged infantry (particularly peltasts) better melee armour instead of movement speed; it's hard to exactly say what his reforms specifically did, but improving their performance in melee fights is a generally accepted theory. I'd propose that Themistocles' Naval Architect technology be renamed 'Wooden Walls' in reference to the oracle. Other than that, it woul
  12. Xenophon was hardly patriotic and seems like a poor choice due to that. For Carthage, I think that a naval hero such as Hanno the Navigator would be a brilliant option. Regarding Socrates, while I don't want to undermine his importance as an intellectual figure (or military one), it would seem better to feature others such as Cimon or his father Miltiades. Athens could easily represent the philosophic schools with an academy structure.
  13. Well Total War has never really advertised itself as a historically accurate series. Take Rome Total War's disgraceful approach to Spartans, head throwers, berserkers, and Roman ninjas. This take has some glaring issues with the skull headresses, but the armour and such look no worse to me than most any other Total War Game. If the game was an effort to be historically accurate, I'd say that the experience might be a bit disappointing.
  14. Aside from an approach that seems a bit backwards to me, there are some strange generalisations made about each civilisation. The Persians were a force to be reckoned with, but they were easily defeated by a collection of city-states and had to heavily rely on Greek mercenaries to have a decent force of infantry. The Macedonians were well and good, but the other successor states are just as much based on similar tactics as them. You can say that the Seleucids kept on getting beaten up, but there were many enemies around them and general instability; what makes a successor state 'failed' is
  15. Agreed. People should keep their mouses out of frame when posting screenshots. In seriousness, that is a bit much. To paraphrase John Cleese: "What did the Romans do to them?"
  16. That first sentence is a bold claim. Simply because there is no physical law does not mean that there are no moral absolutes; even a good number of atheists such as Sam Harris subscribe to the point that a distinction between values and scientific facts is arbitrary and instead use naturalistic principles to derive their moral systems. Just because points of view differ from one time to the next does not undermine that given the fact that humans are flawed.
  17. Well, improvements of this sort are all well and good, but I think that the real thing we need to learn about is when Byzantium will be featured since you can't have forks without that.
  18. I think that it is valid to point out that as far as I am aware, there is scant primary evidence as to how the Colossus was clothed, and while there was a definite tradition to depicting nudity in Greco-Roman art, there are advantages (and of course disadvantages) to censorship.
  19. Well I think that if it is kept in the game, it should at least be used for its actual purpose: a primarily commercial one. Shields are all well and good, but it might be better served having merchant stalls or places for artists. Not to forget as well, the Stoa was an important site for philosophic schools such as Stoicism. I would definitely remove it from Sparta though. A number of gameplay purposes could be drawn from this: it could increase merchant output if by a market for one.
  20. Given Nescio's argument, it seems valid to potentially scrap the unit due to the ambiguities surrounding its use. If we want the Persians to be represented fielding hoplites, there were ample examples of that in simply recruiting Greek mercenaries. The most famous one that comes to mind is the employment of Memnon of Rhodes and his men during Alexander's campaign.
  21. I think that a problem that is summarised to an extent by Nescio is the issue with arguing that just because wood is used, spearmen should require wood. Probably a better approach to take would be to have most basic units cost some ratio of food and wood with the amount being arbitrary to an extent. Cavalry, being more expensive to field, would cost not only more food, but also an amount of metal, and any unit that begins with an amount of experience would similarly cost metal. Champions would cost even more metal while mercenary type units could cost only metal. Stone should probabl
  22. I would definitely find that interesting with the strategic potential it could provide. At one point ranged missiles and to an extent melee attacks could be relatively harmless against most shielded units until javelins disable that, leading to a cool hammer anvil effect.
  23. Just to nitpick to boost my meagre ego, lighter does not necessarily imply better penetration. The primary factors at work are size and density. A huge rock might not be able to be launched at a very high velocity, yet its mass would compensate, giving it a large degree of momentum. The issue with its size then comes with pressure, in which the area in contact with a surface works against that. Obviously you were generalising, but I think that it should be pointed out that the javelin could have functions unlike the others in that they could to an extent render shields ineffective
  24. Depending on the type of weight of the sling projectile, I think that there is a valid reason to give them the ability to ignore armour to a limited amount. Javelins, being even heavier should have even better abilities to penetrate armour at the cost of requiring a good deal of micro to not get caught out after launching a volley with their short range.
  25. I don't really see how that gives too dramatic of a difference unless my understanding of RTS-like control is different from yours. Sorry if I am coming off as a skeptic; I think that an idea like this has potential, and if I could think of a suggestion to make it more engaging and not just make it feel, if you pardon this sounding harsh, like a Total War clone.
×
×
  • Create New...